#include "ForestParallaxScript.h" using namespace crepe; using namespace std; ForestParallaxScript::ForestParallaxScript(float begin_x, float end_x, std::string unique_bg_name) : begin_x(begin_x), end_x(end_x), name(unique_bg_name) {} void ForestParallaxScript::fixed_update(crepe::duration_t dt) { RefVector vec_2 = this->get_components_by_name("forest_bg_2_" + name); RefVector vec_3 = this->get_components_by_name("forest_bg_3_" + name); for (Transform & t : vec_2) { if (t.position.x > end_x - 400) { t.position.x = begin_x - 400; } } for (Transform & t : vec_3) { if (t.position.x > end_x - 400) { t.position.x = begin_x - 400; } } }