From 163c9e3eea437daa8ef6007fbdf2f91470066cbf Mon Sep 17 00:00:00 2001 From: jaroWMR Date: Thu, 10 Oct 2024 07:49:38 +0200 Subject: fix for build --- src/example/CMakeLists.txt | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/example') diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index f66e08a..36ceba1 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -15,7 +15,5 @@ endfunction() add_example(audio_internal) add_example(components_internal) add_example(script) - -add_executable(particel EXCLUDE_FROM_ALL particel.cpp) -target_link_libraries(particel PUBLIC crepe) - +add_example(particel) +target_link_libraries(particel PUBLIC SDL2) -- cgit v1.2.3 From d001c4ba95a72f13c942f1a24eb98fe1584d93a4 Mon Sep 17 00:00:00 2001 From: jaroWMR Date: Thu, 10 Oct 2024 08:38:40 +0200 Subject: Renamed files and Emitter is a component --- src/crepe/CMakeLists.txt | 8 ++++---- src/crepe/Particle.cpp | 4 +++- src/crepe/Particle.h | 24 ++++++++++++++++++++++++ src/crepe/Particle.hpp | 20 -------------------- src/crepe/ParticleEmitter.cpp | 10 ++++++---- src/crepe/ParticleEmitter.h | 32 ++++++++++++++++++++++++++++++++ src/crepe/ParticleEmitter.hpp | 25 ------------------------- src/crepe/ParticleSystem.cpp | 12 +++++++----- src/crepe/ParticleSystem.h | 19 +++++++++++++++++++ src/crepe/ParticleSystem.hpp | 14 -------------- src/crepe/SDLApp.cpp | 6 +++--- src/crepe/SDLApp.h | 28 ++++++++++++++++++++++++++++ src/crepe/SDLApp.hpp | 28 ---------------------------- src/example/particel.cpp | 10 ++++++---- 14 files changed, 132 insertions(+), 108 deletions(-) create mode 100644 src/crepe/Particle.h delete mode 100644 src/crepe/Particle.hpp create mode 100644 src/crepe/ParticleEmitter.h delete mode 100644 src/crepe/ParticleEmitter.hpp create mode 100644 src/crepe/ParticleSystem.h delete mode 100644 src/crepe/ParticleSystem.hpp create mode 100644 src/crepe/SDLApp.h delete mode 100644 src/crepe/SDLApp.hpp (limited to 'src/example') diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index 9c65e1e..399200b 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -21,10 +21,10 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Asset.h Sound.h SoundContext.h - ParticleEmitter.hpp - ParticleSystem.hpp - Particle.hpp - SDLApp.hpp + ParticleEmitter.h + ParticleSystem.h + Particle.h + SDLApp.h ComponentManager.h ComponentManager.hpp Component.h diff --git a/src/crepe/Particle.cpp b/src/crepe/Particle.cpp index 8cf7f7e..aa33606 100644 --- a/src/crepe/Particle.cpp +++ b/src/crepe/Particle.cpp @@ -1,6 +1,8 @@ -#include "Particle.hpp" +#include "Particle.h" #include +using namespace crepe; + Particle::Particle() { this->active = false; diff --git a/src/crepe/Particle.h b/src/crepe/Particle.h new file mode 100644 index 0000000..c408ed9 --- /dev/null +++ b/src/crepe/Particle.h @@ -0,0 +1,24 @@ +#pragma once + +namespace crepe { + +struct Position { + float x; + float y; + }; + +class Particle { +public: + + Position position; + Position velocity; + float lifespan; + bool active; + + Particle(); + void reset(float lifespan, Position position, Position velocity); + void update(float deltaTime); + float timeInLife; +}; + +} diff --git a/src/crepe/Particle.hpp b/src/crepe/Particle.hpp deleted file mode 100644 index 669a8ab..0000000 --- a/src/crepe/Particle.hpp +++ /dev/null @@ -1,20 +0,0 @@ -#pragma once - -struct Position { - float x; - float y; - }; - -class Particle { -public: - - Position position; - Position velocity; - float lifespan; - bool active; - - Particle(); - void reset(float lifespan, Position position, Position velocity); - void update(float deltaTime); - float timeInLife; -}; diff --git a/src/crepe/ParticleEmitter.cpp b/src/crepe/ParticleEmitter.cpp index 3c9cc4e..9ae5e76 100644 --- a/src/crepe/ParticleEmitter.cpp +++ b/src/crepe/ParticleEmitter.cpp @@ -1,11 +1,13 @@ -#include "ParticleEmitter.hpp" +#include "ParticleEmitter.h" #include -#include "Particle.hpp" +#include "Particle.h" #include -ParticleEmitter::ParticleEmitter(unsigned int maxParticles, unsigned int emissionRate, unsigned int speed, unsigned int speedOffset, unsigned int angle, unsigned int angleOffset, float m_beginLifespan, float m_endLifespan) +using namespace crepe; + +ParticleEmitter::ParticleEmitter(uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset, float m_beginLifespan, float m_endLifespan) : m_maxParticles(maxParticles), m_emissionRate(emissionRate), m_speed(speed), m_speedOffset(speedOffset), m_position{0, 0}, m_beginLifespan(m_beginLifespan),m_endLifespan(m_endLifespan) { - std::srand(static_cast(std::time(nullptr))); // initialize random seed + std::srand(static_cast(std::time(nullptr))); // initialize random seed std::cout << "Create emitter" << std::endl; m_minAngle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle m_maxAngle = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle diff --git a/src/crepe/ParticleEmitter.h b/src/crepe/ParticleEmitter.h new file mode 100644 index 0000000..477f492 --- /dev/null +++ b/src/crepe/ParticleEmitter.h @@ -0,0 +1,32 @@ +#pragma once + +#include +#include "Particle.h" +#include +#include "Component.h" +# + +namespace crepe { + +class ParticleEmitter : public Component { +public: + ParticleEmitter(uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset,float m_beginLifespan,float m_endLifespan); + ~ParticleEmitter(); + + Position m_position; //position of the emitter + uint32_t m_maxParticles; //maximum number of particles + uint32_t m_emissionRate; //rate of particle emission + uint32_t m_speed; //base speed of the particles + uint32_t m_speedOffset; //offset for random speed variation + uint32_t m_minAngle; //min angle of particle emission + uint32_t m_maxAngle; //max angle of particle emission + float m_beginLifespan; //begin Lifespan of particle (only visual) + float m_endLifespan; //begin Lifespan of particle + + std::vector particles; //collection of particles + +}; + +} + + diff --git a/src/crepe/ParticleEmitter.hpp b/src/crepe/ParticleEmitter.hpp deleted file mode 100644 index 5de5e1e..0000000 --- a/src/crepe/ParticleEmitter.hpp +++ /dev/null @@ -1,25 +0,0 @@ -#pragma once - -#include -#include "Particle.hpp" - - - -class ParticleEmitter { -public: - ParticleEmitter(unsigned int maxParticles, unsigned int emissionRate, unsigned int speed, unsigned int speedOffset, unsigned int angle, unsigned int angleOffset,float m_beginLifespan,float m_endLifespan); - ~ParticleEmitter(); - - Position m_position; //position of the emitter - unsigned int m_maxParticles; //maximum number of particles - unsigned int m_emissionRate; //rate of particle emission - unsigned int m_speed; //base speed of the particles - unsigned int m_speedOffset; //offset for random speed variation - unsigned int m_minAngle; //min angle of particle emission - unsigned int m_maxAngle; //max angle of particle emission - float m_beginLifespan; //begin Lifespan of particle (only visual) - float m_endLifespan; //begin Lifespan of particle - - std::vector particles; //collection of particles - -}; diff --git a/src/crepe/ParticleSystem.cpp b/src/crepe/ParticleSystem.cpp index aff7a30..8891e2b 100644 --- a/src/crepe/ParticleSystem.cpp +++ b/src/crepe/ParticleSystem.cpp @@ -1,10 +1,12 @@ -#include "ParticleSystem.hpp" +#include "ParticleSystem.h" #include // #include #include #include // include iostream for std::cout -#include "ParticleEmitter.hpp" -#include "Particle.hpp" +#include "ParticleEmitter.h" +#include "Particle.h" + +using namespace crepe; ParticleSystem::ParticleSystem() : m_elapsedTime(0.0f) {} // Initialize m_elapsedTime to 0 @@ -39,11 +41,11 @@ void ParticleSystem::emitParticle(ParticleEmitter& emitter) { //check if value is overthe 360 degrees if(emitter.m_maxAngle < emitter.m_minAngle) { - randomAngle = ((emitter.m_minAngle + (std::rand() % (static_cast(emitter.m_maxAngle + 360 - emitter.m_minAngle + 1))))%360); + randomAngle = ((emitter.m_minAngle + (std::rand() % (static_cast(emitter.m_maxAngle + 360 - emitter.m_minAngle + 1))))%360); } else { - randomAngle = emitter.m_minAngle + (std::rand() % (static_cast(emitter.m_maxAngle - emitter.m_minAngle + 1))); + randomAngle = emitter.m_minAngle + (std::rand() % (static_cast(emitter.m_maxAngle - emitter.m_minAngle + 1))); } diff --git a/src/crepe/ParticleSystem.h b/src/crepe/ParticleSystem.h new file mode 100644 index 0000000..fd6d110 --- /dev/null +++ b/src/crepe/ParticleSystem.h @@ -0,0 +1,19 @@ +#pragma once + +#include +#include "ParticleEmitter.h" + + +namespace crepe { + +class ParticleSystem { +public: + ParticleSystem(); + void update(float deltaTime, std::vector& emitters); +private: + void emitParticle(ParticleEmitter &emitter); //emits a new particle + + float m_elapsedTime; //elapsed time since the last emission +}; + +} diff --git a/src/crepe/ParticleSystem.hpp b/src/crepe/ParticleSystem.hpp deleted file mode 100644 index f670415..0000000 --- a/src/crepe/ParticleSystem.hpp +++ /dev/null @@ -1,14 +0,0 @@ -#pragma once - -#include -#include "ParticleEmitter.hpp" - -class ParticleSystem { -public: - ParticleSystem(); - void update(float deltaTime, std::vector& emitters); -private: - void emitParticle(ParticleEmitter &emitter); //emits a new particle - - float m_elapsedTime; //elapsed time since the last emission -}; diff --git a/src/crepe/SDLApp.cpp b/src/crepe/SDLApp.cpp index 0779af1..715dd6f 100644 --- a/src/crepe/SDLApp.cpp +++ b/src/crepe/SDLApp.cpp @@ -1,8 +1,8 @@ -#include "SDLApp.hpp" +#include "SDLApp.h" #include #include -#include "Particle.hpp" -#include "ParticleEmitter.hpp" +#include "Particle.h" +#include "ParticleEmitter.h" SDLApp::SDLApp(int