#include "HudSubScene.h" #include "HudConfig.h" #include "../Config.h" #include #include using namespace crepe; using namespace std; void HudSubScene::create(Scene & scn) { // Distance GameObject hud_dis = scn.new_object(HUD_DISTANCE); crepe::vec2 size_distance = {DISTANCE_CHAR_WIDTH * DISTANCE_LENGTH, (DISTANCE_CHAR_WIDTH) * 2}; hud_dis.add_component( size_distance, FONT, Text::Data { .world_space = false, .text_color = Color::WHITE, }, TOP_LEFT + FONTOFFSET + vec2 {DISTANCE_LENGTH * DISTANCE_CHAR_WIDTH / 2, 0}, DISTANCE_PLACEHOLDER ); // Best GameObject hud_best = scn.new_object(HUD_BEST); crepe::vec2 size_best = {BEST_CHAR_WIDTH * BEST_LENGTH, (BEST_CHAR_WIDTH) * 2}; hud_best.add_component( size_best, FONT, Text::Data { .world_space = false, .text_color = Color::GREY, }, TOP_LEFT + FONTOFFSET + BEST_OFFSET + vec2 {BEST_LENGTH * BEST_CHAR_WIDTH / 2, 0}, BEST ); // Coins GameObject hud_coin = scn.new_object(HUD_COINS); crepe::vec2 size_coin = {COINS_CHAR_WIDTH * COINS_LENGTH, (COINS_CHAR_WIDTH) * 2}; hud_coin.add_component( size_coin, FONT, Text::Data { .world_space = false, .text_color = Color::GOLD, }, TOP_LEFT + FONTOFFSET + COINS_OFFSET + vec2 {COINS_LENGTH * COINS_CHAR_WIDTH / 2, 0}, COINS ); // Fps GameObject hud_fps = scn.new_object(HUD_FPS); crepe::vec2 size_fps = {FPS_CHAR_WIDTH * FPS_LENGTH, (FPS_CHAR_WIDTH) * 2}; hud_fps .add_component( size_fps, FONT, Text::Data { .world_space = false, .text_color = Color::GREEN, }, TOP_LEFT + FONTOFFSET + FPS_OFFSET + vec2 {FPS_LENGTH * FPS_CHAR_WIDTH / 2, 0}, FPS ) .active = false; }