From de356f60b91fab37b1456992dc66ada8bd8e4dd7 Mon Sep 17 00:00:00 2001 From: jaroWMR Date: Wed, 23 Oct 2024 20:06:28 +0200 Subject: fixed merge issue --- src/crepe/PhysicsSystem.cpp | 12 ++++++------ src/crepe/api/CMakeLists.txt | 1 - src/example/Physics.cpp | 9 ++++++--- 3 files changed, 12 insertions(+), 10 deletions(-) (limited to 'src') diff --git a/src/crepe/PhysicsSystem.cpp b/src/crepe/PhysicsSystem.cpp index d9930a8..93b20f1 100644 --- a/src/crepe/PhysicsSystem.cpp +++ b/src/crepe/PhysicsSystem.cpp @@ -36,12 +36,12 @@ void PhysicsSystem::update() { rigidbody.velocity_y += force.force_y; } - std::cout << "before transform.postion.x " << transform.postion.x << std::endl; - std::cout << "before transform.postion.y " << transform.postion.y << std::endl; - transform.postion.x += rigidbody.velocity_x; - transform.postion.y += rigidbody.velocity_y; - std::cout << "after transform.postion.x " << transform.postion.x << std::endl; - std::cout << "after transform.postion.y " << transform.postion.y << std::endl; + std::cout << "before transform.postion.x " << transform.position.x << std::endl; + std::cout << "before transform.postion.y " << transform.position.y << std::endl; + transform.position.x += rigidbody.velocity_x; + transform.position.y += rigidbody.velocity_y; + std::cout << "after transform.postion.x " << transform.position.x << std::endl; + std::cout << "after transform.postion.y " << transform.position.y << std::endl; } } break; diff --git a/src/crepe/api/CMakeLists.txt b/src/crepe/api/CMakeLists.txt index f2d45eb..cca4994 100644 --- a/src/crepe/api/CMakeLists.txt +++ b/src/crepe/api/CMakeLists.txt @@ -10,7 +10,6 @@ target_sources(crepe PUBLIC Color.cpp Texture.cpp AssetManager.cpp - Collider.cpp Sprite.cpp ) diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp index 6499fb0..ee75c5c 100644 --- a/src/example/Physics.cpp +++ b/src/example/Physics.cpp @@ -1,7 +1,7 @@ #include #include #include -#include "Transform.h" +#include #include #include #include "PhysicsSystem.h" @@ -19,8 +19,11 @@ int main(int argc, char* argv[]) { GameObject * game_object[2]; game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used game_object[0] = new GameObject(5, "Name", "Tag", 0); - Position position = {0, 0}; - game_object[0]->add_component(position,0,0); + Point point = { + .x = 0, + .y = 0, + }; + game_object[0]->add_component(point,0,0); game_object[0]->add_component(1, 1 , BodyType::Dynamic); game_object[0]->add_component(1 , 0); physicsSystem.update(); -- cgit v1.2.3