windowWidth, int windowHeight) : windowWidth(windowWidth), windowHeight(windowHeight), window(nullptr), renderer(nullptr) {} diff --git a/src/crepe/SDLApp.h b/src/crepe/SDLApp.h new file mode 100644 index 0000000..8915d30 --- /dev/null +++ b/src/crepe/SDLApp.h @@ -0,0 +1,28 @@ +#ifndef SDLAPP_HPP +#define SDLAPP_HPP + +#include +#include "Particle.h" +#include "ParticleEmitter.h" + +class SDLApp { +public: + SDLApp(int windowWidth, int windowHeight); + ~SDLApp(); + + bool initialize(); + void handleEvents(bool& running); + void clearScreen(); + void presentScreen(); + void drawSquare(int x, int y, int size); + void cleanUp(); + void drawParticles(const std::vector& emitters); + void drawMultipleSquares(const std::vector& squares); +private: + int windowWidth; + int windowHeight; + SDL_Window* window; + SDL_Renderer* renderer; +}; + +#endif diff --git a/src/crepe/SDLApp.hpp b/src/crepe/SDLApp.hpp deleted file mode 100644 index f95d4bc..0000000 --- a/src/crepe/SDLApp.hpp +++ /dev/null @@ -1,28 +0,0 @@ -#ifndef SDLAPP_HPP -#define SDLAPP_HPP - -#include -#include "Particle.hpp" -#include "ParticleEmitter.hpp" - -class SDLApp { -public: - SDLApp(int windowWidth, int windowHeight); - ~SDLApp(); - - bool initialize(); - void handleEvents(bool& running); - void clearScreen(); - void presentScreen(); - void drawSquare(int x, int y, int size); - void cleanUp(); - void drawParticles(const std::vector& emitters); - void drawMultipleSquares(const std::vector& squares); -private: - int windowWidth; - int windowHeight; - SDL_Window* window; - SDL_Renderer* renderer; -}; - -#endif diff --git a/src/example/particel.cpp b/src/example/particel.cpp index 58480a9..c66bbef 100644 --- a/src/example/particel.cpp +++ b/src/example/particel.cpp @@ -1,12 +1,14 @@ #include #include #include -#include "SDLApp.hpp" -#include "ParticleEmitter.hpp" -#include "ParticleSystem.hpp" -#include "Particle.hpp" +#include "SDLApp.h" +#include "ParticleEmitter.h" +#include "ParticleSystem.h" +#include "Particle.h" #include +using namespace crepe; + const int WINDOW_WIDTH = 800; const int WINDOW_HEIGHT = 600; -- cgit v1.2.3 From 016070d47f2fff8cfdd49cc0bdf65c14ef922c94 Mon Sep 17 00:00:00 2001 From: jaroWMR Date: Thu, 10 Oct 2024 09:30:49 +0200 Subject: renamed particel to particle and example uses ecs for poc --- src/crepe/ParticleEmitter.cpp | 2 + src/crepe/ParticleSystem.cpp | 27 ++---------- src/crepe/ParticleSystem.h | 2 +- src/example/CMakeLists.txt | 4 +- src/example/particel.cpp | 84 ------------------------------------- src/example/particle.cpp | 97 +++++++++++++++++++++++++++++++++++++++++++ 6 files changed, 105 insertions(+), 111 deletions(-) delete mode 100644 src/example/particel.cpp create mode 100644 src/example/particle.cpp (limited to 'src/example') diff --git a/src/crepe/ParticleEmitter.cpp b/src/crepe/ParticleEmitter.cpp index 9ae5e76..30cba7c 100644 --- a/src/crepe/ParticleEmitter.cpp +++ b/src/crepe/ParticleEmitter.cpp @@ -11,6 +11,8 @@ ParticleEmitter::ParticleEmitter(uint32_t maxParticles, uint32_t emissionRate, u std::cout << "Create emitter" << std::endl; m_minAngle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle m_maxAngle = (360 + angle + (angleOffset % 360)) % 360; // calculate maxAngle + m_position.x = 400; + m_position.y = 400; for (size_t i = 0; i < m_maxParticles; i++) { this->particles.emplace_back(); diff --git a/src/crepe/ParticleSystem.cpp b/src/crepe/ParticleSystem.cpp index 8891e2b..3a1f653 100644 --- a/src/crepe/ParticleSystem.cpp +++ b/src/crepe/ParticleSystem.cpp @@ -5,40 +5,32 @@ #include // include iostream for std::cout #include "ParticleEmitter.h" #include "Particle.h" +#include "ComponentManager.h" using namespace crepe; ParticleSystem::ParticleSystem() : m_elapsedTime(0.0f) {} // Initialize m_elapsedTime to 0 -void ParticleSystem::update(float deltaTime, std::vector& emitters) { - // std::cout << "ParticleSystem update" << std::endl; +void ParticleSystem::update(float deltaTime, std::vector>& emitters) { for (ParticleEmitter& emitter : emitters) { float updateAmount = 1/static_cast(emitter.m_emissionRate); for (float i = 0; i < deltaTime; i += updateAmount) { emitParticle(emitter); } - // std::cout << "after emit" << std::endl; - - //update/move particles afterwards delete if not alive. for (size_t j = 0; j < emitter.particles.size(); j++) { - // std::cout << "update" << std::endl; if(emitter.particles[j].active) { emitter.particles[j].update(deltaTime); } } - - } } void ParticleSystem::emitParticle(ParticleEmitter& emitter) { - // std::cout << "new emitter:" << std::endl; - Position initialPosition = { emitter.m_position.x, emitter.m_position.y }; + Position initialPosition = { emitter.m_position.x, emitter.m_position.y}; float randomAngle = 0.0f; - //check if value is overthe 360 degrees