From d8483cfab70b5aca3baae6e0588924da8b54e090 Mon Sep 17 00:00:00 2001 From: jaroWMR Date: Sun, 20 Oct 2024 14:33:19 +0200 Subject: updated components to have an ID --- src/example/CMakeLists.txt | 2 ++ src/example/Physics.cpp | 21 +++++++++++++++++++++ 2 files changed, 23 insertions(+) create mode 100644 src/example/Physics.cpp (limited to 'src/example') diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index cbf8e31..256d87e 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -16,4 +16,6 @@ add_example(audio_internal) add_example(components_internal) add_example(script) add_example(particle) +add_example(Physics) target_link_libraries(particle PUBLIC SDL2) +target_link_libraries(Physics PUBLIC SDL2) diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp new file mode 100644 index 0000000..61a3bf2 --- /dev/null +++ b/src/example/Physics.cpp @@ -0,0 +1,21 @@ +#include +#include +#include +#include "Rigidbody.h" +#include "PhysicsSystem.h" +#include +#include +#include + +using namespace crepe; +using namespace std; + + +int main(int argc, char* argv[]) { + PhysicsSystem physicsSystem; + GameObject * game_object[1]; + game_object[0] = new GameObject(5, "Name", "Tag", 0); + game_object[0]->add_component(10, 11 , BodyType::Dynamic); + physicsSystem.update(); + return 0; +} -- cgit v1.2.3