From eaa05e7a981b0f581f5393882e4753d9294a3dba Mon Sep 17 00:00:00 2001
From: heavydemon21 <nielsstunnebrink1@gmail.com>
Date: Wed, 23 Oct 2024 13:49:20 +0200
Subject: rendering and asset_manager poc :

---
 src/example/CMakeLists.txt    |  1 +
 src/example/asset_manager.cpp | 35 ++++++++++++++++++
 src/example/rendering.cpp     | 82 +++++++++++++++++++++++++++----------------
 3 files changed, 88 insertions(+), 30 deletions(-)
 create mode 100644 src/example/asset_manager.cpp

(limited to 'src/example')

diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt
index 9d82827..1b148b3 100644
--- a/src/example/CMakeLists.txt
+++ b/src/example/CMakeLists.txt
@@ -16,4 +16,5 @@ add_example(audio_internal)
 add_example(components_internal)
 add_example(script)
 add_example(rendering)
+add_example(asset_manager)
 
diff --git a/src/example/asset_manager.cpp b/src/example/asset_manager.cpp
new file mode 100644
index 0000000..9b41c2f
--- /dev/null
+++ b/src/example/asset_manager.cpp
@@ -0,0 +1,35 @@
+
+
+#include <crepe/Sound.h>
+#include <crepe/api/AssetManager.h>
+#include <crepe/api/Texture.h>
+
+using namespace crepe;
+using namespace crepe::api;
+int main() {
+
+	// this needs to be called before the asset manager otherwise the destructor of sdl is not in the right order
+	{
+		Texture test("../asset/texture/img.png");
+	}
+
+	auto & mgr = AssetManager::get_instance();
+
+	{
+		auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
+		auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
+		auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
+
+		auto img = mgr.cache<Texture>("../asset/texture/img.png");
+		auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
+	}
+
+	{
+		auto bgm = mgr.cache<Sound>("../mwe/audio/bgm.ogg");
+		auto sfx1 = mgr.cache<Sound>("../mwe/audio/sfx1.wav");
+		auto sfx2 = mgr.cache<Sound>("../mwe/audio/sfx2.wav");
+
+		auto img = mgr.cache<Texture>("../asset/texture/img.png");
+		auto img1 = mgr.cache<Texture>("../asset/texture/second.png");
+	}
+}
diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index 9ca12b7..34d9f66 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -1,52 +1,74 @@
 
 
-
-#include <crepe/util/log.h>
-#include <crepe/GameObject.h>
 #include <crepe/ComponentManager.h>
+#include <crepe/GameObject.h>
 #include <crepe/RenderSystem.h>
-
+#include <crepe/util/log.h>
 
 #include <crepe/api/Color.h>
+#include <crepe/api/Point.h>
 #include <crepe/api/Sprite.h>
 #include <crepe/api/Texture.h>
 #include <crepe/api/Transform.h>
-#include <crepe/api/Point.h>
+#include <crepe/api/AssetManager.h>
 
-
-#include <memory>
 #include <chrono>
-
+#include <memory>
 
 using namespace std;
 using namespace crepe;
 using namespace crepe::api;
 
-int main(){
+int main() {
 
 	dbg_trace();
 
-
-	auto obj = GameObject(0, "name" , "tag", 0);
-
-	Color color(0,0,0,0);
-	//Sprite sprite(std::move(texture), color, {false,false});
-
-	Point point = {
-		.x = 0,
-		.y = 0,
-	};
-
-	obj.add_component<Transform>(point, 0 ,1);
-	obj.add_component<Sprite>(make_unique<Texture>("../asset/texture/img.png"),color, flip_settings{false,false});
-
-	auto& sys = crepe::RenderSystem::get_instance();
-
-	// scene example
+	auto obj = GameObject(0, "name", "tag", 0);
+	auto obj1= GameObject(0, "name", "tag", 0);
+	auto obj2 = GameObject(0, "name", "tag", 0);
+
+	auto& mgr = AssetManager::get_instance();
+	// Normal adding components
+	{
+		Color color(0, 0, 0, 0);
+		Point point = {
+			.x = 0,
+			.y = 0,
+		};
+		obj.add_component<Transform>(point, 1, 1);
+		obj.add_component<Sprite>(
+			make_shared<Texture>("../asset/texture/img.png"), color,
+			flip_settings{true, true});
+	}
+	{
+		Color color(0, 0, 0, 0);
+		Point point = {
+			.x = 500,
+			.y = 0,
+		};
+		obj.add_component<Transform>(point, 0, 0.1);
+		auto img = mgr.cache<Texture>("../asset/texture/second.png");	
+		obj.add_component<Sprite>(img, color,
+			flip_settings{true, true});
+	}
+	{
+		Color color(0, 0, 0, 0);
+		Point point = {
+			.x = 800,
+			.y = 0,
+		};
+		//obj.add_component<Transform>(point, 0, 0.1);
+		auto img = mgr.cache<Texture>("../asset/texture/second.png");	
+		obj.add_component<Sprite>(img, color,
+			flip_settings{true, true});
+	}
+
+
+
+
+	auto & sys = crepe::RenderSystem::get_instance();
 	auto start = std::chrono::steady_clock::now();
-    while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
+	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
 		sys.update();
-    }
-
+	}
 }
-
-- 
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