#include "ShopMenuScene.h" #include "api/Camera.h" #include "MainMenuConfig.h" #include "api/Sprite.h" using namespace crepe; using namespace std; void ShopMenuScene::load_scene(){ GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME); camera_object.add_component(ivec2(990, 720), vec2(1100, 800), Camera::Data{ .bg_color = Color::RED, }); GameObject menu_background = this->new_object("menu_background"); menu_background.add_component( Asset("asset/ui/background.png"), Sprite::Data{ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0, .size = {1100,860}, .position_offset {0}, }); GameObject menu_banner = this->new_object("menu_banner","", {0,-414}); menu_banner.add_component( Asset("asset/ui/settings_container/top_middle_setting.png"), Sprite::Data{ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1, .size = {1100,88}, }); menu_banner.add_component( Asset("asset/ui/settings_container/top_2_middle_setting.png"), Sprite::Data{ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1, .size = {1100,66}, .position_offset {0,77}, }); menu_banner.add_component( Asset("asset/ui/settings_container/banner_bottom.png"), Sprite::Data{ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1, .size = {1100,7}, .position_offset {0,113}, }); } string ShopMenuScene::get_name() const { return "shopmenu"; }