if(emitter.m_maxAngle < emitter.m_minAngle) { randomAngle = ((emitter.m_minAngle + (std::rand() % (static_cast(emitter.m_maxAngle + 360 - emitter.m_minAngle + 1))))%360); @@ -47,8 +39,6 @@ void ParticleSystem::emitParticle(ParticleEmitter& emitter) { { randomAngle = emitter.m_minAngle + (std::rand() % (static_cast(emitter.m_maxAngle - emitter.m_minAngle + 1))); } - - float angleInRadians = randomAngle * (M_PI / 180.0f); float randomSpeedOffset = (static_cast(std::rand()) / RAND_MAX) * (2 * emitter.m_speedOffset) - emitter.m_speedOffset; float velocityX = (emitter.m_speed + randomSpeedOffset) * std::cos(angleInRadians); @@ -57,23 +47,12 @@ void ParticleSystem::emitParticle(ParticleEmitter& emitter) { velocityX, velocityY }; - // std::cout << "emitter.m_endLifespan:" << emitter.m_endLifespan << std::endl; for (size_t i = 0; i < emitter.particles.size(); i++) { if(!emitter.particles[i].active) { - // std::cout << "active " << emitter.particles[i].active << std::endl; - // std::cout << "lifespan " << emitter.particles[i].lifespan << std::endl; - // std::cout << "timeInLife " << emitter.particles[i].timeInLife << std::endl; - // std::cout << "emitter.m_endLifespan" << emitter.m_endLifespan << std::endl; - // std::cout << "initialPositionx" << initialPosition.x << std::endl; - // std::cout << "initialPositiony" << initialPosition.y << std::endl; - // std::cout << "initialVelocityx" << initialVelocity.x << std::endl; - // std::cout << "initialVelocityy" << initialVelocity.y << std::endl; emitter.particles[i].reset(emitter.m_endLifespan, initialPosition, initialVelocity); break; } } - - //emitter.particles.emplace_back(emitter.m_endLifespan, initialPosition, initialVelocity); } diff --git a/src/crepe/ParticleSystem.h b/src/crepe/ParticleSystem.h index fd6d110..7b14f71 100644 --- a/src/crepe/ParticleSystem.h +++ b/src/crepe/ParticleSystem.h @@ -9,7 +9,7 @@ namespace crepe { class ParticleSystem { public: ParticleSystem(); - void update(float deltaTime, std::vector& emitters); + void update(float deltaTime, std::vector>& emitters); private: void emitParticle(ParticleEmitter &emitter); //emits a new particle diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index 36ceba1..cbf8e31 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -15,5 +15,5 @@ endfunction() add_example(audio_internal) add_example(components_internal) add_example(script) -add_example(particel) -target_link_libraries(particel PUBLIC SDL2) +add_example(particle) +target_link_libraries(particle PUBLIC SDL2) diff --git a/src/example/particel.cpp b/src/example/particel.cpp deleted file mode 100644 index c66bbef..0000000 --- a/src/example/particel.cpp +++ /dev/null @@ -1,84 +0,0 @@ -#include -#include -#include -#include "SDLApp.h" -#include "ParticleEmitter.h" -#include "ParticleSystem.h" -#include "Particle.h" -#include - -using namespace crepe; - -const int WINDOW_WIDTH = 800; -const int WINDOW_HEIGHT = 600; - -int main(int argc, char* argv[]) { - SDLApp app(WINDOW_WIDTH, WINDOW_HEIGHT); - - if (!app.initialize()) { - std::cerr << "Failed to initialize SDLApp." << std::endl; - return 1; - } - - ParticleSystem particleSystem; - - unsigned int maxParticles = 100; // maximum number of particles - unsigned int emissionRate = 1; // particles created per second - unsigned int speed = 50; // base speed of particles - unsigned int speedOffset = 10; // random offset for particle speed - unsigned int angle = 90; // base angle of particle emission - unsigned int angleOffset = 30; // random offset for particle angle - float beginLifespan = 0.0f; // beginning lifespan of particles - float endLifespan = 2.0f; // ending lifespan of particles - - // Vector to hold all the emitters - std::vector emitters; - - // Loop to create 1000 emitters - for (unsigned int i = 0; i < 1000; ++i) { - ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); - - // Set a position for each emitter, modifying the position for demonstration - emitter.m_position = {static_cast(200 + (i % 100)), static_cast(200 + (i / 100) * 10)}; // Adjust position for each emitter - - emitters.push_back(emitter); // Add the emitter to the vector - } - float deltaTime = 0.1f; - bool running = true; - std::cout << "start loop " << std::endl; - while (running) { - app.handleEvents(running); - - // Start timing - auto start = std::chrono::high_resolution_clock::now(); - - particleSystem.update(deltaTime, emitters); // update particle system with delta time and emitters - - // End timing - auto end = std::chrono::high_resolution_clock::now(); - std::chrono::duration duration = end - start; // get duration in milliseconds - - std::cout << "Update took " << duration.count() << " ms" << std::endl; - app.clearScreen(); - - start = std::chrono::high_resolution_clock::now(); - // render particles using the drawSquare method