From 519cc5d16e65ff501d330c03eeb35d2d095ead29 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Sun, 8 Dec 2024 19:49:41 +0100 Subject: made sdlcontext not a singleton anymore --- src/test/RenderSystemTest.cpp | 27 ++++++++++++++++----------- 1 file changed, 16 insertions(+), 11 deletions(-) (limited to 'src/test/RenderSystemTest.cpp') diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index 205f534..1b2de7a 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -1,3 +1,6 @@ +#include "api/Asset.h" +#include "facade/SDLContext.h" +#include "manager/ResourceManager.h" #include "types.h" #include #include @@ -25,6 +28,8 @@ class RenderSystemTest : public Test { public: ComponentManager mgr{m}; + SDLContext ctx{m}; + ResourceManager resource_manager{m}; RenderSystem sys{m}; GameObject entity1 = this->mgr.new_object("name"); GameObject entity2 = this->mgr.new_object("name"); @@ -32,10 +37,10 @@ public: GameObject entity4 = this->mgr.new_object("name"); void SetUp() override { - auto s1 = Texture("asset/texture/img.png"); - auto s2 = Texture("asset/texture/img.png"); - auto s3 = Texture("asset/texture/img.png"); - auto s4 = Texture("asset/texture/img.png"); + auto s1 = Asset("asset/texture/img.png"); + auto s2 = Asset("asset/texture/img.png"); + auto s3 = Asset("asset/texture/img.png"); + auto s4 = Asset("asset/texture/img.png"); auto & sprite1 = entity1.add_component(s1, Sprite::Data{ .color = Color(0, 0, 0, 0), @@ -45,7 +50,7 @@ public: .size = {10, 10}, }); - ASSERT_NE(sprite1.texture.texture.get(), nullptr); + //ASSERT_NE(sprite1.texture.texture.get(), nullptr); EXPECT_EQ(sprite1.data.order_in_layer, 5); EXPECT_EQ(sprite1.data.sorting_in_layer, 5); auto & sprite2 @@ -55,7 +60,7 @@ public: .sorting_in_layer = 2, .order_in_layer = 1, }); - ASSERT_NE(sprite2.texture.texture.get(), nullptr); + //ASSERT_NE(sprite2.texture.texture.get(), nullptr); EXPECT_EQ(sprite2.data.sorting_in_layer, 2); EXPECT_EQ(sprite2.data.order_in_layer, 1); @@ -66,7 +71,7 @@ public: .sorting_in_layer = 1, .order_in_layer = 2, }); - ASSERT_NE(sprite3.texture.texture.get(), nullptr); + //ASSERT_NE(sprite3.texture.texture.get(), nullptr); EXPECT_EQ(sprite3.data.sorting_in_layer, 1); EXPECT_EQ(sprite3.data.order_in_layer, 2); @@ -77,7 +82,7 @@ public: .sorting_in_layer = 1, .order_in_layer = 1, }); - ASSERT_NE(sprite4.texture.texture.get(), nullptr); + //ASSERT_NE(sprite4.texture.texture.get(), nullptr); EXPECT_EQ(sprite4.data.sorting_in_layer, 1); EXPECT_EQ(sprite4.data.order_in_layer, 1); } @@ -87,8 +92,8 @@ TEST_F(RenderSystemTest, expected_throws) { GameObject entity1 = this->mgr.new_object("NAME"); // no texture img - EXPECT_ANY_THROW({ - auto test = Texture(""); + EXPECT_NO_THROW({ + auto test = Asset(""); auto & sprite1 = entity1.add_component( test, Sprite::Data{ .color = Color(0, 0, 0, 0), @@ -185,7 +190,7 @@ TEST_F(RenderSystemTest, Color) { Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); auto & sprite = this->mgr.get_components_by_id(entity1.id).front().get(); - ASSERT_NE(sprite.texture.texture.get(), nullptr); + //ASSERT_NE(sprite.texture.texture.get(), nullptr); sprite.data.color = Color::GREEN; EXPECT_EQ(sprite.data.color.r, Color::GREEN.r); -- cgit v1.2.3 From 2bcd6ece912ab0a140f9d925718e8787879d1ed7 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Wed, 11 Dec 2024 14:36:44 +0100 Subject: adjusted aspect ratio --- src/crepe/api/Animator.cpp | 2 ++ src/crepe/api/Animator.h | 11 ++++---- src/crepe/api/Sprite.h | 9 +++++++ src/crepe/facade/SDLContext.cpp | 7 ++--- src/crepe/manager/Mediator.h | 2 -- src/crepe/system/AISystem.cpp | 3 ++- src/example/rendering_particle.cpp | 4 +-- src/example/sound.cpp | 54 ++++++++++++++++++++++++++++++++++++++ src/test/ParticleTest.cpp | 1 - src/test/RenderSystemTest.cpp | 1 - 10 files changed, 79 insertions(+), 15 deletions(-) create mode 100644 src/example/sound.cpp (limited to 'src/test/RenderSystemTest.cpp') diff --git a/src/crepe/api/Animator.cpp b/src/crepe/api/Animator.cpp index 4c72cc0..123f0e7 100644 --- a/src/crepe/api/Animator.cpp +++ b/src/crepe/api/Animator.cpp @@ -19,6 +19,8 @@ Animator::Animator(game_object_id_t id, Sprite & spritesheet, const ivec2 & sing this->spritesheet.mask.h = single_frame_size.y; this->spritesheet.mask.x = 0; this->spritesheet.mask.y = 0; + + this->spritesheet.aspect_ratio = static_cast(single_frame_size.x) / single_frame_size.y; } Animator::~Animator() { dbg_trace(); } diff --git a/src/crepe/api/Animator.h b/src/crepe/api/Animator.h index 9a26bf0..09f0134 100644 --- a/src/crepe/api/Animator.h +++ b/src/crepe/api/Animator.h @@ -75,8 +75,9 @@ public: * * \param id The unique identifier for the component, typically assigned automatically. * \param spritesheet the reference to the spritesheet - * \param max_row maximum of rows inside the given spritesheet - * \param max_col maximum of columns inside the given spritesheet + * \param single_frame_size the width and height in pixels of a single frame inside the + * spritesheet + * \param max_cell_size the max rows and columns inside the given spritesheet * \param data extra animation data for more control * * This constructor sets up the Animator with the given parameters, and initializes the @@ -87,15 +88,15 @@ public: ~Animator(); // dbg_trace public: - //! The maximum number of rows and columns size - const uvec2 max_cell_size; - Animator::Data data; private: //! A reference to the Sprite sheet containing. Sprite & spritesheet; + //! The maximum number of rows and columns size + const uvec2 max_cell_size; + //! Uses the spritesheet friend AnimatorSystem; }; diff --git a/src/crepe/api/Sprite.h b/src/crepe/api/Sprite.h index 7e9812d..14a873b 100644 --- a/src/crepe/api/Sprite.h +++ b/src/crepe/api/Sprite.h @@ -92,6 +92,15 @@ private: //! Reads the all the variables plus the mask friend class AnimatorSystem; + + /** + * \aspect_ratio the ratio of the sprite image + * + * - this value will only be set by the \c Animator component for the ratio of the Animation + * - if \c Animator component is not added it will not use this ratio (because 0) and will use aspect_ratio of the Asset. + */ + float aspect_ratio = 0; + struct Rect { int w = 0; int h = 0; diff --git a/src/crepe/facade/SDLContext.cpp b/src/crepe/facade/SDLContext.cpp index a0d7f04..0566ecf 100644 --- a/src/crepe/facade/SDLContext.cpp +++ b/src/crepe/facade/SDLContext.cpp @@ -233,12 +233,14 @@ SDL_FRect SDLContext::get_dst_rect(const DestinationRectangleData & ctx) const { const Sprite::Data & data = ctx.sprite.data; + float aspect_ratio = (ctx.sprite.aspect_ratio == 0) ? ctx.texture.get_ratio() : ctx.sprite.aspect_ratio; + vec2 size = data.size; if (data.size.x == 0 && data.size.y != 0) { - size.x = data.size.y * ctx.texture.get_ratio(); + size.x = data.size.y * aspect_ratio; } if (data.size.y == 0 && data.size.x != 0) { - size.y = data.size.x / ctx.texture.get_ratio(); + size.y = data.size.x / aspect_ratio; } const CameraValues & cam = ctx.cam; @@ -273,7 +275,6 @@ void SDLContext::draw(const RenderContext & ctx) { .img_scale = ctx.scale, }); - cout << srcrect->w << " " << srcrect->h << " " << srcrect->x << " " << srcrect->y << endl; double angle = ctx.angle + data.angle_offset; this->set_color_texture(ctx.texture, ctx.sprite.data.color); diff --git a/src/crepe/manager/Mediator.h b/src/crepe/manager/Mediator.h index d5f7e00..628154a 100644 --- a/src/crepe/manager/Mediator.h +++ b/src/crepe/manager/Mediator.h @@ -4,8 +4,6 @@ // TODO: remove these singletons: #include "EventManager.h" -#include "SaveManager.h" -#include "api/LoopTimer.h" namespace crepe { diff --git a/src/crepe/system/AISystem.cpp b/src/crepe/system/AISystem.cpp index e2e36a5..7f04432 100644 --- a/src/crepe/system/AISystem.cpp +++ b/src/crepe/system/AISystem.cpp @@ -12,10 +12,11 @@ using namespace crepe; void AISystem::update() { const Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; + LoopTimer & timer = mediator.timer; RefVector ai_components = mgr.get_components_by_type(); //TODO: Use fixed loop dt (this is not available at master at the moment) - double dt = LoopTimer::get_instance().get_delta_time(); + double dt = timer.get_delta_time(); // Loop through all