#pragma once #include namespace crepe { class Scene; class GameObject; class Color; } // namespace crepe class HallwaySubScene { public: float create( crepe::Scene & scn, float begin_x, unsigned int sector_num, crepe::Color sector_color ); private: void add_lamp(crepe::GameObject & obj, crepe::vec2 offset, unsigned int fps = 10); void add_sector_number( crepe::GameObject & obj, crepe::vec2 offset, unsigned int sector_num, crepe::Color sector_color ); };