From f7b8062d6a33195bfc43af0f2a7b6c16a388b588 Mon Sep 17 00:00:00 2001 From: max-001 Date: Tue, 17 Dec 2024 13:41:14 +0100 Subject: Created file for Player --- src/example/CMakeLists.txt | 2 ++ src/example/GameScene.cpp | 79 ++++------------------------------------------ src/example/Player.cpp | 78 +++++++++++++++++++++++++++++++++++++++++++++ src/example/Player.h | 10 ++++++ 4 files changed, 97 insertions(+), 72 deletions(-) create mode 100644 src/example/Player.cpp create mode 100644 src/example/Player.h (limited to 'src/example') diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 307c8da..ef2595f 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -5,6 +5,7 @@ set(GAME_HEADERS Hallway.h Start.h GameScene.h + Player.h ) set(GAME_SOURCES @@ -15,6 +16,7 @@ set(GAME_SOURCES Hallway.cpp Start.cpp GameScene.cpp + Player.cpp ) add_executable(game ${GAME_SOURCES} ${GAME_HEADERS}) diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp index 4422514..343f26c 100644 --- a/src/example/GameScene.cpp +++ b/src/example/GameScene.cpp @@ -1,12 +1,12 @@ #include "GameScene.h" #include "Background.h" -#include "api/Animator.h" -#include "api/Asset.h" -#include "api/BoxCollider.h" -#include "api/Transform.h" +#include "Player.h" #include +#include +#include #include +#include #include #include #include @@ -14,6 +14,7 @@ #include #include #include +#include #include #include @@ -87,24 +88,6 @@ private: bool took_jetpack = false; }; -class PlayerScript : public Script { -public: - void init() { - subscribe( - [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); - } - -private: - bool keypressed(const KeyPressEvent & event) { - if (event.key == Keycode::SPACE) { - Rigidbody & rb = this->get_components_by_name("player").front(); - rb.add_force_linear(vec2(0, -10)); - return true; - } - return false; - } -}; - void GameScene::load_scene() { Background background(*this); @@ -114,57 +97,9 @@ void GameScene::load_scene() { .bg_color = Color::RED, }); camera.add_component().set_script(); - camera.add_component(Rigidbody::Data{ - .linear_velocity = vec2(0, 0), - }); + camera.add_component(Rigidbody::Data{}); - GameObject player = new_object("player", "player", vec2(-100, 200)); - Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; - Sprite & player_body_sprite - = player.add_component(player_body_asset, Sprite::Data{ - .sorting_in_layer = 10, - .order_in_layer = 0, - .size = vec2(0, 50), - }); - player.add_component(player_body_sprite, ivec2(32, 32), uvec2(4, 8), - Animator::Data{ - .fps = 5, - .looping = true, - }); - Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"}; - Sprite & player_head_sprite - = player.add_component(player_head_asset, Sprite::Data{ - .sorting_in_layer = 10, - .order_in_layer = 1, - .size = vec2(0, 50), - .position_offset = vec2(0, -20), - }); - player.add_component(player_head_sprite, ivec2(32, 32), uvec2(4, 8), - Animator::Data{ - .fps = 5, - .looping = true, - }); - Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"}; - Sprite & player_jetpack_sprite = player.add_component( - player_jetpack_asset, Sprite::Data{ - .sorting_in_layer = 10, - .order_in_layer = 2, - .size = vec2(0, 60), - .position_offset = vec2(-20, 0), - }); - player_jetpack_sprite.active = false; - player.add_component(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), - Animator::Data{ - .fps = 5, - .looping = true, - }); - player.add_component(Rigidbody::Data{ - .gravity_scale = 10, - .body_type = Rigidbody::BodyType::DYNAMIC, - .linear_velocity = vec2(100, 0), - }); - player.add_component(vec2(50, 50)); - player.add_component().set_script().active = false; + Player player(*this); GameObject floor = new_object("floor", "game_world", vec2(0, 325)); floor.add_component(Rigidbody::Data{ diff --git a/src/example/Player.cpp b/src/example/Player.cpp new file mode 100644 index 0000000..a3126cf --- /dev/null +++ b/src/example/Player.cpp @@ -0,0 +1,78 @@ +#include "Player.h" + +#include +#include +#include +#include +#include + +using namespace crepe; +using namespace std; + +class PlayerScript : public Script { +public: + void init() { + subscribe( + [this](const KeyPressEvent & ev) -> bool { return this->keypressed(ev); }); + } + +private: + bool keypressed(const KeyPressEvent & event) { + if (event.key == Keycode::SPACE) { + Rigidbody & rb = this->get_components_by_name("player").front(); + rb.add_force_linear(vec2(0, -10)); + return true; + } + return false; + } +}; + +Player::Player(Scene & scn) { + GameObject player = scn.new_object("player", "player", vec2(-100, 200)); + Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; + Sprite & player_body_sprite + = player.add_component(player_body_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 0, + .size = vec2(0, 50), + }); + player.add_component(player_body_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data{ + .fps = 5, + .looping = true, + }); + Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"}; + Sprite & player_head_sprite + = player.add_component(player_head_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 1, + .size = vec2(0, 50), + .position_offset = vec2(0, -20), + }); + player.add_component(player_head_sprite, ivec2(32, 32), uvec2(4, 8), + Animator::Data{ + .fps = 5, + .looping = true, + }); + Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"}; + Sprite & player_jetpack_sprite = player.add_component( + player_jetpack_asset, Sprite::Data{ + .sorting_in_layer = 10, + .order_in_layer = 2, + .size = vec2(0, 60), + .position_offset = vec2(-20, 0), + }); + player_jetpack_sprite.active = false; + player.add_component(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), + Animator::Data{ + .fps = 5, + .looping = true, + }); + player.add_component(Rigidbody::Data{ + .gravity_scale = 10, + .body_type = Rigidbody::BodyType::DYNAMIC, + .linear_velocity = vec2(100, 0), + }); + player.add_component(vec2(50, 50)); + player.add_component().set_script().active = false; +} diff --git a/src/example/Player.h b/src/example/Player.h new file mode 100644 index 0000000..139f6e4 --- /dev/null +++ b/src/example/Player.h @@ -0,0 +1,10 @@ +#pragma once + +namespace crepe { +class Scene; +} + +class Player { +public: + Player(crepe::Scene & scn); +}; -- cgit v1.2.3