#include "ButtonSetShopScript.h" #include "MainMenuConfig.h" #include "iostream" using namespace crepe; using namespace std; void ButtonSetShopScript::init(){ cout << "script init" << endl; IButtonScript::init(); this->subscribe([this](const ButtonPressEvent& e) { return this->on_button_press(e); }); } bool ButtonSetShopScript::on_button_press(const ButtonPressEvent& e){ this->set_next_scene(MainMenuConfig::SHOP_SCENE); cout << "Start triggered:" << e.metadata.game_object_id << std::endl; return false; }