#pragma once #include <crepe/types.h> #include <crepe/api/GameObject.h> namespace crepe { class Scene; } class BannerSubScene { public: struct Data{ const std::string & banner_title = "NODATA"; const float banner_title_width = 100; const crepe::vec2 & banner_title_offset = {0,0}; }; public: void create(crepe::Scene & scn,const Data & data); };