#pragma once #include #include "MainMenuConfig.h" namespace crepe { class Scene; } class ButtonSubScene { public: //script enum enum class ScriptSelect { PREVIEW, SHOP, MAINMENU, NONE, }; //icon enum enum class IconSelect { SHOP, NONE, }; //icon enum enum class ButtonSelect { SMALL, LARGE, }; //data struct struct Data{ const std::string & text = "NODATA"; const crepe::vec2 & text_offset = {0,0}; const float text_width = 200; const crepe::vec2 & icon_offset = {0,0}; const IconSelect icon_type = IconSelect::NONE; const crepe::vec2 & position = {0,0}; const ScriptSelect script_type = ScriptSelect::NONE; const ButtonSelect button_type = ButtonSelect::LARGE; const float scale = 1; }; public: void create(crepe::Scene & scn,const Data & data); private: void large_btn_overlay(crepe::GameObject & button_object); void small_btn_overlay(crepe::GameObject & button_object); void btn_color_side(crepe::GameObject & button_object,const crepe::vec2 & offset); void btn_text(crepe::GameObject & button_object,const Data & data); void set_script(crepe::GameObject & button_object,const Data & data); void set_icon(crepe::GameObject & button_object,const Data & data); void set_button_overlay(crepe::GameObject & button_object,const Data & data); private: static constexpr crepe::vec2 SIDE_PANEL_OFFSET = {113,0}; };