From 94d95cb13e76d6cd3ec892a7f0b2bab938a9ba6a Mon Sep 17 00:00:00 2001 From: max-001 Date: Wed, 4 Dec 2024 16:50:23 +0100 Subject: Extended Vector2 --- src/test/Vector2Test.cpp | 148 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 148 insertions(+) (limited to 'src/test') diff --git a/src/test/Vector2Test.cpp b/src/test/Vector2Test.cpp index 17bca41..1e21af9 100644 --- a/src/test/Vector2Test.cpp +++ b/src/test/Vector2Test.cpp @@ -382,3 +382,151 @@ TEST_F(Vector2Test, NotEquals) { EXPECT_FALSE(long_vec1 != long_vec1); EXPECT_TRUE(long_vec1 != long_vec2); } + +TEST_F(Vector2Test, Truncate) { + Vector2 vec = {3, 4}; + vec.truncate(3); + EXPECT_EQ(vec.x, 0); + EXPECT_EQ(vec.y, 0); + + Vector2 vec2 = {3.0, 4.0}; + vec2.truncate(3.0); + EXPECT_FLOAT_EQ(vec2.x, 1.8); + EXPECT_FLOAT_EQ(vec2.y, 2.4); + + Vector2 vec3 = {3, 4}; + vec3.truncate(3); + EXPECT_EQ(vec3.x, 0); + EXPECT_EQ(vec3.y, 0); + + Vector2 vec4 = {3.0f, 4.0f}; + vec4.truncate(3.0f); + EXPECT_FLOAT_EQ(vec4.x, 1.8f); + EXPECT_FLOAT_EQ(vec4.y, 2.4f); +} + +TEST_F(Vector2Test, Normalize) { + Vector2 vec = {3, 4}; + vec.normalize(); + EXPECT_EQ(vec.x, 0); + EXPECT_EQ(vec.y, 0); + + Vector2 vec2 = {3.0, 4.0}; + vec2.normalize(); + EXPECT_FLOAT_EQ(vec2.x, 0.6); + EXPECT_FLOAT_EQ(vec2.y, 0.8); + + Vector2 vec3 = {3, 4}; + vec3.normalize(); + EXPECT_EQ(vec3.x, 0); + EXPECT_EQ(vec3.y, 0); + + Vector2 vec4 = {3.0f, 4.0f}; + vec4.normalize(); + EXPECT_FLOAT_EQ(vec4.x, 0.6f); + EXPECT_FLOAT_EQ(vec4.y, 0.8f); +} + +TEST_F(Vector2Test, Length) { + Vector2 vec = {3, 4}; + EXPECT_EQ(vec.length(), 5); + + Vector2 vec2 = {3.0, 4.0}; + EXPECT_FLOAT_EQ(vec2.length(), 5.0); + + Vector2 vec3 = {3, 4}; + EXPECT_EQ(vec3.length(), 5); + + Vector2 vec4 = {3.0f, 4.0f}; + EXPECT_FLOAT_EQ(vec4.length(), 5.0f); +} + +TEST_F(Vector2Test, LengthSquared) { + Vector2 vec = {3, 4}; + EXPECT_EQ(vec.length_squared(), 25); + + Vector2 vec2 = {3.0, 4.0}; + EXPECT_FLOAT_EQ(vec2.length_squared(), 25.0); + + Vector2 vec3 = {3, 4}; + EXPECT_EQ(vec3.length_squared(), 25); + + Vector2 vec4 = {3.0f, 4.0f}; + EXPECT_FLOAT_EQ(vec4.length_squared(), 25.0f); +} + +TEST_F(Vector2Test, Dot) { + Vector2 vec1 = {3, 4}; + Vector2 vec2 = {5, 6}; + EXPECT_EQ(vec1.dot(vec2), 39); + + Vector2 vec3 = {3.0, 4.0}; + Vector2 vec4 = {5.0, 6.0}; + EXPECT_FLOAT_EQ(vec3.dot(vec4), 39.0); + + Vector2 vec5 = {3, 4}; + Vector2 vec6 = {5, 6}; + EXPECT_EQ(vec5.dot(vec6), 39); + + Vector2 vec7 = {3.0f, 4.0f}; + Vector2 vec8 = {5.0f, 6.0f}; + EXPECT_FLOAT_EQ(vec7.dot(vec8), 39.0f); +} + +TEST_F(Vector2Test, Distance) { + Vector2 vec1 = {1, 1}; + Vector2 vec2 = {4, 5}; + EXPECT_EQ(vec1.distance(vec2), 5); + + Vector2 vec3 = {1.0, 1.0}; + Vector2 vec4 = {4.0, 5.0}; + EXPECT_FLOAT_EQ(vec3.distance(vec4), 5.0); + + Vector2 vec5 = {1, 1}; + Vector2 vec6 = {4, 5}; + EXPECT_EQ(vec5.distance(vec6), 5); + + Vector2 vec7 = {1.0f, 1.0f}; + Vector2 vec8 = {4.0f, 5.0f}; + EXPECT_FLOAT_EQ(vec7.distance(vec8), 5.0f); +} + +TEST_F(Vector2Test, DistanceSquared) { + Vector2 vec1 = {3, 4}; + Vector2 vec2 = {5, 6}; + EXPECT_EQ(vec1.distance_squared(vec2), 8); + + Vector2 vec3 = {3.0, 4.0}; + Vector2 vec4 = {5.0, 6.0}; + EXPECT_FLOAT_EQ(vec3.distance_squared(vec4), 8.0); + + Vector2 vec5 = {3, 4}; + Vector2 vec6 = {5, 6}; + EXPECT_EQ(vec5.distance_squared(vec6), 8); + + Vector2 vec7 = {3.0f, 4.0f}; + Vector2 vec8 = {5.0f, 6.0f}; + EXPECT_FLOAT_EQ(vec7.distance_squared(vec8), 8.0f); +} + +TEST_F(Vector2Test, Perpendicular) { + Vector2 vec = {3, 4}; + Vector2 result = vec.perpendicular(); + EXPECT_EQ(result.x, -4); + EXPECT_EQ(result.y, 3); + + Vector2 vec2 = {3.0, 4.0}; + Vector2 result2 = vec2.perpendicular(); + EXPECT_FLOAT_EQ(result2.x, -4.0); + EXPECT_FLOAT_EQ(result2.y, 3.0); + + Vector2 vec3 = {3, 4}; + Vector2 result3 = vec3.perpendicular(); + EXPECT_EQ(result3.x, -4); + EXPECT_EQ(result3.y, 3); + + Vector2 vec4 = {3.0f, 4.0f}; + Vector2 result4 = vec4.perpendicular(); + EXPECT_FLOAT_EQ(result4.x, -4.0f); + EXPECT_FLOAT_EQ(result4.y, 3.0f); +} -- cgit v1.2.3 From 93893dbe710d864d5865f361f9a8a8f8f85b94f6 Mon Sep 17 00:00:00 2001 From: max-001 Date: Fri, 6 Dec 2024 09:57:30 +0100 Subject: Make format --- mwe/events/include/event.h | 2 +- src/crepe/api/Rigidbody.h | 1 - src/crepe/api/Script.h | 2 +- src/crepe/system/CollisionSystem.cpp | 40 +++++++-------- src/crepe/system/CollisionSystem.h | 6 +-- src/example/game.cpp | 98 +++++++++++++++++------------------- src/test/CollisionTest.cpp | 6 +-- src/test/Profiling.cpp | 6 +-- 8 files changed, 76 insertions(+), 85 deletions(-) (limited to 'src/test') diff --git a/mwe/events/include/event.h b/mwe/events/include/event.h index ee1bf52..e1b220b 100644 --- a/mwe/events/include/event.h +++ b/mwe/events/include/event.h @@ -148,7 +148,7 @@ private: }; class ShutDownEvent : public Event { public: - ShutDownEvent() : Event("ShutDownEvent") {}; + ShutDownEvent() : Event("ShutDownEvent"){}; REGISTER_EVENT_TYPE(ShutDownEvent) diff --git a/src/crepe/api/Rigidbody.h b/src/crepe/api/Rigidbody.h index b0a24f7..722a665 100644 --- a/src/crepe/api/Rigidbody.h +++ b/src/crepe/api/Rigidbody.h @@ -7,7 +7,6 @@ #include "types.h" - namespace crepe { /** diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 1474a09..fa83152 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -3,10 +3,10 @@ #include #include "../manager/EventManager.h" -#include "system/CollisionSystem.h" #include "../manager/Mediator.h" #include "../types.h" #include "../util/OptionalRef.h" +#include "system/CollisionSystem.h" namespace crepe { diff --git a/src/crepe/system/CollisionSystem.cpp b/src/crepe/system/CollisionSystem.cpp index f75d0ad..da9e3af 100644 --- a/src/crepe/system/CollisionSystem.cpp +++ b/src/crepe/system/CollisionSystem.cpp @@ -6,6 +6,8 @@ #include #include +#include "../manager/ComponentManager.h" +#include "../manager/EventManager.h" #include "api/BoxCollider.h" #include "api/CircleCollider.h" #include "api/Event.h" @@ -13,8 +15,6 @@ #include "api/Rigidbody.h" #include "api/Transform.h" #include "api/Vector2.h" -#include "../manager/ComponentManager.h" -#include "../manager/EventManager.h" #include "Collider.h" #include "CollisionSystem.h" @@ -27,17 +27,14 @@ void CollisionSystem::update() { std::vector all_colliders; game_object_id_t id = 0; ComponentManager & mgr = this->mediator.component_manager; - RefVector rigidbodies - = mgr.get_components_by_type(); + RefVector rigidbodies = mgr.get_components_by_type(); // Collisions can only happen on object with a rigidbody for (Rigidbody & rigidbody : rigidbodies) { if (!rigidbody.active) continue; id = rigidbody.game_object_id; - Transform & transform - = mgr.get_components_by_id(id).front().get(); + Transform & transform = mgr.get_components_by_id(id).front().get(); // Check if the boxcollider is active and has the same id as the rigidbody. - RefVector boxcolliders - = mgr.get_components_by_type(); + RefVector boxcolliders = mgr.get_components_by_type(); for (BoxCollider & boxcollider : boxcolliders) { if (boxcollider.game_object_id != id) continue; if (!boxcollider.active) continue; @@ -159,7 +156,7 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal vec2 collider_pos2 = this->get_current_position(collider2.offset, data2.transform, data2.rigidbody); resolution = this->get_circle_box_resolution(collider2, collider1, collider_pos2, - collider_pos1,true); + collider_pos1, true); break; } case CollisionInternalType::CIRCLE_CIRCLE: { @@ -185,7 +182,7 @@ CollisionSystem::collision_handler(CollisionInternal & data1, CollisionInternal vec2 collider_pos2 = this->get_current_position(collider2.offset, data2.transform, data2.rigidbody); resolution = this->get_circle_box_resolution(collider1, collider2, collider_pos1, - collider_pos2,false); + collider_pos2, false); break; } } @@ -261,7 +258,6 @@ vec2 CollisionSystem::get_circle_circle_resolution(const CircleCollider & circle // Normalize the delta vector to get the collision direction vec2 collision_normal = delta / distance; - // Compute the resolution vector vec2 resolution = -collision_normal * penetration_depth; @@ -272,7 +268,8 @@ vec2 CollisionSystem::get_circle_circle_resolution(const