from SDLApp - for (const ParticleEmitter& emitter : emitters) { - for (const Particle& particle : emitter.particles) { - if(particle.active)app.drawSquare(particle.position.x, particle.position.y, 5); // draw each particle - } - } - - - app.presentScreen(); - end = std::chrono::high_resolution_clock::now(); - duration = end - start; // get duration in milliseconds - - std::cout << "screen took " << duration.count() << " ms" << std::endl; - - std::this_thread::sleep_for(std::chrono::milliseconds(20)); // simulate ~50 FPS - } - - app.cleanUp(); - return 0; -} diff --git a/src/example/particle.cpp b/src/example/particle.cpp new file mode 100644 index 0000000..fc56230 --- /dev/null +++ b/src/example/particle.cpp @@ -0,0 +1,97 @@ +#include +#include +#include +#include "SDLApp.h" +#include "ParticleEmitter.h" +#include "ParticleSystem.h" +#include "Particle.h" +#include +#include +#include +#include + +using namespace crepe; +using namespace std; + +const int WINDOW_WIDTH = 800; +const int WINDOW_HEIGHT = 600; + +int main(int argc, char* argv[]) { + SDLApp app(WINDOW_WIDTH, WINDOW_HEIGHT); + + if (!app.initialize()) { + cerr << "Failed to initialize SDLApp." << endl; + return 1; + } + + auto & mgr = ComponentManager::get_instance(); + GameObject * game_object[1]; + game_object[0] = new GameObject(0, "Name", "Tag", 0); + + + ParticleSystem particleSystem; + + unsigned int maxParticles = 100; // maximum number of particles + unsigned int emissionRate = 1; // particles created per second + unsigned int speed = 50; // base speed of particles + unsigned int speedOffset = 10; // random offset for particle speed + unsigned int angle = 90; // base angle of particle emission + unsigned int angleOffset = 30; // random offset for particle angle + float beginLifespan = 0.0f; // beginning lifespan of particles + float endLifespan = 2.0f; // ending lifespan of particles + + // Vector to hold all the emitters + // vector emitters; + game_object[0]->add_component(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); + + std::vector> emitters = mgr.get_components_by_type(); + + + // Loop to create 1000 emitters + // for (unsigned int i = 0; i < 1000; ++i) { + // ParticleEmitter emitter(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); + + // // Set a position for each emitter, modifying the position for demonstration + // emitter.m_position = {static_cast(200 + (i % 100)), static_cast(200 + (i / 100) * 10)}; // Adjust position for each emitter + + // emitters.push_back(emitter); // Add the emitter to the vector + // } + float deltaTime = 0.1f; + bool running = true; + cout << "start loop " << endl; + while (running) { + app.handleEvents(running); + + // Start timing + auto start = chrono::high_resolution_clock::now(); + + particleSystem.update(deltaTime, emitters); // update particle system with delta time and emitters + + // End timing + auto end = chrono::high_resolution_clock::now(); + chrono::duration duration = end - start; // get duration in milliseconds + + cout << "Update took " << duration.count() << " ms" << endl; + app.clearScreen(); + + start = chrono::high_resolution_clock::now(); + // render particles using the drawSquare method from SDLApp + for (const ParticleEmitter& emitter : emitters) { + for (const Particle& particle : emitter.particles) { + if(particle.active)app.drawSquare(particle.position.x, particle.position.y, 5); // draw each particle + } + } + + + app.presentScreen(); + end = chrono::high_resolution_clock::now(); + duration = end - start; // get duration in milliseconds + + cout << "screen took " << duration.count() << " ms" << endl; + + this_thread::sleep_for(chrono::milliseconds(20)); // simulate ~50 FPS + } + + app.cleanUp(); + return 0; +} -- cgit v1.2.3 From 0f03cdbf23f57116b7664a7c98c4605fd69bb961 Mon Sep 17 00:00:00 2001 From: jaroWMR Date: Sun, 20 Oct 2024 12:59:18 +0200 Subject: updated particle system --- src/crepe/ParticleSystem.cpp | 7 ++++--- src/crepe/ParticleSystem.h | 2 +- src/crepe/Transform.cpp | 6 ++++++ src/crepe/Transform.h | 16 ++++++++++++++++ src/example/components_internal.cpp | 4 ++-- src/example/particle.cpp | 17 +++++++++++------ 6 files changed, 40 insertions(+), 12 deletions(-) create mode 100644 src/crepe/Transform.cpp create mode 100644 src/crepe/Transform.h (limited to 'src/example') diff --git a/src/crepe/ParticleSystem.cpp b/src/crepe/ParticleSystem.cpp index 3a1f653..0dad4cd 100644 --- a/src/crepe/ParticleSystem.cpp +++ b/src/crepe/ParticleSystem.cpp @@ -1,8 +1,6 @@ #include "ParticleSystem.h" #include -// #include #include -#include // include iostream for std::cout #include "ParticleEmitter.h" #include "Particle.h" #include "ComponentManager.h" @@ -11,7 +9,10 @@ using namespace crepe; ParticleSystem::ParticleSystem() : m_elapsedTime(0.0f) {} // Initialize