#include "ButtonScript.h" #include "iostream" using namespace crepe; using namespace std; bool ButtonScript::on_button_press(const ButtonPressEvent& e){ cout << "button triggered:" << e.metadata.game_object_id << std::endl; return false; } bool ButtonScript::on_button_enter(const ButtonEnterEvent& e){ cout << "button Enter:" << e.metadata.game_object_id << std::endl; return false; } bool ButtonScript::on_button_exit(const ButtonExitEvent& e){ cout << "button Exit:" << e.metadata.game_object_id << std::endl; return false; } void ButtonScript::init(){ cout << "script init" << endl; this->subscribe([this](const ButtonPressEvent& e) { return this->on_button_press(e); }); this->subscribe([this](const ButtonEnterEvent& e) { return this->on_button_enter(e); }); this->subscribe([this](const ButtonExitEvent& e) { return this->on_button_exit(e); }); }