From dbe779ca850ec0bf5d9b5066a7a6df44f3762e4d Mon Sep 17 00:00:00 2001 From: WBoerenkamps Date: Sat, 14 Dec 2024 13:52:56 +0100 Subject: make format --- src/example/button.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/example') diff --git a/src/example/button.cpp b/src/example/button.cpp index c4e9a47..6c8b1bc 100644 --- a/src/example/button.cpp +++ b/src/example/button.cpp @@ -1,18 +1,18 @@ #include #include #include -#include #include #include #include #include -#include #include #include #include #include -#include #include +#include +#include +#include #include #include #include @@ -27,8 +27,8 @@ int main(int argc, char * argv[]) { InputSystem input_sys{mediator}; SDLContext sdl_context{mediator}; GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); - auto & camera = obj.add_component(ivec2{500, 500}, vec2{500, 500}, - Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + auto & camera = obj.add_component( + ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); // GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); // auto s2 = Texture("asset/texture/test_ap43.png"); @@ -46,7 +46,7 @@ int main(int argc, char * argv[]) { // button.active = true; auto start = std::chrono::steady_clock::now(); while (true) { - const keyboard_state_t& keyboard_state = sdl_context.get_keyboard_state(); + const keyboard_state_t & keyboard_state = sdl_context.get_keyboard_state(); input_sys.update(); sys.update(); event_mgr.dispatch_events(); -- cgit v1.2.3