From cead795b7ff7135e13caf9ad3b76628070391458 Mon Sep 17 00:00:00 2001 From: jaroWMR Date: Sun, 20 Oct 2024 16:58:13 +0200 Subject: added collision system and circlecollider --- src/example/Physics.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/example') diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp index 61a3bf2..9ad6da0 100644 --- a/src/example/Physics.cpp +++ b/src/example/Physics.cpp @@ -1,7 +1,9 @@ #include #include #include +#include "Transform.h" #include "Rigidbody.h" +#include "Force.h" #include "PhysicsSystem.h" #include #include @@ -13,9 +15,11 @@ using namespace std; int main(int argc, char* argv[]) { PhysicsSystem physicsSystem; - GameObject * game_object[1]; + GameObject * game_object[2]; + game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used game_object[0] = new GameObject(5, "Name", "Tag", 0); - game_object[0]->add_component(10, 11 , BodyType::Dynamic); + game_object[0]->add_component(1, 1 , BodyType::Dynamic); + game_object[0]->add_component(1 , 0); physicsSystem.update(); return 0; } -- cgit v1.2.3