CircleCollider & circle vec2 CollisionSystem::get_circle_box_resolution(const CircleCollider & circle_collider, const BoxCollider & box_collider, const vec2 & circle_position, - const vec2 & box_position,bool inverse) const { + const vec2 & box_position, + bool inverse) const { vec2 delta = circle_position - box_position; // Compute half-dimensions of the box @@ -294,7 +291,7 @@ vec2 CollisionSystem::get_circle_box_resolution(const CircleCollider & circle_co // Compute penetration depth float penetration_depth = circle_collider.radius - distance; - if(inverse) collision_normal = -collision_normal; + if (inverse) collision_normal = -collision_normal; // Compute the resolution vector vec2 resolution = collision_normal * penetration_depth; @@ -311,8 +308,7 @@ void CollisionSystem::determine_collision_handler(CollisionInfo & info) { // Call collision event for user CollisionEvent data(info); EventManager & emgr = this->mediator.event_manager; - emgr.trigger_event( - data, info.this_collider.game_object_id); + emgr.trigger_event(data, info.this_collider.game_object_id); } void CollisionSystem::static_collision_handler(CollisionInfo & info) { @@ -389,14 +385,14 @@ CollisionSystem::gather_collisions(std::vector & colliders) { bool CollisionSystem::have_common_layer(const std::set & layers1, const std::set & layers2) { - + // Check if any number is equal in the layers for (int num : layers1) { - if (layers2.contains(num)) { - // Common layer found - return true; - break; - } + if (layers2.contains(num)) { + // Common layer found + return true; + break; + } } // No common layer found return false; @@ -512,7 +508,7 @@ bool CollisionSystem::get_box_circle_collision(const BoxCollider & box1, float distance_squared = distance_x * distance_x + distance_y * distance_y; // Compare distance squared with the square of the circle's radius - return distance_squared <= circle2.radius * circle2.radius-1; + return distance_squared <= circle2.radius * circle2.radius - 1; } bool CollisionSystem::get_circle_circle_collision(const CircleCollider & circle1, diff --git a/src/crepe/system/CollisionSystem.h b/src/crepe/system/CollisionSystem.h index b978dbb..eee582b 100644 --- a/src/crepe/system/CollisionSystem.h +++ b/src/crepe/system/CollisionSystem.h @@ -6,11 +6,11 @@ #include "api/BoxCollider.h" #include "api/CircleCollider.h" +#include "api/Event.h" #include "api/Metadata.h" #include "api/Rigidbody.h" #include "api/Transform.h" #include "api/Vector2.h" -#include "api/Event.h" #include "Collider.h" #include "System.h" @@ -183,8 +183,8 @@ private: */ vec2 get_circle_box_resolution(const CircleCollider & circle_collider, const BoxCollider & box_collider, - const vec2 & circle_position, - const vec2 & box_position,bool inverse) const; + const vec2 & circle_position, const vec2 & box_position, + bool inverse) const; /** * \brief Determines the appropriate collision handler for a collision. diff --git a/src/example/game.cpp b/src/example/game.cpp index be756bd..2b4e46f 100644 --- a/src/example/game.cpp +++ b/src/example/game.cpp @@ -1,6 +1,6 @@ #include "api/CircleCollider.h" -#include "manager/ComponentManager.h" #include "api/Scene.h" +#include "manager/ComponentManager.h" #include "manager/Mediator.h" #include #include @@ -28,66 +28,64 @@ class MyScript1 : public Script { bool keypressed(const KeyPressEvent & test) { Log::logf("Box script keypressed()"); switch (test.key) { - case Keycode::A: - { + case Keycode::A: { Transform & tf = this->get_component(); tf.position.x -= 1; break; } - case Keycode::W: - { + case Keycode::W: { Transform & tf = this->get_component(); tf.position.y -= 1; break; } - case Keycode::S: - { + case Keycode::S: { Transform & tf = this->get_component(); tf.position.y += 1; break; } - case Keycode::D: - { + case Keycode::D: { Transform & tf = this->get_component(); tf.position.x += 1; break; } - case Keycode::E: - { - if(flip){ + case Keycode::E: { + if (flip) { flip = false; this->get_component().active = true; this->get_components()[0].get().active = true; this->get_component().active = false; this->get_components()[1].get().active = false; - } - else { + } else { flip = true; this->get_component().active = false; this->get_components()[0].get().active = false; this->get_component().active = true; this->get_components()[1].get().active = true; } - - + //add collider switch break; } + case Keycode::Q: { + throw "Test"; + break; + } default: - break; + break; } return false; - } + } void init() { Log::logf("init"); - subscribe([this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); - subscribe([this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); + subscribe( + [this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); + subscribe( + [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); } void update() { // Retrieve component from the same GameObject this script is on } - }; class MyScript2 : public Script { @@ -99,74 +97,68 @@ class MyScript2 : public Script { bool keypressed(const KeyPressEvent & test) { Log::logf("Box script keypressed()"); switch (test.key) { - case Keycode::LEFT: - { + case Keycode::LEFT: { Transform & tf = this->get_component(); tf.position.x -= 1; break; } - case Keycode::UP: - { + case Keycode::UP: { Transform & tf = this->get_component(); tf.position.y -= 1; break; } - case Keycode::DOWN: - { + case Keycode::DOWN: { Transform & tf = this->get_component(); tf.position.y += 1; break; } - case Keycode::RIGHT: - { + case Keycode::RIGHT: { Transform & tf = this->get_component(); tf.position.x += 1; break; } - case Keycode::PAUSE: - { - if(flip){ + case Keycode::PAUSE: { + if (flip) { flip = false; this->get_component().active = true; this->get_components()[0].get().active = true; this->get_component().active = false; this->get_components()[1].get().active = false; - } - else { + } else { flip = true; this->get_component().active = false; this->get_components()[0].get().active = false; this->get_component().active = true; this->get_components()[1].get().active = true; } - - + //add collider switch break; } default: - break; + break; } return false; - } + } void init() { Log::logf("init"); - subscribe([this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); - subscribe([this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); + subscribe( + [this](const CollisionEvent & ev) -> bool { return this->oncollision(ev); }); + subscribe( + [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); } void update() { // Retrieve component from the same GameObject this script is on } - }; class ConcreteScene1 : public Scene { public: using Scene::Scene; - + void load_scene() { - + Mediator & m = this->mediator; ComponentManager & mgr = m.component_manager; Color color(0, 0, 0, 255); @@ -195,7 +187,10 @@ public: vec2{world_collider, world_collider}); // Left world.add_component(vec2{screen_size_width / 2 + world_collider / 2, 0}, vec2{world_collider, world_collider}); // right - world.add_component(Color::WHITE, ivec2{static_cast(screen_size_width), static_cast(screen_size_height)}, vec2{screen_size_width, screen_size_height}, 1.0f); + world.add_component( + Color::WHITE, + ivec2{static_cast(screen_size_width), static_cast(screen_size_height)}, + vec2{screen_size_width, screen_size_height}, 1.0f); GameObject game_object1 = mgr.new_object( "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); @@ -219,10 +214,10 @@ public: //add circle with cirlcecollider deactiveated game_object1.add_component(vec2{0, 0}, 10).active = false; auto img2 = Texture("asset/texture/circle.png"); - game_object1.add_component(img2, color, Sprite::FlipSettings{false, false}, 1, - 1, 20).active = false; - - + game_object1 + .add_component(img2, color, Sprite::FlipSettings{false, false}, 1, 1, 20) + .active + = false; GameObject game_object2 = mgr.new_object( "Name", "Tag", vec2{screen_size_width / 2, screen_size_height / 2}, 0, 1); @@ -246,9 +241,10 @@ public: //add circle with cirlcecollider deactiveated game_object2.add_component(vec2{0, 0}, 10).active = false; auto img4 = Texture("asset/texture/circle.png"); - game_object2.add_component(img4, color, Sprite::FlipSettings{false, false}, 