From 25054cca2a8d06d1ceb60451db8dc383bc629eb8 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Thu, 21 Nov 2024 20:28:07 +0100 Subject: store `game_object_id` by value instead of reference in Script --- src/crepe/api/Script.cpp | 3 +-- src/crepe/api/Script.h | 2 +- 2 files changed, 2 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp index 8bb3ef6..fcbe4c7 100644 --- a/src/crepe/api/Script.cpp +++ b/src/crepe/api/Script.cpp @@ -11,6 +11,5 @@ Script::~Script() { template <> void Script::subscribe(const EventHandler & callback) { - const game_object_id_t & game_object_id = this->game_object_id; - this->subscribe_internal(callback, game_object_id); + this->subscribe_internal(callback, this->game_object_id); } diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index f1a6b42..f0b9c73 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -154,7 +154,7 @@ private: * \{ */ //! Game object ID of game object parent BehaviorScript is attached to - OptionalRef game_object_id; + game_object_id_t game_object_id; //! Reference to parent component OptionalRef active; //! Reference to component manager instance -- cgit v1.2.3