#include "HudScript.h" #include "HudConfig.h" #include "../Config.h" #include "../Events.h" #include #include #include #include using namespace crepe; using namespace std; void HudScript::init() { savemgr = &this->get_save_manager(); savemgr->set(TOTAL_COINS_RUN, 0); Text & txt = this->get_components_by_name(HUD_BEST).front(); string record = BEST + to_string(savemgr->get(DISTANCE_GAME, 0).get()) + DISTANCE_UNIT; txt.text = record; txt.dimensions = {BEST_CHAR_WIDTH * record.size(), (BEST_CHAR_WIDTH) * 2}; txt.offset = TOP_LEFT + FONTOFFSET + BEST_OFFSET + vec2 {record.size() * BEST_CHAR_WIDTH / 2, 0}; this->subscribe([this](const GetCoinEvent e) -> bool { return this->get_coin(e); }); this->subscribe([this](const KeyPressEvent & ev) -> bool { return this->toggle_fps(ev); }); this->subscribe([this](const EndGameEvent e) -> bool { return this->save(); }); } bool HudScript::toggle_fps(crepe::KeyPressEvent ev) { if (ev.key != Keycode::END) return false; Text & txt_fps = this->get_components_by_name(HUD_FPS).front(); this->show_fps = !this->show_fps; if (this->show_fps) { txt_fps.active = true; } else { txt_fps.active = false; } return true; } void HudScript::frame_update(crepe::duration_t dt) { // Distance Text & txt_dt = this->get_components_by_name(HUD_DISTANCE).front(); Transform & tf = this->get_components_by_name(PLAYER_NAME).front(); string distance = to_string(static_cast(tf.position.x / STEP_SIZE_DISTANCE)) + DISTANCE_UNIT; this->distance_st = distance; txt_dt.text = distance; txt_dt.dimensions = {DISTANCE_CHAR_WIDTH * distance.size(), (DISTANCE_CHAR_WIDTH) * 2}; txt_dt.offset = TOP_LEFT + FONTOFFSET + vec2 {distance.size() * DISTANCE_CHAR_WIDTH / 2, 0}; // Coins Text & txt_co = this->get_components_by_name(HUD_COINS).front(); string amount_of_coins = to_string(this->coin_amount); this->coin_amount_st = amount_of_coins; txt_co.text = amount_of_coins; txt_co.dimensions = {COINS_CHAR_WIDTH * amount_of_coins.size(), (COINS_CHAR_WIDTH) * 2}; txt_co.offset = TOP_LEFT + FONTOFFSET + COINS_OFFSET + vec2 {amount_of_coins.size() * COINS_CHAR_WIDTH / 2, 0}; // FPS Text & txt_fps = this->get_components_by_name(HUD_FPS).front(); float fps = this->get_loop_timer().get_fps(); string fps_amount = to_string(this->get_loop_timer().get_fps()); txt_fps.text = fps_amount; txt_fps.dimensions = {FPS_CHAR_WIDTH * fps_amount.size(), (FPS_CHAR_WIDTH) * 2}; txt_fps.offset = TOP_LEFT + FONTOFFSET + FPS_OFFSET + vec2 {fps_amount.size() * FPS_CHAR_WIDTH / 2, 0}; if (fps >= 30) txt_fps.data.text_color = Color::YELLOW; if (fps >= 50) txt_fps.data.text_color = Color::GREEN; if (fps < 30) txt_fps.data.text_color = Color::RED; } bool HudScript::get_coin(const GetCoinEvent e) { this->coin_amount = e.amount_of_coins; return true; } bool HudScript::save() { SaveManager & savemgr = this->get_save_manager(); savemgr.set(TOTAL_COINS_RUN, this->coin_amount); savemgr.set(DISTANCE_RUN, this->distance_st); return false; }