#pragma once #include "types.h" #include struct MainMenuConfig { //generic menu config static constexpr unsigned int STARTING_SORTING_IN_LAYER = 7; static constexpr const char* CAMERA_NAME = "camera"; //main menu config static constexpr float STARTMAP_OFFSET = 50; static constexpr crepe::vec2 MENU_OFFSET = {0,0}; static constexpr float MENU_BUTTON_SPACING = 10; static constexpr const char* MENU_BUTTON_NAME = "menu_button_background"; static constexpr crepe::vec2 MENU_OFFSET_BUTTON = {-400,-200}; static constexpr crepe::vec2 MENU_OFFSET_BUTTON_BACKGROUND = {-400,0}; static constexpr const char* MENU_INFO_TAG = "menu_info"; static constexpr crepe::vec2 MENU_OFFSET_INFO = {350,-365}; static constexpr crepe::vec2 MENU_OFFSET_INFO_BACKGROUND = {350,-365}; //375 //Scene names static constexpr const char* START_SCENE = "scene1"; static constexpr const char* PREVIEW_SCENE = "scene1"; static constexpr const char* SHOP_SCENE = "shopmenu"; static constexpr const char* MAINMENU_SCENE = "mainmenu"; //Moving to new scene (Start and Preview) static constexpr float SLOW_DOWN = 200; static constexpr float END = 300; static constexpr float VELOCITY_MAX = 200; static constexpr float VELOCITY_STEP = 200; static constexpr float VELOCITY_INFO_UP = 30; //button config static constexpr const char* FONT = "Jetpackia"; static constexpr crepe::vec2 FONTOFFSET = {0,0}; static constexpr crepe::vec2 LARGE_OVERLAY_SIZE = {250,100}; static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_RIGHT = {150,100}; static constexpr crepe::vec2 SMALL_OVERLAY_SIZE_LEFT = {50,100}; static constexpr crepe::vec2 SIDE_PANEL_SIZE = {50,150}; static constexpr crepe::vec2 ICON_SIZE = {50,50}; //total coins (move to main config) static constexpr const char* TOTAL_COINS = "total_coins"; };