AI components for (AI & ai : ai_components) { diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 44bd96a..bd4ef95 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -63,8 +63,8 @@ public: .position_offset = {0, 0}, }); - auto & anim = game_object.add_component(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); - anim.set_anim(0); + //auto & anim = game_object.add_component(test_sprite,ivec2{32, 64}, uvec2{4,1}, Animator::Data{}); + //anim.set_anim(0); auto & cam = game_object.add_component(ivec2{1280, 720}, vec2{400, 400}, Camera::Data{ diff --git a/src/example/sound.cpp b/src/example/sound.cpp new file mode 100644 index 0000000..a9b0930 --- /dev/null +++ b/src/example/sound.cpp @@ -0,0 +1,54 @@ + + +#include "api/Asset.h" +#include "api/AudioSource.h" +#include "api/BehaviorScript.h" +#include "api/Camera.h" +#include "api/GameObject.h" +#include "api/LoopManager.h" +#include "api/Scene.h" +#include "api/Script.h" +#include "manager/ComponentManager.h" +#include "types.h" +#include + +using namespace crepe; + + +class ScriptTest : public Script { + void init(){ + auto & audio = this->get_component(); + audio.play(); + } + void update(){ + } +}; + + +class TestSound : public Scene { +public: + void load_scene(){ + Mediator & mediator = this->mediator; + ComponentManager & mgr = mediator.component_manager; + + GameObject obj = mgr.new_object("SOUND"); + GameObject cam = mgr.new_object("cam"); + cam.add_component(ivec2{100,100},vec2{100,100}, Camera::Data{}); + + Asset asset{"asset/audio/sample.ogg"}; + auto & test = obj.add_component(asset); + obj.add_component().set_script(); + + + } + + std::string get_name() const { return "TestScene"; }; + +}; + +int main(){ + LoopManager engine; + engine.add_scene(); + engine.start(); + return 0; +} diff --git a/src/test/ParticleTest.cpp b/src/test/ParticleTest.cpp index 38f4bde..9112a3f 100644 --- a/src/test/ParticleTest.cpp +++ b/src/test/ParticleTest.cpp @@ -5,7 +5,6 @@ #include #include #include -#include #include #include #include diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index 1b2de7a..eb5033b 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -14,7 +14,6 @@ #include #include #include -#include #include #include -- cgit v1.2.3 From 8388994da0ac08497fb57d7d4b29ef7eb00731f2 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Wed, 11 Dec 2024 16:15:16 +0100 Subject: implemented feedback on test --- src/test/RenderSystemTest.cpp | 20 +------------------- 1 file changed, 1 insertion(+), 19 deletions(-) (limited to 'src/test/RenderSystemTest.cpp') diff --git a/src/test/RenderSystemTest.cpp b/src/test/RenderSystemTest.cpp index eb5033b..b4519cb 100644 --- a/src/test/RenderSystemTest.cpp +++ b/src/test/RenderSystemTest.cpp @@ -49,7 +49,6 @@ public: .size = {10, 10}, }); - //ASSERT_NE(sprite1.texture.texture.get(), nullptr); EXPECT_EQ(sprite1.data.order_in_layer, 5); EXPECT_EQ(sprite1.data.sorting_in_layer, 5); auto & sprite2 @@ -59,7 +58,6 @@ public: .sorting_in_layer = 2, .order_in_layer = 1, }); - //ASSERT_NE(sprite2.texture.texture.get(), nullptr); EXPECT_EQ(sprite2.data.sorting_in_layer, 2); EXPECT_EQ(sprite2.data.order_in_layer, 1); @@ -70,7 +68,6 @@ public: .sorting_in_layer = 1, .order_in_layer = 2, }); - //ASSERT_NE(sprite3.texture.texture.get(), nullptr); EXPECT_EQ(sprite3.data.sorting_in_layer, 1); EXPECT_EQ(sprite3.data.order_in_layer, 2); @@ -81,27 +78,12 @@ public: .sorting_in_layer = 1, .order_in_layer = 1, }); - //ASSERT_NE(sprite4.texture.texture.get(), nullptr); EXPECT_EQ(sprite4.data.sorting_in_layer, 1); EXPECT_EQ(sprite4.data.order_in_layer, 1); } }; -TEST_F(RenderSystemTest, expected_throws) { - GameObject entity1 = this->mgr.new_object("NAME"); - - // no texture img - EXPECT_NO_THROW({ - auto test = Asset(""); - auto & sprite1 = entity1.add_component( - test, Sprite::Data{ - .color = Color(0, 0, 0, 0), - .flip = Sprite::FlipSettings{false, false}, - .sorting_in_layer = 1, - .order_in_layer = 1, - }); - }); - +TEST_F(RenderSystemTest, NoCamera) { // No camera EXPECT_ANY_THROW({ this->sys.update(); }); } -- cgit v1.2.3