#include "CoinSubScene.h" #include "../Config.h" #include #include #include #include #include using namespace crepe; using namespace std; int CoinSubScene::create(Scene & scn, int coin_counter) { vec2 size = {20, 20}; string unique_name = "coin_" + to_string(coin_counter++); GameObject coin = scn.new_object(unique_name.c_str(), "coin", vec2 {650, 0}, 0, 1); coin.add_component(Rigidbody::Data { .body_type = Rigidbody::BodyType::KINEMATIC, .kinematic_collision = false, .collision_layers = {COLL_LAY_PLAYER}, }); coin.add_component((size.x / 2) - 3).active = false; crepe::OptionalRef coin_sprite = coin.add_component( Asset {"asset/coin/coin1_TVOS.png"}, Sprite::Data { .sorting_in_layer = SORT_IN_LAY_COINS, .order_in_layer = 0, .size = size, } ); coin_sprite->active = false; coin.add_component( coin_sprite, ivec2 {32, 32}, uvec2 {8, 1}, Animator::Data { .fps = 15, .looping = true, } ); coin.add_component(Asset {"asset/sfx/coin_pickup_1.ogg"}).volume = 3; Sprite & pick_up = coin.add_component( Asset {"asset/coin/coinCollect1_TVOS.png"}, Sprite::Data { .sorting_in_layer = SORT_IN_LAY_COINS, .order_in_layer = 1, .size = size * 2, } ); pick_up.active = false; coin.add_component( pick_up, ivec2 {64, 64}, uvec2 {5, 1}, Animator::Data { .fps = 5, .looping = false, } ) .active = false; return coin_counter; }