1, - 1, 20).active = false; - + game_object2 + .add_component(img4, color, Sprite::FlipSettings{false, false}, 1, 1, 20) + .active + = false; } string get_name() const { return "scene1"; } diff --git a/src/test/CollisionTest.cpp b/src/test/CollisionTest.cpp index a683b1f..dd45eb6 100644 --- a/src/test/CollisionTest.cpp +++ b/src/test/CollisionTest.cpp @@ -7,14 +7,14 @@ #define private public #define protected public -#include -#include #include -#include #include #include #include #include +#include +#include +#include #include #include #include diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index 91be769..f091d9d 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -9,14 +9,14 @@ #define private public #define protected public -#include #include -#include #include #include #include #include #include +#include +#include #include #include #include @@ -162,7 +162,7 @@ TEST_F(Profiling, Profiling_2) { .body_type = Rigidbody::BodyType::STATIC, }); gameobject.add_component(vec2{0, 0}, vec2{1, 1}); - + gameobject.add_component().set_script(); Color color(0, 0, 0, 0); auto img = Texture("asset/texture/green_square.png"); -- cgit v1.2.3 From f4824f5e7e6cee12bec602f3240770945a73d043 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 6 Dec 2024 17:13:59 +0100 Subject: add more fetching functions to ComponentManager --- src/crepe/api/Script.h | 7 +++++ src/crepe/manager/ComponentManager.cpp | 14 ++++++++++ src/crepe/manager/ComponentManager.h | 18 ++++++++++-- src/crepe/manager/ComponentManager.hpp | 51 ++++++++++++++++++++-------------- src/test/ECSTest.cpp | 34 +++++++++++++++++++++++ 5 files changed, 101 insertions(+), 23 deletions(-) (limited to 'src/test') diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 1b339b0..5862bae 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -84,6 +84,13 @@ protected: template RefVector get_components() const; + /** + * \copydoc ComponentManager::get_components_by_id + * \see ComponentManager::get_components_by_id + */ + template + RefVector get_components_by_id(game_object_id_t id) const; + /** * \brief Log a message using Log::logf * diff --git a/src/crepe/manager/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp index 80cf8b4..44774d9 100644 --- a/src/crepe/manager/ComponentManager.cpp +++ b/src/crepe/manager/ComponentManager.cpp @@ -1,4 +1,5 @@ #include "../api/GameObject.h" +#include "../api/Metadata.h" #include "../types.h" #include "../util/Log.h" @@ -61,3 +62,16 @@ GameObject ComponentManager::new_object(const string & name, const string & tag, void ComponentManager::set_persistent(game_object_id_t id, bool persistent) { this->persistent[id] = persistent; } + +set ComponentManager::get_objects_by_name(const string & name) const { + return this->get_objects_by_predicate([name](const Metadata & data) { + return data.name == name; + }); +} + +set ComponentManager::get_objects_by_tag(const string & tag) const { + return this->get_objects_by_predicate([tag](const Metadata & data) { + return data.tag == tag; + }); +} + diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h index ad37586..5f2cf3c 100644 --- a/src/crepe/manager/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -4,6 +4,7 @@ #include #include #include +#include #include "../Component.h" #include "../types.h" @@ -136,6 +137,17 @@ public: RefVector get_components_by_type() const; private: + template + std::set get_objects_by_predicate(const std::function & pred) const; + + std::set get_objects_by_name(const std::string & name) const; + std::set get_objects_by_tag(const std::string & tag) const; + +private: + template + using by_type = std::unordered_map; + template + using by_id_index = std::vector; /** * \brief The components * @@ -146,8 +158,7 @@ private: * The first vector is for the ids of the GameObjects and the second vector is for the * components (because a GameObject might have multiple components). */ - std::unordered_map>>> - components; + by_type>>> components; //! Persistent flag for each GameObject std::unordered_map persistent; @@ -156,6 +167,9 @@ private: game_object_id_t next_id = 0; }; +// template <> +// RefVector ComponentManager::get_components_by_id(game_object_id_t id) const; + } // namespace crepe #include "ComponentManager.hpp" diff --git a/src/crepe/manager/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp index ffb38ec..25c2747 100644 --- a/src/crepe/manager/ComponentManager.hpp +++ b/src/crepe/manager/ComponentManager.hpp @@ -95,32 +95,24 @@ template RefVector ComponentManager::get_components_by_id(game_object_id_t id) const { using namespace std; - // Determine the type of T (this is used as the key of the unordered_map<>) - type_index type = typeid(T); - - // Create an empty vector<> - RefVector component_vector; - - if (this->components.find(type) == this->components.end()) return component_vector; - - // Get the correct vector<> - const vector>> & component_array = this->components.at(type); - - // Make sure that the id (that we are looking for) is within the boundaries of the vector<> - if (id >= component_array.size()) return component_vector; + static_assert(is_base_of::value, + "get_components_by_id must recieve a derivative class of Component"); - // Loop trough the whole vector<> - for (const unique_ptr & component_ptr : component_array[id]) { - // Cast the unique_ptr to a raw pointer - T * casted_component = static_cast(component_ptr.get()); + type_index type = typeid(T); + if (!this->components.contains(type)) return {}; - if (casted_component == nullptr) continue; + const by_id_index>> & components_by_id = this->components.at(type); + if (id >= components_by_id.size()) return {}; - // Add the dereferenced raw pointer to the vector<> - component_vector.push_back(*casted_component); + RefVector out = {}; + const vector> & components = components_by_id.at(id); + for (auto & component_ptr : components) { + if (component_ptr == nullptr) continue; + Component & component = *component_ptr.get(); + out.push_back(static_cast(component)); } - return component_vector; + return out; } template @@ -158,4 +150,21 @@ RefVector ComponentManager::get_components_by_type() const { return component_vector; } +template +std::set ComponentManager::get_objects_by_predicate(const std::function & pred) const { + using namespace std; + + set objects = {}; + RefVector components = this->get_components_by_type(); + + for (const T & component : components) { + game_object_id_t id = dynamic_cast(component).game_object_id; + if (objects.contains(id)) continue; + if (!pred(component)) continue; + objects.insert(id); + } + + return objects; +} + } // namespace crepe diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index 3e6c61c..a169b3b 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -1,6 +1,7 @@ #include #define protected public +#define private public #include #include @@ -387,3 +388,36 @@ TEST_F(ECSTest, resetPersistent) { EXPECT_EQ(metadata.size(), 0); EXPECT_EQ(transform.size(), 0); } + +TEST_F(ECSTest, GetByName) { + GameObject foo = mgr.new_object("foo"); + GameObject bar = mgr.new_object("bar"); + + { + auto objects = mgr.get_objects_by_name(""); + EXPECT_EQ(objects.size(), 0); + } + + { + auto objects = mgr.get_objects_by_name("foo"); + EXPECT_EQ(objects.size(), 1); + EXPECT_TRUE(objects.contains(foo.id)); + } +} + +TEST_F(ECSTest, GetByTag) { + GameObject foo = mgr.new_object("foo", "common tag"); + GameObject bar = mgr.new_object("bar", "common tag"); + + { + auto objects = mgr.get_objects_by_tag(""); + EXPECT_EQ(objects.size(), 0); + } + + { + auto objects = mgr.get_objects_by_tag("common tag"); + EXPECT_EQ(objects.size(), 2); + EXPECT_TRUE(objects.contains(foo.id)); + EXPECT_TRUE(objects.contains(bar.id)); + } +} -- cgit v1.2.3 From 90c6bf03e59fdec64f850310bcbff45ae86f69e3 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sat, 7 Dec 2024 14:18:54 +0100 Subject: more script utilities --- src/crepe/api/Script.h | 12 ++++++++ src/crepe/api/Script.hpp | 27 +++++++++++++++--- src/crepe/manager/ComponentManager.h | 20 ++++++++++++++ src/crepe/manager/ComponentManager.hpp | 23 ++++++++++++++++ src/test/CMakeLists.txt | 1 + src/test/ECSTest.cpp | 50 ++++++++++++++++++++++++++++++++-- src/test/ScriptECSTest.cpp | 42 ++++++++++++++++++++++++++++ src/test/ScriptEventTest.cpp | 2 +- src/test/ScriptSceneTest.cpp | 3 +- src/test/ScriptTest.cpp | 3 +- src/test/ScriptTest.h | 2 ++ 11 files changed, 175 insertions(+), 10 deletions(-) create mode 100644 src/test/ScriptECSTest.cpp (limited to 'src/test') diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 5862bae..a040608 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -90,6 +90,18 @@ protected: */ template RefVector get_components_by_id(game_object_id_t id) const; + /** + * \copydoc ComponentManager::get_components_by_name + * \see ComponentManager::get_components_by_name + */ + template + RefVector get_components_by_name(const std::string & name) const; + /** + * \copydoc ComponentManager::get_components_by_tag + * \see ComponentManager::get_components_by_tag + */ + template + RefVector get_components_by_tag(const std::string & tag) const; /** * \brief Log a message using Log::logf diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index 45f1ff1..16e0dc5 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -20,10 +20,7 @@ T & Script::get_component() const { template RefVector Script::get_components() const { - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; - - return mgr.get_components_by_id(this->game_object_id); + return this->get_components_by_id(this->game_object_id); } template @@ -56,4 +53,26 @@ void Script::subscribe(const EventHandler & callback) { this->subscribe_internal(callback, EventManager::CHANNEL_ALL); } +template +RefVector Script::get_components_by_id(game_object_id_t id) const { + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; + + return mgr.get_components_by_id(id); +} +template +RefVector Script::get_components_by_name(const std::string & name) const { + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; + + return mgr.get_components_by_name(name); +} +template +RefVector Script::get_components_by_tag(const std::string & tag) const { + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; + + return mgr.get_components_by_tag(tag); +} + } // namespace crepe diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h index 5f2cf3c..4e53954 100644 --- a/src/crepe/manager/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -135,10 +135,30 @@ public: */ template RefVector get_components_by_type() const; + /** + * \brief Get all components of a specific type on a GameObject with name \c name + * + * \tparam T The type of the component + * \param name Metadata::name for the same game_object_id as the returned components + * \return Components matching criteria + */ + template + RefVector get_components_by_name(const std::string & name) const; + /** + * \brief Get all components of a specific type on a GameObject with tag \c tag + * + * \tparam T The type of the component + * \param name Metadata::tag for the same game_object_id as the returned components + * \return Components matching criteria + */ + template + RefVector get_components_by_tag(const std::string & tag) const; private: template std::set get_objects_by_predicate(const std::function & pred) const; + template + RefVector get_components_by_ids(const std::set & ids) const; std::set get_objects_by_name(const std::string & name) const; std::set get_objects_by_tag(const std::string & tag) const; diff --git a/src/crepe/manager/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp index 25c2747..52df368 100644 --- a/src/crepe/manager/ComponentManager.hpp +++ b/src/crepe/manager/ComponentManager.hpp @@ -167,4 +167,27 @@ std::set ComponentManager::get_objects_by_predicate(const std: return objects; } +template +RefVector ComponentManager::get_components_by_ids(const std::set & ids) const { + using namespace std; + + RefVector out = {}; + for (game_object_id_t id : ids) { + RefVector components = get_components_by_id(id); + out.insert(out.end(), components.begin(), components.end()); + } + + return out; +} + +template +RefVector ComponentManager::get_components_by_name(const std::string & name) const { + return this->get_components_by_ids(this->get_objects_by_name(name)); +} + +template +RefVector ComponentManager::get_components_by_tag(const std::string & tag) const { + return this->get_components_by_ids(this->get_objects_by_tag(tag)); +} + } // namespace crepe diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index e19d7de..43f564a 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -15,4 +15,5 @@ target_sources(test_main PUBLIC InputTest.cpp ScriptEventTest.cpp ScriptSceneTest.cpp + ScriptECSTest.cpp ) diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index a169b3b..ed5341e 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -17,6 +17,10 @@ class ECSTest : public ::testing::Test { public: ComponentManager mgr{m}; + + class TestComponent : public Component { + using Component::Component; + }; }; TEST_F(ECSTest, createGameObject) { @@ -389,7 +393,7 @@ TEST_F(ECSTest, resetPersistent) { EXPECT_EQ(transform.size(), 0); } -TEST_F(ECSTest, GetByName) { +TEST_F(ECSTest, IDByName) { GameObject foo = mgr.new_object("foo"); GameObject bar = mgr.new_object("bar"); @@ -405,7 +409,7 @@ TEST_F(ECSTest, GetByName) { } } -TEST_F(ECSTest, GetByTag) { +TEST_F(ECSTest, IDByTag) { GameObject foo = mgr.new_object("foo", "common tag"); GameObject bar = mgr.new_object("bar", "common tag"); @@ -421,3 +425,45 @@ TEST_F(ECSTest, GetByTag) { EXPECT_TRUE(objects.contains(bar.id)); } } + +TEST_F(ECSTest, ComponentsByName) { + GameObject foo = mgr.new_object("foo"); + foo.add_component(); + GameObject bar = mgr.new_object("bar"); + bar.add_component(); + bar.add_component(); + + { + auto objects = mgr.get_components_by_name(""); + EXPECT_EQ(objects.size(), 0); + } + + { + auto objects = mgr.get_components_by_name("foo"); + EXPECT_EQ(objects.size(), 1); + } + + { + auto objects = mgr.get_components_by_name("bar"); + EXPECT_EQ(objects.size(), 2); + } +} + +TEST_F(ECSTest, ComponentsByTag) { + GameObject foo = mgr.new_object("foo", "common tag"); + foo.add_component(); + GameObject bar = mgr.new_object("bar", "common tag"); + bar.add_component(); + bar.add_component(); + + { + auto objects = mgr.get_components_by_tag(""); + EXPECT_EQ(objects.size(), 0); + } + + { + auto objects = mgr.get_components_by_tag("common tag"); + EXPECT_EQ(objects.size(), 3); + } +} + diff --git a/src/test/ScriptECSTest.cpp b/src/test/ScriptECSTest.cpp new file mode 100644 index 0000000..4477e55 --- /dev/null +++ b/src/test/ScriptECSTest.cpp @@ -0,0 +1,42 @@ +#include + +#define protected public + +#include +#include +#include +#include +#include +#include + +#include "ScriptTest.h" + +using namespace std; +using namespace crepe; +using namespace testing; + +class ScriptECSTest : public ScriptTest { +public: + class TestComponent : public Component { + using Component::Component; + }; +}; + +TEST_F(ScriptECSTest, GetOwnComponent) { + MyScript & script = this->script; + Metadata & metadata = script.get_component(); + + EXPECT_EQ(metadata.name, OBJ_NAME); +} + +TEST_F(ScriptECSTest, GetOwnComponents) { + const unsigned COUNT = 4; + + for (unsigned i = 0; i < COUNT; i++) + entity.add_component(); + + MyScript & script = this->script; + RefVector components = script.get_components(); + + EXPECT_EQ(components.size(), COUNT); +} diff --git a/src/test/ScriptEventTest.cpp b/src/test/ScriptEventTest.cpp index 5da31e7..c1b4028 100644 --- a/src/test/ScriptEventTest.cpp +++ b/src/test/ScriptEventTest.cpp @@ -26,7 +26,7 @@ public: class MyEvent : public Event {}; }; -TEST_F(ScriptEventTest, Inactive) { +TEST_F(ScriptEventTest, Default) { BehaviorScript & behaviorscript = this->behaviorscript; MyScript & script = this->script; EventManager & evmgr = this->event_manager; diff --git a/src/test/ScriptSceneTest.cpp b/src/test/ScriptSceneTest.cpp index 9ee1e52..8e849c1 100644 --- a/src/test/ScriptSceneTest.cpp +++ b/src/test/ScriptSceneTest.cpp @@ -18,7 +18,7 @@ public: class MyScene : public Scene {}; }; -TEST_F(ScriptSceneTest, Inactive) { +TEST_F(ScriptSceneTest, Default) { BehaviorScript & behaviorscript = this->behaviorscript; MyScript & script = this->script; @@ -28,3 +28,4 @@ TEST_F(ScriptSceneTest, Inactive) { script.set_next_scene(non_default_value); EXPECT_EQ(non_default_value, scene_manager.next_scene); } + diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp index 1d2d6dd..b0b2546 100644 --- a/src/test/ScriptTest.cpp +++ b/src/test/ScriptTest.cpp @@ -6,7 +6,6 @@ #define protected public #include "ScriptTest.h" -#include using namespace std; using namespace crepe; @@ -14,7 +13,6 @@ using namespace testing; void ScriptTest::SetUp() { auto & mgr = this->component_manager; - GameObject entity = mgr.new_object("name"); BehaviorScript & component = entity.add_component(); this->behaviorscript = component; @@ -75,3 +73,4 @@ TEST_F(ScriptTest, UpdateInactive) { system.update(); } } + diff --git a/src/test/ScriptTest.h b/src/test/ScriptTest.h index 1bbfdd3..309e016 100644 --- a/src/test/ScriptTest.h +++ b/src/test/ScriptTest.h @@ -11,10 +11,12 @@ class ScriptTest : public testing::Test { protected: crepe::Mediator mediator; + static constexpr const char * OBJ_NAME = "foo"; public: crepe::ComponentManager component_manager{mediator}; crepe::ScriptSystem system{mediator}; + crepe::GameObject entity = component_manager.new_object(OBJ_NAME); class MyScript : public crepe::Script { // NOTE: explicitly stating `public:` is not required on actual scripts -- cgit v1.2.3 From f3009ab8f0785a54d3fd83c0d758c8ebd901adda Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sat, 7 Dec 2024 14:19:26 +0100 Subject: `make format` --- src/crepe/manager/ComponentManager.cpp | 11 ++++------- src/crepe/manager/ComponentManager.h | 5 +++-- src/crepe/manager/ComponentManager.hpp | 11 +++++++---- src/test/ECSTest.cpp | 1 - src/test/ScriptECSTest.cpp | 5 ++--- src/test/ScriptSceneTest.cpp | 1 - src/test/ScriptTest.cpp | 1 - 7 files changed, 16 insertions(+), 19 deletions(-) (limited to 'src/test') diff --git a/src/crepe/manager/ComponentManager.cpp b/src/crepe/manager/ComponentManager.cpp index 44774d9..df30d27 100644 --- a/src/crepe/manager/ComponentManager.cpp +++ b/src/crepe/manager/ComponentManager.cpp @@ -64,14 +64,11 @@ void ComponentManager::set_persistent(game_object_id_t id, bool persistent) { } set ComponentManager::get_objects_by_name(const string & name) const { - return this->get_objects_by_predicate([name](const Metadata & data) { - return data.name == name; - }); + return this->get_objects_by_predicate( + [name](const Metadata & data) { return data.name == name; }); } set ComponentManager::get_objects_by_tag(const string & tag) const { - return this->get_objects_by_predicate([tag](const Metadata & data) { - return data.tag == tag; - }); + return this->get_objects_by_predicate( + [tag](const Metadata & data) { return data.tag == tag; }); } - diff --git a/src/crepe/manager/ComponentManager.h b/src/crepe/manager/ComponentManager.h index 4e53954..685cae5 100644 --- a/src/crepe/manager/ComponentManager.h +++ b/src/crepe/manager/ComponentManager.h @@ -1,10 +1,10 @@ #pragma once #include +#include #include #include #include -#include #include "../Component.h" #include "../types.h" @@ -156,7 +156,8 @@ public: private: template - std::set get_objects_by_predicate(const std::function & pred) const; + std::set + get_objects_by_predicate(const std::function & pred) const; template RefVector get_components_by_ids(const std::set & ids) const; diff --git a/src/crepe/manager/ComponentManager.hpp b/src/crepe/manager/ComponentManager.hpp index 52df368..9e70865 100644 --- a/src/crepe/manager/ComponentManager.hpp +++ b/src/crepe/manager/ComponentManager.hpp @@ -101,7 +101,8 @@ RefVector ComponentManager::get_components_by_id(game_object_id_t id) const { type_index type = typeid(T); if (!this->components.contains(type)) return {}; - const by_id_index>> & components_by_id = this->components.at(type); + const by_id_index>> & components_by_id + = this->components.at(type); if (id >= components_by_id.size()) return {}; RefVector out = {}; @@ -151,7 +152,8 @@ RefVector ComponentManager::get_components_by_type() const { } template -std::set ComponentManager::get_objects_by_predicate(const std::function & pred) const { +std::set +ComponentManager::get_objects_by_predicate(const std::function & pred) const { using namespace std; set objects = {}; @@ -168,9 +170,10 @@ std::set ComponentManager::get_objects_by_predicate(const std: } template -RefVector ComponentManager::get_components_by_ids(const std::set & ids) const { +RefVector +ComponentManager::get_components_by_ids(const std::set & ids) const { using namespace std; - + RefVector out = {}; for (game_object_id_t id : ids) { RefVector components = get_components_by_id(id); diff --git a/src/test/ECSTest.cpp b/src/test/ECSTest.cpp index ed5341e..af2b7b0 100644 --- a/src/test/ECSTest.cpp +++ b/src/test/ECSTest.cpp @@ -466,4 +466,3 @@ TEST_F(ECSTest, ComponentsByTag) { EXPECT_EQ(objects.size(), 3); } } - diff --git a/src/test/ScriptECSTest.cpp b/src/test/ScriptECSTest.cpp index 4477e55..1ec33ba 100644 --- a/src/test/ScriptECSTest.cpp +++ b/src/test/ScriptECSTest.cpp @@ -4,8 +4,8 @@ #include #include -#include #include +#include #include #include @@ -32,8 +32,7 @@ TEST_F(ScriptECSTest, GetOwnComponent) { TEST_F(ScriptECSTest, GetOwnComponents) { const unsigned COUNT = 4; - for (unsigned i = 0; i < COUNT; i++) - entity.add_component(); + for (unsigned i = 0; i < COUNT; i++) entity.add_component(); MyScript & script = this->script; RefVector components = script.get_components(); diff --git a/src/test/ScriptSceneTest.cpp b/src/test/ScriptSceneTest.cpp index 8e849c1..2568049 100644 --- a/src/test/ScriptSceneTest.cpp +++ b/src/test/ScriptSceneTest.cpp @@ -28,4 +28,3 @@ TEST_F(ScriptSceneTest, Default) { script.set_next_scene(non_default_value); EXPECT_EQ(non_default_value, scene_manager.next_scene); } - diff --git a/src/test/ScriptTest.cpp b/src/test/ScriptTest.cpp index b0b2546..acdae70 100644 --- a/src/test/ScriptTest.cpp +++ b/src/test/ScriptTest.cpp @@ -73,4 +73,3 @@ TEST_F(ScriptTest, UpdateInactive) { system.update(); } } - -- cgit v1.2.3 From f19f37ae3eff84161f86e62a26fbd8b68f8f91a9 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sat, 7 Dec 2024 15:29:33 +0100 Subject: make SaveManager no longer a singleton --- src/crepe/manager/Mediator.h | 4 ++-- src/crepe/manager/SaveManager.cpp | 32 +++++++++++++--------------- src/crepe/manager/SaveManager.h | 27 ++++++++++-------------- src/example/CMakeLists.txt | 2 -- src/example/asset_manager.cpp | 36 -------------------------------- src/example/savemgr.cpp | 44 --------------------------------------- src/test/CMakeLists.txt | 1 + src/test/SaveManagerTest.cpp | 41 ++++++++++++++++++++++++++++++++++++ 8 files changed, 69 insertions(+), 118 deletions(-) delete mode 100644 src/example/asset_manager.cpp delete mode 100644 src/example/savemgr.cpp create mode 100644 src/test/SaveManagerTest.cpp (limited to 'src/test') diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h index 8094d80..6507a74 100644 --- a/src/crepe/manager/Mediator.h +++ b/src/crepe/manager/Mediator.h @@ -5,13 +5,13 @@ // TODO: remove these singletons: #include "../facade/SDLContext.h" #include "EventManager.h" -#include "SaveManager.h" #include "api/LoopTimer.h" namespace crepe { class ComponentManager; class SceneManager; +class SaveManager; /** * Struct to pass references to classes that would otherwise need to be singletons down to @@ -28,7 +28,7 @@ class SceneManager; struct Mediator { OptionalRef component_manager; OptionalRef scene_manager; - OptionalRef save_manager = SaveManager::get_instance(); + OptionalRef save_manager; OptionalRef event_manager = EventManager::get_instance(); OptionalRef sdl_context = SDLContext::get_instance(); OptionalRef timer = LoopTimer::get_instance(); diff --git a/src/crepe/manager/SaveManager.cpp b/src/crepe/manager/SaveManager.cpp index d4ed1c1..292e8fd 100644 --- a/src/crepe/manager/SaveManager.cpp +++ b/src/crepe/manager/SaveManager.cpp @@ -1,13 +1,24 @@ #include "../ValueBroker.h" #include "../api/Config.h" #include "../facade/DB.h" -#include "../util/Log.h" #include "SaveManager.h" using