#include #include "EnemyBulletScript.h" #include #include #include using namespace crepe; using namespace std; void EnemyBulletScript::init(){ this->subscribe([this](const CollisionEvent& e) -> bool { return this->on_collide(e); }); } void EnemyBulletScript::fixed_update(crepe::duration_t dt){ Transform& transform = this->get_component(); Camera& camera = this->get_components_by_name("camera").front(); Transform& cam_transform = this->get_components_by_name("camera").front(); vec2 half_screen = camera.viewport_size / 2; float despawn_location = cam_transform.position.x - half_screen.x - 50; if(transform.position.x < despawn_location){ this->despawn_bullet(); } } void EnemyBulletScript::despawn_bullet(){ Transform& transform = this->get_component(); Rigidbody& bullet_body = this->get_component(); bullet_body.active = false; transform.position = {0,-750}; } bool EnemyBulletScript::on_collide(const CollisionEvent& e){ cout << "collision happened with " << e.info.other.metadata.tag << endl; //this->despawn_bullet(); return false; }