m_elapsedTime to 0 -void ParticleSystem::update(float deltaTime, std::vector>& emitters) { +void ParticleSystem::update() { + ComponentManager& mgr = ComponentManager::get_instance(); + std::vector> emitters = mgr.get_components_by_type(); + float deltaTime = 0.10; for (ParticleEmitter& emitter : emitters) { float updateAmount = 1/static_cast(emitter.m_emissionRate); for (float i = 0; i < deltaTime; i += updateAmount) diff --git a/src/crepe/ParticleSystem.h b/src/crepe/ParticleSystem.h index 7b14f71..c8777f5 100644 --- a/src/crepe/ParticleSystem.h +++ b/src/crepe/ParticleSystem.h @@ -9,7 +9,7 @@ namespace crepe { class ParticleSystem { public: ParticleSystem(); - void update(float deltaTime, std::vector>& emitters); + void update(); private: void emitParticle(ParticleEmitter &emitter); //emits a new particle diff --git a/src/crepe/Transform.cpp b/src/crepe/Transform.cpp new file mode 100644 index 0000000..0e4b0cf --- /dev/null +++ b/src/crepe/Transform.cpp @@ -0,0 +1,6 @@ +#include "Transform.h" + +using namespace crepe; + +Transform::Transform(int mass, int gravityScale, int bodyType) + : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} diff --git a/src/crepe/Transform.h b/src/crepe/Transform.h new file mode 100644 index 0000000..c72ebc4 --- /dev/null +++ b/src/crepe/Transform.h @@ -0,0 +1,16 @@ +#pragma once + +#include "Component.h" + +namespace crepe { + +class Transform : public Component { +public: + Transform(int mass, int gravityScale, int bodyType); + + int mass; + int gravity_scale; + int body_type; +}; + +} // namespace crepe diff --git a/src/example/components_internal.cpp b/src/example/components_internal.cpp index 54ce295..3ba5b5a 100644 --- a/src/example/components_internal.cpp +++ b/src/example/components_internal.cpp @@ -39,8 +39,8 @@ int main() { auto stop_adding = chrono::high_resolution_clock::now(); auto sprites = mgr.get_components_by_type(); - for (auto sprite : sprites) { - assert(sprite.get().path == "test"); + for (auto & sprite : sprites) { + assert(sprite.path == "test"); } auto stop_looping = chrono::high_resolution_clock::now(); diff --git a/src/example/particle.cpp b/src/example/particle.cpp index fc56230..df1dbfd 100644 --- a/src/example/particle.cpp +++ b/src/example/particle.cpp @@ -24,7 +24,7 @@ int main(int argc, char* argv[]) { return 1; } - auto & mgr = ComponentManager::get_instance(); + GameObject * game_object[1]; game_object[0] = new GameObject(0, "Name", "Tag", 0); @@ -32,19 +32,19 @@ int main(int argc, char* argv[]) { ParticleSystem particleSystem; unsigned int maxParticles = 100; // maximum number of particles - unsigned int emissionRate = 1; // particles created per second + unsigned int emissionRate = 10; // particles created per second unsigned int speed = 50; // base speed of particles unsigned int speedOffset = 10; // random offset for particle speed - unsigned int angle = 90; // base angle of particle emission + unsigned int angle = 270; // base angle of particle emission unsigned int angleOffset = 30; // random offset for particle angle float beginLifespan = 0.0f; // beginning lifespan of particles - float endLifespan = 2.0f; // ending lifespan of particles + float endLifespan = 6.0f; // ending lifespan of particles // Vector to hold all the emitters // vector emitters; game_object[0]->add_component(maxParticles, emissionRate, speed, speedOffset, angle, angleOffset, beginLifespan, endLifespan); - std::vector> emitters = mgr.get_components_by_type(); + // Loop to create 1000 emitters @@ -65,7 +65,10 @@ int main(int argc, char* argv[]) { // Start timing auto start = chrono::high_resolution_clock::now(); - particleSystem.update(deltaTime, emitters); // update particle system with delta time and emitters + + // POC CODE + particleSystem.update(); + // POC CODE // End timing auto end = chrono::high_resolution_clock::now(); @@ -76,6 +79,8 @@ int main(int argc, char* argv[]) { start = chrono::high_resolution_clock::now(); // render particles using the drawSquare method from SDLApp + ComponentManager& mgr = ComponentManager::get_instance(); + std::vector> emitters = mgr.get_components_by_type(); for (const ParticleEmitter& emitter : emitters) { for (const Particle& particle : emitter.particles) { if(particle.active)app.drawSquare(particle.position.x, particle.position.y, 5); // draw each particle -- cgit v1.2.3 From d8483cfab70b5aca3baae6e0588924da8b54e090 Mon Sep 17 00:00:00 2001 From: jaroWMR Date: Sun, 20 Oct 2024 14:33:19 +0200 Subject: updated components to have an ID --- src/crepe/CMakeLists.txt | 2 ++ src/crepe/Collider.cpp | 2 +- src/crepe/Collider.h | 2 +- src/crepe/Component.cpp | 2 +- src/crepe/Component.h | 6 ++++-- src/crepe/ComponentManager.hpp | 2 +- src/crepe/ParticleEmitter.cpp | 4 ++-- src/crepe/ParticleEmitter.h | 2 +- src/crepe/PhysicsSystem.cpp | 20 ++++++++++++++++++++ src/crepe/PhysicsSystem.h | 17 +++++++++++++++++ src/crepe/Rigidbody.cpp | 5 +++-- src/crepe/Rigidbody.h | 11 +++++++++-- src/crepe/Sprite.cpp | 2 +- src/crepe/Sprite.h | 2 +- src/crepe/Transform.cpp | 4 ++-- src/crepe/Transform.h | 2 +- src/crepe/api/BehaviorScript.cpp | 2 +- src/example/CMakeLists.txt | 2 ++ src/example/Physics.cpp | 21 +++++++++++++++++++++ 19 files changed, 91 insertions(+), 19 deletions(-) create mode 100644 src/crepe/PhysicsSystem.cpp create mode 100644 src/crepe/PhysicsSystem.h create mode 100644 src/example/Physics.cpp (limited to 'src/example') diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index 399200b..ae9d51d 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -15,6 +15,7 @@ target_sources(crepe PUBLIC Sprite.cpp ScriptSystem.cpp Script.cpp + PhysicsSystem.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -35,6 +36,7 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES Sprite.h System.h ScriptSystem.h + PhysicsSystem.h ) add_subdirectory(api) diff --git a/src/crepe/Collider.cpp b/src/crepe/Collider.cpp index 3f12afd..3d3f7cb 100644 --- a/src/crepe/Collider.cpp +++ b/src/crepe/Collider.cpp @@ -2,4 +2,4 @@ using namespace crepe; -Collider::Collider(int size) : size(size) {} +Collider::Collider(uint32_t gameObjectId , int size) : Component(gameObjectId), size(size){} diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h index 120da05..69bb0c3 100644 --- a/src/crepe/Collider.h +++ b/src/crepe/Collider.h @@ -6,7 +6,7 @@ namespace crepe { class Collider : public Component { public: - Collider(int size); + Collider(uint32_t gameObjectId,int size); int size; }; diff --git a/src/crepe/Component.cpp b/src/crepe/Component.cpp index d14159c..e2cd7e0 100644 --- a/src/crepe/Component.cpp +++ b/src/crepe/Component.cpp @@ -2,4 +2,4 @@ using namespace crepe; -Component::Component() : active(true) {} +Component::Component(uint32_t id) : gameObjectId(id), active(true) {} diff --git a/src/crepe/Component.h b/src/crepe/Component.h index 16a4ce5..c8fb6bc 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -1,13 +1,15 @@ #pragma once +#include namespace crepe { class Component { public: - Component(); + Component(uint32_t id); // TODO: shouldn't this constructor be deleted because this class will never // directly be instantiated? - + //changed so it sets the id (jaro) + uint32_t gameObjectId; bool active; }; diff --git a/src/crepe/ComponentManager.hpp b/src/crepe/ComponentManager.hpp index 2ea0c70..f19fdcb 100644 --- a/src/crepe/ComponentManager.hpp +++ b/src/crepe/ComponentManager.hpp @@ -30,7 +30,7 @@ void ComponentManager::add_component(uint32_t id, Args &&... args) { // Create a new component of type T (arguments directly forwarded). The // constructor must be called by ComponentManager. - T * instance = new T(forward(args)...); + T * instance = new T(id,forward(args)...); // store its unique_ptr in the vector<> components[type][id].push_back(unique_ptr(instance)); } diff --git a/src/crepe/ParticleEmitter.cpp b/src/crepe/ParticleEmitter.cpp index 30cba7c..318c6db 100644 --- a/src/crepe/ParticleEmitter.cpp +++ b/src/crepe/ParticleEmitter.cpp @@ -5,8 +5,8 @@ using namespace crepe; -ParticleEmitter::ParticleEmitter(uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset, float m_beginLifespan, float m_endLifespan) - : m_maxParticles(maxParticles), m_emissionRate(emissionRate), m_speed(speed), m_speedOffset(speedOffset), m_position{0, 0}, m_beginLifespan(m_beginLifespan),m_endLifespan(m_endLifespan) { +ParticleEmitter::ParticleEmitter(uint32_t gameObjectId ,uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset, float m_beginLifespan, float m_endLifespan) + : Component(gameObjectId), m_maxParticles(maxParticles), m_emissionRate(emissionRate), m_speed(speed), m_speedOffset(speedOffset), m_position{0, 0}, m_beginLifespan(m_beginLifespan),m_endLifespan(m_endLifespan) { std::srand(static_cast(std::time(nullptr))); // initialize random seed std::cout << "Create emitter" << std::endl; m_minAngle = (360 + angle - (angleOffset % 360)) % 360; // calculate minAngle diff --git a/src/crepe/ParticleEmitter.h b/src/crepe/ParticleEmitter.h index 477f492..8cd78a9 100644 --- a/src/crepe/ParticleEmitter.h +++ b/src/crepe/ParticleEmitter.h @@ -10,7 +10,7 @@ namespace crepe { class ParticleEmitter : public Component { public: - ParticleEmitter(uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset,float m_beginLifespan,float m_endLifespan); + ParticleEmitter(uint32_t gameObjectId, uint32_t maxParticles, uint32_t emissionRate, uint32_t speed, uint32_t speedOffset, uint32_t angle, uint32_t angleOffset,float m_beginLifespan,float m_endLifespan); ~ParticleEmitter(); Position m_position; //position of the emitter diff --git a/src/crepe/PhysicsSystem.cpp