cmake_minimum_required(VERSION 3.28) set(CMAKE_C_STANDARD 11) set(CMAKE_CXX_STANDARD 20) set(CMAKE_EXPORT_COMPILE_COMMANDS 1) set(CMAKE_BUILD_TYPE Debug) project(game C CXX) add_subdirectory(../src crepe) set(SOURCES AquariumSubScene.cpp BackgroundSubScene.cpp ForestParallaxScript.cpp ForestSubScene.cpp GameScene.cpp HallwaySubScene.cpp MoveCameraManualyScript.cpp PlayerScript.cpp PlayerSubScene.cpp StartGameScript.cpp StartSubScene.cpp main.cpp mainmenu/IButtonScript.cpp mainmenu/ButtonSubScene.cpp mainmenu/MainMenuScene.cpp mainmenu/ITransitionScript.cpp mainmenu/TransitionStartScript.cpp mainmenu/ButtonTransitionPreviewScript.cpp mainmenu/ShopMenuScene.cpp mainmenu/BannerSubScene.cpp mainmenu/ButtonSetShopScript.cpp mainmenu/ButtonSetMainMenuScript.cpp coins/CoinSubScene.cpp coins/CoinPool.cpp coins/CoinSystemScript.cpp ) set(HEADERS AquariumSubScene.h BackgroundSubScene.h ForestParallaxScript.h ForestSubScene.h GameScene.h HallwaySubScene.h MoveCameraManualyScript.h PlayerScript.h PlayerSubScene.h StartGameScript.h StartSubScene.h mainmenu/IButtonScript.h mainmenu/ButtonSubScene.h mainmenu/MainMenuScene.h mainmenu/MainMenuConfig.h mainmenu/ITransitionScript.h mainmenu/TransitionStartScript.h mainmenu/ButtonTransitionPreviewScript.h mainmenu/ShopMenuScene.h mainmenu/BannerSubScene.h mainmenu/ButtonSetShopScript.h mainmenu/ButtonSetMainMenuScript.h coins/CoinData.h coins/CoinSubScene.h coins/CoinPool.h coins/CoinSystemScript.h ) add_executable(main ${SOURCES} ${HEADERS}) target_link_libraries(main PUBLIC crepe)