#include "BackgroundSubScene.h" #include "AquariumScript.h" #include "AquariumSubScene.h" #include "ForestSubScene.h" #include "HallwayScript.h" #include "HallwaySubScene.h" #include "StartSubScene.h" #include #include #include using namespace crepe; using namespace std; BackgroundSubScene::BackgroundSubScene(Scene & scn) { StartSubScene start; HallwaySubScene hallway; ForestSubScene forest; AquariumSubScene aquarium; float begin_x = 400; begin_x = start.create(scn, begin_x); begin_x = hallway.create(scn, begin_x, 1, Color::YELLOW); begin_x = forest.create(scn, begin_x, "1"); begin_x += 3000; //begin_x = hallway.create(scn, begin_x, 2, Color::MAGENTA); begin_x = aquarium.create(scn, begin_x); //begin_x += 3000; //begin_x = hallway.create(scn, begin_x, 3, Color::CYAN); //begin_x = forest.create(scn, begin_x, "2"); //begin_x = hallway.create(scn, begin_x, 4, Color::GREEN); /*begin_x = aquarium.create(scn, begin_x); begin_x = hallway.create(scn, begin_x, 5, Color::RED); begin_x = forest.create(scn, begin_x, "3"); begin_x = hallway.create(scn, begin_x, 6, Color::BLUE); begin_x = aquarium.create(scn, begin_x); begin_x = hallway.create(scn, begin_x, 7, Color::WHITE); begin_x = forest.create(scn, begin_x, "4"); begin_x = hallway.create(scn, begin_x, 8, Color::YELLOW); begin_x = aquarium.create(scn, begin_x); begin_x = hallway.create(scn, begin_x, 9, Color::MAGENTA); begin_x = forest.create(scn, begin_x, "5"); begin_x = hallway.create(scn, begin_x, 10, Color::CYAN); begin_x = aquarium.create(scn, begin_x); begin_x = hallway.create(scn, begin_x, 11, Color::GREEN); begin_x = forest.create(scn, begin_x, "6"); begin_x = hallway.create(scn, begin_x, 12, Color::RED); begin_x = aquarium.create(scn, begin_x); begin_x = hallway.create(scn, begin_x, 13, Color::BLUE); begin_x = forest.create(scn, begin_x, "7"); begin_x = hallway.create(scn, begin_x, 14, Color::WHITE); begin_x = aquarium.create(scn, begin_x); begin_x = hallway.create(scn, begin_x, 15, Color::YELLOW); begin_x = forest.create(scn, begin_x, "8"); begin_x = hallway.create(scn, begin_x, 16, Color::MAGENTA);*/ GameObject scripts = scn.new_object("scrips_background", "background"); scripts.add_component().set_script(); scripts.add_component().set_script(); }