#include "HudScript.h" #include "api/Text.h" #include "api/Transform.h" #include "manager/SaveManager.h" #include "../Config.h" #include "HudConfig.h" #include using namespace crepe; using namespace std; void HudScript::init() { savemgr = &this->get_save_manager(); savemgr->set(TOTAL_COINS_RUN,0); Text & txt = this->get_components_by_name(HUD_BEST).front(); string record = BEST+to_string(savemgr->get(DISTANCE_GAME,0).get())+DISTANCE_UNIT; txt.text = record; txt.dimensions = {BEST_CHAR_WIDTH*record.size(),(BEST_CHAR_WIDTH)*2}; txt.offset = TOP_LEFT+FONTOFFSET+BEST_OFFSET + vec2{record.size() * BEST_CHAR_WIDTH/2,0}; } void HudScript::frame_update(crepe::duration_t dt) { // string number = std::to_string(savemgr->get(DISTANCE_RUN,0).get()); // Distance Text & txt_dt = this->get_components_by_name(HUD_DISTANCE).front(); Transform & tf = this->get_components_by_name(PLAYER_NAME).front(); string distance = to_string(static_cast(tf.position.x/STEP_SIZE_DISTANCE)) + DISTANCE_UNIT; txt_dt.text = distance; txt_dt.dimensions = {DISTANCE_CHAR_WIDTH*distance.size(),(DISTANCE_CHAR_WIDTH)*2}; txt_dt.offset = TOP_LEFT+FONTOFFSET + vec2{distance.size() * DISTANCE_CHAR_WIDTH/2,0}; // Coins Text & txt_co = this->get_components_by_name(HUD_COINS).front(); string amount_of_coins = to_string(savemgr->get(TOTAL_COINS_RUN,0).get()); txt_co.text = amount_of_coins; txt_co.dimensions = {COINS_CHAR_WIDTH*amount_of_coins.size(),(COINS_CHAR_WIDTH)*2}; txt_co.offset = TOP_LEFT+FONTOFFSET+COINS_OFFSET + vec2{amount_of_coins.size() * COINS_CHAR_WIDTH/2,0}; }