#include "ShopMenuScene.h" #include "ButtonSubScene.h" #include "api/Camera.h" #include "MainMenuConfig.h" #include "api/Sprite.h" #include "BannerSubScene.h" using namespace crepe; using namespace std; void ShopMenuScene::load_scene(){ GameObject camera_object = this->new_object(MainMenuConfig::CAMERA_NAME); camera_object.add_component(ivec2(990, 720), vec2(1100, 800), Camera::Data{ .bg_color = Color::RED, }); BannerSubScene banner; banner.create(*this,{ .banner_title = "SHOP", .banner_title_width = 200, .banner_title_offset = {0,65}, }); GameObject menu_background = this->new_object("menu_background"); menu_background.add_component( Asset("asset/ui/background.png"), Sprite::Data{ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+0, .size = {1100,860}, .position_offset {0}, }); ButtonSubScene button; button.create(*this,ButtonSubScene::Data{ .text = "BACK", .text_width = 115, .position = {-400,-350}, .script_type = ButtonSubScene::ScriptSelect::MAINMENU, .button_type = ButtonSubScene::ButtonSelect::SMALL, .scale = 0.8 }); } string ShopMenuScene::get_name() const { return "shopmenu"; }