#pragma once #include static constexpr crepe::vec2 TOP_LEFT = {-530, -230}; static constexpr const char * HUD_DISTANCE = "hud_distance"; static constexpr const char * HUD_BEST = "hud_best"; static constexpr const char * HUD_COINS = "hud_coins"; static constexpr const char * HUD_FPS = "hud_fps"; // Distance static constexpr const char * DISTANCE_PLACEHOLDER = "0000m"; static constexpr const char * DISTANCE_UNIT = "m"; static constexpr int DISTANCE_LENGTH = 5; static constexpr float DISTANCE_CHAR_WIDTH = 12; static constexpr float STEP_SIZE_DISTANCE = 100; // BEST static constexpr const char * BEST = "BEST:"; static constexpr int BEST_LENGTH = 5; static constexpr float BEST_CHAR_WIDTH = 10; static constexpr crepe::vec2 BEST_OFFSET = {0, 25}; // COINS static constexpr const char * COINS = "0000"; static constexpr int COINS_LENGTH = 4; static constexpr float COINS_CHAR_WIDTH = 10; static constexpr crepe::vec2 COINS_OFFSET = {0, 50}; // FPS static constexpr const char * FPS = "00"; static constexpr int FPS_LENGTH = 2; static constexpr float FPS_CHAR_WIDTH = 10; static constexpr crepe::vec2 FPS_OFFSET = {1030, 0};