#include "IButtonScript.h" #include "iostream" #include "system/InputSystem.h" using namespace crepe; using namespace std; void IButtonScript::init(){ cout << "script init" << endl; this->subscribe([this](const ButtonExitEvent& e) { return this->on_button_exit(e); }); this->subscribe([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); }); } bool IButtonScript::on_button_exit(const ButtonExitEvent& e){ cout << "button triggered:" << e.metadata.game_object_id << std::endl; return false; } bool IButtonScript::on_button_enter(const ButtonEnterEvent& e){ cout << "button Enter:" << e.metadata.game_object_id << std::endl; return false; }