From bdc81e355e5bee5d2a3e29346ba08f7bc55196ca Mon Sep 17 00:00:00 2001
From: heavydemon21 <nielsstunnebrink1@gmail.com>
Date: Wed, 20 Nov 2024 12:07:07 +0100
Subject: adjusted branch based on feedback

---
 src/example/rendering.cpp | 10 +++++-----
 1 file changed, 5 insertions(+), 5 deletions(-)

(limited to 'src/example')

diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp
index 1db57e5..418e03d 100644
--- a/src/example/rendering.cpp
+++ b/src/example/rendering.cpp
@@ -24,7 +24,7 @@ int main() {
 
 	ComponentManager mgr{};
 	RenderSystem sys{mgr};
-	AnimatorSystem anim_sys {mgr};
+	AnimatorSystem anim_sys{mgr};
 
 	GameObject obj = mgr.new_object("name", "tag", Vector2{250, 0}, 0, 1);
 	GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1);
@@ -33,10 +33,11 @@ int main() {
 	// Normal adding components
 	{
 		Color color(0, 0, 0, 0);
-		Sprite & sprite = obj.add_component<Sprite>(make_shared<Texture>("../asset/spritesheet/spritesheet_test.png"), color,
-								  FlipSettings{false, false});
+		Sprite & sprite = obj.add_component<Sprite>(
+			make_shared<Texture>("../asset/spritesheet/spritesheet_test.png"), color,
+			FlipSettings{false, false});
 		Camera & cam = obj.add_component<Camera>(Color::get_red());
-		obj.add_component<Animator>(sprite, 4,1,1).active = true;
+		obj.add_component<Animator>(sprite, 4, 1, 1).active = true;
 	}
 	/*
 	{
@@ -54,7 +55,6 @@ int main() {
 	}
 	*/
 
-
 	auto start = std::chrono::steady_clock::now();
 	while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) {
 		anim_sys.update();
-- 
cgit v1.2.3