#include "ButtonSubScene.h" #include "ButtonScript.h" #include "ButtonStartScript.h" #include "MainMenuConfig.h" #include <crepe/api/BehaviorScript.h> #include <crepe/api/Sprite.h> #include <crepe/api/Scene.h> #include <crepe/api/Button.h> #include <crepe/api/Text.h> using namespace crepe; using namespace std; void ButtonSubScene::create(Scene & scn,const Data & data){ GameObject button_object = scn.new_object("button","",data.position,0,1); this->large_btn_overlay(button_object); this->btn_text_middle(button_object,data.text,data.text_offset,data.text_size); this->set_script(button_object,data.script); } void ButtonSubScene::large_btn_overlay(crepe::GameObject & button_object){ button_object.add_component<Sprite>(Asset("asset/ui/buttonBacking.png"),Sprite::Data{ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+1, .size = MainMenuConfig::LARGE_OVERLAY_SIZE, }); button_object.add_component<Button>(MainMenuConfig::LARGE_OVERLAY_SIZE,vec2{0,0}); this->btn_color_side(button_object,SIDE_PANEL_OFFSET); } void ButtonSubScene::btn_color_side(crepe::GameObject & button_object,const vec2 & offset){ button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2, .size = MainMenuConfig::SIDE_PANEL_SIZE, .position_offset = offset, }); button_object.add_component<Sprite>(Asset("asset/ui/buttonSmallBlue.png"),Sprite::Data{ .flip = {true,false}, .sorting_in_layer = MainMenuConfig::STARTING_SORTING_IN_LAYER+2, .size = MainMenuConfig::SIDE_PANEL_SIZE, .position_offset = {-offset.x,offset.y}, }); } //fc-match arial void ButtonSubScene::btn_text_middle(crepe::GameObject & button_object,const std::string & text,const crepe::vec2 & text_offset,const crepe::vec2 & text_size){ button_object.add_component<Text>(text_size,text_offset+MainMenuConfig::FONTOFFSET, MainMenuConfig::FONT, Text::Data{ .text_color = Color::WHITE, }, text); } void ButtonSubScene::set_script(crepe::GameObject & button_object,ScriptSelect script){ switch (script) { case ScriptSelect::START: button_object.add_component<BehaviorScript>().set_script<ButtonStartScript>(); break; case ScriptSelect::PREVIEW: case ScriptSelect::SHOP: button_object.add_component<BehaviorScript>().set_script<ButtonScript>(); break; case ScriptSelect::NONE: break; } }