#pragma once #include #include "MainMenuConfig.h" namespace crepe { class Scene; } class ButtonSubScene { public: //script enum enum class ScriptSelect { PREVIEW, SHOP, NONE, }; //data struct struct Data{ const std::string & text = "NODATA"; const crepe::vec2 & text_offset = {0,0}; const crepe::vec2 & text_size = {200,200}; const crepe::vec2 & position = {0,0}; const ScriptSelect script = ScriptSelect::NONE; }; public: void create(crepe::Scene & scn,const Data & data); private: void large_btn_overlay(crepe::GameObject & button_object); void btn_color_side(crepe::GameObject & button_object,const crepe::vec2 & offset); void btn_text_middle(crepe::GameObject & button_object,const std::string & text,const crepe::vec2 & text_offset,const crepe::vec2 & text_size); void set_script(crepe::GameObject & button_object,ScriptSelect script); private: static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113,0}; };