From bdb9e02cf345015aa0beaf4f451e28335df21d59 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Thu, 19 Dec 2024 15:57:30 +0100 Subject: removed cout --- src/crepe/facade/SDLContext.cpp | 11 ----------- 1 file changed, 11 deletions(-) (limited to 'src') diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 6fb312b..35ea57f 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -12,7 +12,6 @@ #include #include #include -#include #include #include @@ -162,14 +161,6 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const { - size / 2 + cam_aux_data.bar_size; } - cout << "HALLO" << endl; - cout << screen_pos.x << " " << screen_pos.y << endl; - cout << data.position_offset.x << " " << data.position_offset.y << endl; - cout << ctx.pos.x << " " << ctx.pos.y << endl; - cout << size.x << " " << size.y << endl; - cout << cam_aux_data.render_scale.x << " " << cam_aux_data.render_scale.y << endl; - cout << cam_aux_data.bar_size.x << " " << cam_aux_data.bar_size.y << endl; - return SDL_FRect{ .x = screen_pos.x, .y = screen_pos.y, @@ -203,8 +194,6 @@ void SDLContext::draw(const RenderContext & ctx) { double angle = ctx.angle + data.angle_offset; - cout << dstrect.x << " " << dstrect.y << " " << dstrect.w << " " << dstrect.h << endl; - this->set_color_texture(ctx.texture, ctx.sprite.data.color); SDL_RenderCopyExF(this->game_renderer.get(), ctx.texture.get_img(), srcrect_ptr, &dstrect, angle, NULL, render_flip); -- cgit v1.2.3