namespace std; using namespace crepe; +SaveManager::SaveManager(Mediator & mediator) : Manager(mediator) { + mediator.save_manager = *this; +} + +DB & SaveManager::get_db() { + if (this->db == nullptr) { + Config & cfg = Config::get_instance(); + this->db = make_unique(cfg.savemgr.location); + } + return *this->db; +} + template <> string SaveManager::serialize(const string & value) const noexcept { return value; @@ -90,22 +101,6 @@ int32_t SaveManager::deserialize(const string & value) const noexcept { return deserialize(value); } -SaveManager::SaveManager() { dbg_trace(); } - -SaveManager & SaveManager::get_instance() { - dbg_trace(); - static SaveManager instance; - return instance; -} - -DB & SaveManager::get_db() { - Config & cfg = Config::get_instance(); - // TODO: make this path relative to XDG_DATA_HOME on Linux and whatever the - // default equivalent is on Windows using some third party library - static DB db(cfg.savemgr.location); - return db; -} - bool SaveManager::has(const string & key) { DB & db = this->get_db(); return db.has(key); @@ -155,7 +150,8 @@ ValueBroker SaveManager::get(const string & key) { return { [this, key](const T & target) { this->set(key, target); }, [this, key, value]() mutable -> const T & { - value = this->deserialize(this->get_db().get(key)); + DB & db = this->get_db(); + value = this->deserialize(db.get(key)); return value; }, }; diff --git a/src/crepe/manager/SaveManager.h b/src/crepe/manager/SaveManager.h index 3d8c852..d13a97a 100644 --- a/src/crepe/manager/SaveManager.h +++ b/src/crepe/manager/SaveManager.h @@ -4,6 +4,8 @@ #include "../ValueBroker.h" +#include "Manager.h" + namespace crepe { class DB; @@ -18,7 +20,7 @@ class DB; * * The underlying database is a key-value store. */ -class SaveManager { +class SaveManager : public Manager { public: /** * \brief Get a read/write reference to a value and initialize it if it does not yet exist @@ -63,8 +65,8 @@ public: */ bool has(const std::string & key); -private: - SaveManager(); +public: + SaveManager(Mediator & mediator); virtual ~SaveManager() = default; private: @@ -90,25 +92,18 @@ private: T deserialize(const std::string & value) const noexcept; public: - // singleton - static SaveManager & get_instance(); SaveManager(const SaveManager &) = delete; SaveManager(SaveManager &&) = delete; SaveManager & operator=(const SaveManager &) = delete; SaveManager & operator=(SaveManager &&) = delete; +protected: + //! Create or return DB + virtual DB & get_db(); + private: - /** - * \brief Create an instance of DB and return its reference - * - * \returns DB instance - * - * This function exists because DB is a facade class, which can't directly be used in the API - * without workarounds - * - * TODO: better solution - */ - static DB & get_db(); + //! Database + std::unique_ptr db = nullptr; }; } // namespace crepe diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 8ef71bb..5a93b1f 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -16,8 +16,6 @@ function(add_example target_name) add_dependencies(examples ${target_name}) endfunction() -add_example(asset_manager) -add_example(savemgr) add_example(rendering_particle) add_example(game) add_example(button) diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp deleted file mode 100644 index 917b547..0000000 --- a/src/example/asset_manager.cpp +++ /dev/null @@ -1,36 +0,0 @@ -#include -#include -#include - -using namespace crepe; - -int main() { - - // this needs to be called before the asset manager otherwise the destructor of sdl is not in - // the right order - { Texture test("../asset/texture/img.png"); } - // FIXME: make it so the issue described by the above comment is not possible (i.e. the order - // in which internal classes are instantiated should not impact the way the engine works). - - auto & mgr = AssetManager::get_instance(); - - { - // TODO: [design] the Sound class can't be directly included by the user as it includes - // SoLoud headers. - auto bgm = mgr.cache("../mwe/audio/bgm.ogg"); - auto sfx1 = mgr.cache("../mwe/audio/sfx1.wav"); - auto sfx2 = mgr.cache("../mwe/audio/sfx2.wav"); - - auto img = mgr.cache("../asset/texture/img.png"); - auto img1 = mgr.cache("../asset/texture/second.png"); - } - - { - auto bgm = mgr.cache("../mwe/audio/bgm.ogg"); - auto sfx1 = mgr.cache("../mwe/audio/sfx1.wav"); - auto sfx2 = mgr.cache("../mwe/audio/sfx2.wav"); - - auto img = mgr.cache("../asset/texture/img.png"); - auto img1 = mgr.cache("../asset/texture/second.png"); - } -} diff --git a/src/example/savemgr.cpp b/src/example/savemgr.cpp deleted file mode 100644 index 65c4a34..0000000 --- a/src/example/savemgr.cpp +++ /dev/null @@ -1,44 +0,0 @@ -/** \file - * - * Standalone example for usage of the save manager - */ - -#include -#include -#include -#include -#include - -using namespace crepe; - -// unrelated setup code -int _ = []() { - // make sure all log messages get printed - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::TRACE; - - return 0; // satisfy compiler -}(); - -int main() { - const char * key = "mygame.test"; - - SaveManager & mgr = SaveManager::get_instance(); - - dbg_logf("has key = {}", mgr.has(key)); - ValueBroker prop = mgr.get(key, 0); - Proxy val = mgr.get(key, 0); - - dbg_logf("val = {}", mgr.get(key).get()); - prop.set(1); - dbg_logf("val = {}", mgr.get(key).get()); - val = 2; - dbg_logf("val = {}", mgr.get(key).get()); - mgr.set(key, 3); - dbg_logf("val = {}", mgr.get(key).get()); - - dbg_logf("has key = {}", mgr.has(key)); - assert(true == mgr.has(key)); - - return 0; -} diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index c9cbac5..734e3ee 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -17,4 +17,5 @@ target_sources(test_main PUBLIC ScriptEventTest.cpp ScriptSceneTest.cpp Profiling.cpp + SaveManagerTest.cpp ) diff --git a/src/test/SaveManagerTest.cpp b/src/test/SaveManagerTest.cpp new file mode 100644 index 0000000..a1efc33 --- /dev/null +++ b/src/test/SaveManagerTest.cpp @@ -0,0 +1,41 @@ +#include + +#include +#include +#include + +using namespace std; +using namespace crepe; +using namespace testing; + +class SaveManagerTest : public Test { + Mediator m; + class TestSaveManager : public SaveManager { + using SaveManager::SaveManager; + + // in-memory database for testing + DB db{}; + virtual DB & get_db() override { return this->db; } + }; + +public: + TestSaveManager mgr{m}; +}; + +TEST_F(SaveManagerTest, ReadWrite) { + ASSERT_FALSE(mgr.has("foo")); + mgr.set("foo", "bar"); + ASSERT_TRUE(mgr.has("foo")); + + ValueBroker value = mgr.get("foo"); + EXPECT_EQ(value.get(), "bar"); +} + +TEST_F(SaveManagerTest, DefaultValue) { + ValueBroker value = mgr.get("foo", 3); + + ASSERT_EQ(value.get(), 3); + value.set(5); + ASSERT_EQ(value.get(), 5); +} + -- cgit v1.2.3 From 2e6fcb1d048edd13a2ec69ddd226fc8ebabc2389 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sat, 7 Dec 2024 16:01:19 +0100 Subject: add SaveManager to Script --- src/crepe/api/Script.cpp | 11 +++++++---- src/crepe/api/Script.h | 4 ++++ src/crepe/api/Script.hpp | 6 ++---- src/crepe/util/OptionalRef.h | 10 +++++++++- src/crepe/util/OptionalRef.hpp | 7 +++++++ src/test/CMakeLists.txt | 1 + src/test/ScriptSaveManagerTest.cpp | 36 ++++++++++++++++++++++++++++++++++++ 7 files changed, 66 insertions(+), 9 deletions(-) create mode 100644 src/test/ScriptSaveManagerTest.cpp (limited to 'src/test') diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp index 4091fd4..961e6e7 100644 --- a/src/crepe/api/Script.cpp +++ b/src/crepe/api/Script.cpp @@ -8,8 +8,7 @@ using namespace crepe; using namespace std; Script::~Script() { - Mediator & mediator = this->mediator; - EventManager & mgr = mediator.event_manager; + EventManager & mgr = this->mediator->event_manager; for (auto id : this->listeners) { mgr.unsubscribe(id); } @@ -21,7 +20,11 @@ void Script::subscribe(const EventHandler & callback) { } void Script::set_next_scene(const string & name) { - Mediator & mediator = this->mediator; - SceneManager & mgr = mediator.scene_manager; + SceneManager & mgr = this->mediator->scene_manager; mgr.set_next_scene(name); } + +SaveManager & Script::get_save_manager() const { + return this->mediator->save_manager; +} + diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index d99ab0e..024f1d7 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -7,6 +7,7 @@ #include "../system/CollisionSystem.h" #include "../types.h" #include "../util/OptionalRef.h" +#include "../ValueBroker.h" namespace crepe { @@ -113,6 +114,9 @@ protected: */ void set_next_scene(const std::string & name); + //! Retrieve SaveManager reference + SaveManager & get_save_manager() const; + //! \} private: diff --git a/src/crepe/api/Script.hpp b/src/crepe/api/Script.hpp index 45f1ff1..23d69d9 100644 --- a/src/crepe/api/Script.hpp +++ b/src/crepe/api/Script.hpp @@ -20,8 +20,7 @@ T & Script::get_component() const { template RefVector Script::get_components() const { - Mediator & mediator = this->mediator; - ComponentManager & mgr = mediator.component_manager; + ComponentManager & mgr = this->mediator->component_manager; return mgr.get_components_by_id(this->game_object_id); } @@ -34,8 +33,7 @@ void Script::logf(Args &&... args) { template void Script::subscribe_internal(const EventHandler & callback, event_channel_t channel) { - Mediator & mediator = this->mediator; - EventManager & mgr = mediator.event_manager; + EventManager & mgr = this->mediator->event_manager; subscription_t listener = mgr.subscribe( [this, callback](const EventType & data) -> bool { bool & active = this->active; diff --git a/src/crepe/util/OptionalRef.h b/src/crepe/util/OptionalRef.h index 3201667..1b2cb3f 100644 --- a/src/crepe/util/OptionalRef.h +++ b/src/crepe/util/OptionalRef.h @@ -25,13 +25,21 @@ public: */ OptionalRef & operator=(T & ref); /** - * \brief Retrieve this reference + * \brief Retrieve this reference (cast) * * \returns Internal reference if it is set * * \throws std::runtime_error if this function is called while the reference it not set */ operator T &() const; + /** + * \brief Retrieve this reference (member access) + * + * \returns Internal reference if it is set + * + * \throws std::runtime_error if this function is called while the reference it not set + */ + T * operator->() const; /** * \brief Check if this reference is not empty * diff --git a/src/crepe/util/OptionalRef.hpp b/src/crepe/util/OptionalRef.hpp index 4608c9e..5e36b3a 100644 --- a/src/crepe/util/OptionalRef.hpp +++ b/src/crepe/util/OptionalRef.hpp @@ -18,6 +18,13 @@ OptionalRef::operator T &() const { return *this->ref; } +template +T * OptionalRef::operator->() const { + if (this->ref == nullptr) + throw std::runtime_error("OptionalRef: attempt to dereference nullptr"); + return this->ref; +} + template OptionalRef & OptionalRef::operator=(T & ref) { this->ref = &ref; diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index 734e3ee..2cb7c7a 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -18,4 +18,5 @@ target_sources(test_main PUBLIC ScriptSceneTest.cpp Profiling.cpp SaveManagerTest.cpp + ScriptSaveManagerTest.cpp ) diff --git a/src/test/ScriptSaveManagerTest.cpp b/src/test/ScriptSaveManagerTest.cpp new file mode 100644 index 0000000..098afa0 --- /dev/null +++ b/src/test/ScriptSaveManagerTest.cpp @@ -0,0 +1,36 @@ +#include + +// stupid hack to allow access to private/protected members under test +#define private public +#define protected public + +#include +#include + +#include "ScriptTest.h" + +using namespace std; +using namespace crepe; +using namespace testing; + +class ScriptSaveManagerTest : public ScriptTest { +public: + class TestSaveManager : public SaveManager { + using SaveManager::SaveManager; + + // in-memory database for testing + DB db{}; + virtual DB & get_db() override { return this->db; } + }; + + TestSaveManager save_mgr{mediator}; +}; + +TEST_F(ScriptSaveManagerTest, GetSaveManager) { + MyScript & script = this->script; + + SaveManager & mgr = script.get_save_manager(); + + EXPECT_EQ(&mgr, &save_mgr); +} + -- cgit v1.2.3 From dd8bbe2fde97786ab29490bc7ba9962deb08fb4c Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sat, 7 Dec 2024 16:01:59 +0100 Subject: `make format` --- src/crepe/api/Script.cpp | 5 +---- src/crepe/api/Script.h | 2 +- src/test/SaveManagerTest.cpp | 5 ++--- src/test/ScriptSaveManagerTest.cpp | 3 +-- 4 files changed, 5 insertions(+), 10 deletions(-) (limited to 'src/test') diff --git a/src/crepe/api/Script.cpp b/src/crepe/api/Script.cpp index 961e6e7..753a9e3 100644 --- a/src/crepe/api/Script.cpp +++ b/src/crepe/api/Script.cpp @@ -24,7 +24,4 @@ void Script::set_next_scene(const string & name) { mgr.set_next_scene(name); } -SaveManager & Script::get_save_manager() const { - return this->mediator->save_manager; -} - +SaveManager & Script::get_save_manager() const { return this->mediator->save_manager; } diff --git a/src/crepe/api/Script.h b/src/crepe/api/Script.h index 024f1d7..0d59ab6 100644 --- a/src/crepe/api/Script.h +++ b/src/crepe/api/Script.h @@ -2,12 +2,12 @@ #include +#include "../ValueBroker.h" #include "../manager/EventManager.h" #include "../manager/Mediator.h" #include "../system/CollisionSystem.h" #include "../types.h" #include "../util/OptionalRef.h" -#include "../ValueBroker.h" namespace crepe { diff --git a/src/test/SaveManagerTest.cpp b/src/test/SaveManagerTest.cpp index a1efc33..e9b0c29 100644 --- a/src/test/SaveManagerTest.cpp +++ b/src/test/SaveManagerTest.cpp @@ -1,8 +1,8 @@ #include -#include -#include #include +#include +#include using namespace std; using namespace crepe; @@ -38,4 +38,3 @@ TEST_F(SaveManagerTest, DefaultValue) { value.set(5); ASSERT_EQ(value.get(), 5); } - diff --git a/src/test/ScriptSaveManagerTest.cpp b/src/test/ScriptSaveManagerTest.cpp index 098afa0..64403c4 100644 --- a/src/test/ScriptSaveManagerTest.cpp +++ b/src/test/ScriptSaveManagerTest.cpp @@ -4,8 +4,8 @@ #define private public #define protected public -#include #include +#include #include "ScriptTest.h" @@ -33,4 +33,3 @@ TEST_F(ScriptSaveManagerTest, GetSaveManager) { EXPECT_EQ(&mgr, &save_mgr); } - -- cgit v1.2.3 From dc7a1c3d669b901adb9c520b4a76a868a3cc94e9 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Sun, 8 Dec 2024 12:54:35 +0100 Subject: fixed inputtest test because of adjusting inputtest values. however inputtest passes while sdlcontext returns pixel coordinates????? --- src/crepe/facade/SDLContext.cpp | 4 ++++ src/test/CMakeLists.txt | 2 +- src/test/InputTest.cpp | 16 ++++++++-------- src/test/Profiling.cpp | 16 +++++++--------- 4 files changed, 20 insertions(+), 18 deletions(-) (limited to 'src/test') diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index 4cc2206..e010ac3 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -11,6 +11,7 @@ #include #include #include +#include #include #include @@ -324,6 +325,8 @@ SDLContext::CameraValues SDLContext::set_camera(const Camera & cam) { render_scale.x = render_scale.y = scale; } + //cout << render_scale.x << " " << bar_size.x << " " << bar_size.y << endl; + SDL_SetRenderDrawColor(this->game_renderer.get(), cam_data.bg_color.r, cam_data.bg_color.g, cam_data.bg_color.b, cam_data.bg_color.a); @@ -374,6 +377,7 @@ ivec2 SDLContext::get_size(const Texture & ctx) { void SDLContext::delay(int ms) const { SDL_Delay(ms); } + std::vector SDLContext::get_events() { std::vector event_list; SDL_Event event; diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index c9cbac5..eae59f2 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -13,8 +13,8 @@ target_sources(test_main PUBLIC ValueBrokerTest.cpp DBTest.cpp Vector2Test.cpp + Profiling.cpp InputTest.cpp ScriptEventTest.cpp ScriptSceneTest.cpp - Profiling.cpp ) diff --git a/src/test/InputTest.cpp b/src/test/InputTest.cpp index a7c0157..73eaab3 100644 --- a/src/test/InputTest.cpp +++ b/src/test/InputTest.cpp @@ -61,7 +61,7 @@ protected: TEST_F(InputTest, MouseDown) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); auto & camera = obj.add_component( - ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; bool mouse_triggered = false; EventHandler on_mouse_down = [&](const MousePressEvent & event) { @@ -91,7 +91,7 @@ TEST_F(InputTest, MouseDown) { TEST_F(InputTest, MouseUp) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); auto & camera = obj.add_component( - ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; bool function_triggered = false; EventHandler on_mouse_release = [&](const MouseReleaseEvent & e) { @@ -119,7 +119,7 @@ TEST_F(InputTest, MouseUp) { TEST_F(InputTest, MouseMove) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); auto & camera = obj.add_component( - ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; bool function_triggered = false; EventHandler on_mouse_move = [&](const MouseMoveEvent & e) { @@ -149,7 +149,7 @@ TEST_F(InputTest, MouseMove) { TEST_F(InputTest, KeyDown) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); auto & camera = obj.add_component( - ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; bool function_triggered = false; @@ -180,7 +180,7 @@ TEST_F(InputTest, KeyDown) { TEST_F(InputTest, KeyUp) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); auto & camera = obj.add_component( - ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; bool function_triggered = false; EventHandler on_key_release = [&](const KeyReleaseEvent & event) { @@ -204,7 +204,7 @@ TEST_F(InputTest, KeyUp) { TEST_F(InputTest, MouseClick) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); auto & camera = obj.add_component( - ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; bool on_click_triggered = false; EventHandler on_mouse_click = [&](const MouseClickEvent & event) { @@ -225,7 +225,7 @@ TEST_F(InputTest, MouseClick) { TEST_F(InputTest, testButtonClick) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); auto & camera = obj.add_component( - ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; @@ -252,7 +252,7 @@ TEST_F(InputTest, testButtonClick) { TEST_F(InputTest, testButtonHover) { GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); auto & camera = obj.add_component( - ivec2{100, 100}, vec2{100, 100}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + ivec2{0, 0}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); camera.active = true; GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); bool button_clicked = false; diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index c753bca..d40ee1d 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,7 +1,3 @@ -#include "manager/Mediator.h" -#include "system/ParticleSystem.h" -#include "system/PhysicsSystem.h" -#include "system/RenderSystem.h" #include #include #include @@ -21,6 +17,10 @@ #include #include #include +#include "manager/Mediator.h" +#include "system/ParticleSystem.h" +#include "system/PhysicsSystem.h" +#include "system/RenderSystem.h" using namespace std; using namespace std::chrono_literals; @@ -47,7 +47,7 @@ public: // Minimum amount to let test pass const int min_gameobject_count = 100; // Maximum amount to stop test - const int max_gameobject_count = 150; + const int max_gameobject_count = 1000; // Amount of times a test runs to calculate average const int average = 5; // Maximum duration to stop test @@ -98,10 +98,8 @@ public: std::chrono::microseconds run_all_systems() { std::chrono::microseconds total_microseconds = 0us; total_microseconds += time_function("PhysicsSystem", [&]() { physics_sys.update(); }); - total_microseconds - += time_function("CollisionSystem", [&]() { collision_sys.update(); }); - total_microseconds - += time_function("ParticleSystem", [&]() { particle_sys.update(); }); + //total_microseconds += time_function("CollisionSystem", [&]() { collision_sys.update(); }); + total_microseconds += time_function("ParticleSystem", [&]() { particle_sys.update(); }); total_microseconds += time_function("RenderSystem", [&]() { render_sys.update(); }); return total_microseconds; } -- cgit v1.2.3 From d3753404cdf58e529865782e7e3679aadb5bc18f Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Mon, 9 Dec 2024 09:07:58 +0100 Subject: revert #66 except for `src/test/InputTest.cpp` --- src/crepe/facade/SDLContext.cpp | 4 ---- src/test/CMakeLists.txt | 2 +- src/test/Profiling.cpp | 16 +++++++++------- 3 files changed, 10 insertions(+), 12 deletions(-) (limited to 'src/test') diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index e010ac3..4cc2206 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -11,7 +11,6 @@ #include #include #include -#include #include #include @@ -325,8 +324,6 @@ SDLContext::CameraValues SDLContext::set_camera(const Camera & cam) { render_scale.x = render_scale.y = scale; } - //cout << render_scale.x << " " << bar_size.x << " " << bar_size.y << endl; - SDL_SetRenderDrawColor(this->game_renderer.get(), cam_data.bg_color.r, cam_data.bg_color.g, cam_data.bg_color.b, cam_data.bg_color.a); @@ -377,7 +374,6 @@ ivec2 SDLContext::get_size(const Texture & ctx) { void SDLContext::delay(int ms) const { SDL_Delay(ms); } - std::vector SDLContext::get_events() { std::vector event_list; SDL_Event event; diff --git a/src/test/CMakeLists.txt b/src/test/CMakeLists.txt index eae59f2..c9cbac5 100644 --- a/src/test/CMakeLists.txt +++ b/src/test/CMakeLists.txt @@ -13,8 +13,8 @@ target_sources(test_main PUBLIC ValueBrokerTest.cpp DBTest.cpp Vector2Test.cpp - Profiling.cpp InputTest.cpp ScriptEventTest.cpp ScriptSceneTest.cpp + Profiling.cpp ) diff --git a/src/test/Profiling.cpp b/src/test/Profiling.cpp index d40ee1d..c753bca 100644 --- a/src/test/Profiling.cpp +++ b/src/test/Profiling.cpp @@ -1,3 +1,7 @@ +#include "manager/Mediator.h" +#include "system/ParticleSystem.h" +#include "system/PhysicsSystem.h" +#include "system/RenderSystem.h" #include #include #include @@ -17,10 +21,6 @@ #include #include #include -#include "manager/Mediator.h" -#include "system/ParticleSystem.h" -#include "system/PhysicsSystem.h" -#include "system/RenderSystem.h" using namespace std; using namespace std::chrono_literals; @@ -47,7 +47,7 @@ public: // Minimum amount to let test pass const int min_gameobject_count = 100; // Maximum amount to stop test - const int max_gameobject_count = 1000; + const int max_gameobject_count = 150; // Amount of times a test runs to calculate average const int average = 5; // Maximum duration to stop test @@ -98,8 +98,10 @@ public: std::chrono::microseconds run_all_systems() { std::chrono::microseconds total_microseconds = 0us; total_microseconds += time_function("PhysicsSystem", [&]() { physics_sys.update(); }); - //total_microseconds += time_function("CollisionSystem", [&]() { collision_sys.update(); }); - total_microseconds += time_function("ParticleSystem", [&]() { particle_sys.update(); }); + total_microseconds + += time_function("CollisionSystem", [&]() { collision_sys.update(); }); + total_microseconds + += time_function("ParticleSystem", [&]() { particle_sys.update(); }); total_microseconds += time_function("RenderSystem", [&]() { render_sys.update(); }); return total_microseconds; } -- cgit v1.2.3 From 7cbc577e94ed048f2a8146fab6972ae6ff290be7 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Tue, 10 Dec 2024 18:57:03 +0100 Subject: fix AudioSystem bug + add regression test --- src/crepe/system/AudioSystem.cpp | 6 +++--- src/test/AudioTest.cpp | 9 +++++++++ 2 files changed, 12 insertions(+), 3 deletions(-) (limited to 'src/test') diff --git a/src/crepe/system/AudioSystem.cpp b/src/crepe/system/AudioSystem.cpp index b2c1dc6..ddba268 100644 --- a/src/crepe/system/AudioSystem.cpp +++ b/src/crepe/system/AudioSystem.cpp @@ -26,12 +26,12 @@ void AudioSystem::diff_update(AudioSource & component, Sound & resource) { SoundContext & context = this->get_context(); if (component.active != component.last_active) { - if (component.active) { - component.oneshot_play = component.play_on_awake; - } else { + if (!component.active) { context.stop(component.voice); return; } + if (component.play_on_awake) + component.oneshot_play = true; } if (!component.active) return; diff --git a/src/test/AudioTest.cpp b/src/test/AudioTest.cpp index 774fdb8..48bba1b 100644 --- a/src/test/AudioTest.cpp +++ b/src/test/AudioTest.cpp @@ -150,3 +150,12 @@ TEST_F(AudioTest, PlayOnActive) { system.update(); } } + +TEST_F(AudioTest, PlayImmediately) { + component.play_on_awake = false; + component.play(); + + EXPECT_CALL(context, play(_)).Times(1); + + system.update(); +} -- cgit v1.2.3