#include "CoinSubScene.h" #include "../Config.h" #include #include #include #include #include using namespace crepe; using namespace std; int CoinSubScene::create(Scene & scn,int coin_counter){ vec2 size = {20, 20}; string unique_name = "coin_" + to_string(coin_counter++); GameObject coin = scn.new_object(unique_name.c_str(),"coin",vec2{650,0},0,1); coin.add_component(Rigidbody::Data{ .body_type = Rigidbody::BodyType::KINEMATIC, .kinematic_collision = false, .collision_layers = {COLL_LAY_PLAYER}, }); coin.add_component((size.x / 2)-3).active = false; crepe::OptionalRef coin_sprite = coin.add_component(Asset{"asset/coin/coin1_TVOS.png"}, Sprite::Data{ .sorting_in_layer = SORT_IN_LAY_COINS, .order_in_layer = 0, .size = size, }); coin_sprite->active = false; coin.add_component(coin_sprite, ivec2{32, 32}, uvec2{8, 1}, Animator::Data{ .fps = 15, .looping = true, }); coin.add_component(Asset{"asset/sfx/coin_pickup_1.ogg"}); return coin_counter; }