b/src/crepe/PhysicsSystem.cpp new file mode 100644 index 0000000..c24afa2 --- /dev/null +++ b/src/crepe/PhysicsSystem.cpp @@ -0,0 +1,20 @@ +#include "PhysicsSystem.h" +#include "ComponentManager.h" +#include "Rigidbody.h" +#include "Transform.h" +#include + +using namespace crepe; + +PhysicsSystem::PhysicsSystem() { + +} + +void PhysicsSystem::update() { + ComponentManager& mgr = ComponentManager::get_instance(); + std::vector> rigidbodies = mgr.get_components_by_type(); + std::vector> transforms = mgr.get_components_by_type(); + for (Rigidbody& rigidbody : rigidbodies) { + std::cout << rigidbody.gameObjectId << std::endl; + } +} diff --git a/src/crepe/PhysicsSystem.h b/src/crepe/PhysicsSystem.h new file mode 100644 index 0000000..1899089 --- /dev/null +++ b/src/crepe/PhysicsSystem.h @@ -0,0 +1,17 @@ +#pragma once + +namespace crepe { + +class PhysicsSystem +{ + private: + /* data */ + public: + PhysicsSystem(/* args */); + void update(); +}; + +} + + + diff --git a/src/crepe/Rigidbody.cpp b/src/crepe/Rigidbody.cpp index 495d908..a610e55 100644 --- a/src/crepe/Rigidbody.cpp +++ b/src/crepe/Rigidbody.cpp @@ -2,5 +2,6 @@ using namespace crepe; -Rigidbody::Rigidbody(int mass, int gravityScale, int bodyType) - : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} +Rigidbody::Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType) + : Component(gameObjectId), mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} + diff --git a/src/crepe/Rigidbody.h b/src/crepe/Rigidbody.h index 63a8877..7018e83 100644 --- a/src/crepe/Rigidbody.h +++ b/src/crepe/Rigidbody.h @@ -1,16 +1,23 @@ #pragma once #include "Component.h" +#include namespace crepe { +enum class BodyType { + Static, // Does not move (e.g. walls, ground ...) + Dynamic, // Moves and responds to forces (e.g. player, physics objects ...) + Kinematic // Moves but does not respond to forces (e.g. moving platforms ...) +}; + class Rigidbody : public Component { public: - Rigidbody(int mass, int gravityScale, int bodyType); + Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType); int mass; int gravity_scale; - int body_type; + BodyType body_type; }; } // namespace crepe diff --git a/src/crepe/Sprite.cpp b/src/crepe/Sprite.cpp index a5a5e68..7f5bca7 100644 --- a/src/crepe/Sprite.cpp +++ b/src/crepe/Sprite.cpp @@ -5,4 +5,4 @@ using namespace crepe; using namespace std; -Sprite::Sprite(string path) : path(path) {} +Sprite::Sprite(uint32_t gameObjectId, string path) : Component(gameObjectId), path(path) {} diff --git a/src/crepe/Sprite.h b/src/crepe/Sprite.h index 143e702..8c517ed 100644 --- a/src/crepe/Sprite.h +++ b/src/crepe/Sprite.h @@ -8,7 +8,7 @@ namespace crepe { class Sprite : public Component { public: - Sprite(std::string path); + Sprite(uint32_t gameObjectId,std::string path); std::string path; }; diff --git a/src/crepe/Transform.cpp b/src/crepe/Transform.cpp index 0e4b0cf..2fde448 100644 --- a/src/crepe/Transform.cpp +++ b/src/crepe/Transform.cpp @@ -2,5 +2,5 @@ using namespace crepe; -Transform::Transform(int mass, int gravityScale, int bodyType) - : mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} +Transform::Transform(uint32_t gameObjectId,int mass, int gravityScale, int bodyType) + : Component(gameObjectId), mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} diff --git a/src/crepe/Transform.h b/src/crepe/Transform.h index c72ebc4..96da1a4 100644 --- a/src/crepe/Transform.h +++ b/src/crepe/Transform.h @@ -6,7 +6,7 @@ namespace crepe { class Transform : public Component { public: - Transform(int mass, int gravityScale, int bodyType); + Transform(uint32_t gameObjectId,int mass, int gravityScale, int bodyType); int mass; int gravity_scale; diff --git a/src/crepe/api/BehaviorScript.cpp b/src/crepe/api/BehaviorScript.cpp index 84bfd4c..74788ec 100644 --- a/src/crepe/api/BehaviorScript.cpp +++ b/src/crepe/api/BehaviorScript.cpp @@ -4,4 +4,4 @@ using namespace crepe::api; -BehaviorScript::BehaviorScript() { dbg_trace(); } +BehaviorScript::BehaviorScript() : Component(gameObjectId) { dbg_trace(); } diff --git a/src/example/CMakeLists.txt b/src/example/CMakeLists.txt index cbf8e31..256d87e 100644 --- a/src/example/CMakeLists.txt +++ b/src/example/CMakeLists.txt @@ -16,4 +16,6 @@ add_example(audio_internal) add_example(components_internal) add_example(script) add_example(particle) +add_example(Physics) target_link_libraries(particle PUBLIC SDL2) +target_link_libraries(Physics PUBLIC SDL2) diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp new file mode 100644 index 0000000..61a3bf2 --- /dev/null +++ b/src/example/Physics.cpp @@ -0,0 +1,21 @@ +#include +#include +#include +#include "Rigidbody.h" +#include "PhysicsSystem.h" +#include +#include +#include + +using namespace crepe; +using namespace std; + + +int main(int argc, char* argv[]) { + PhysicsSystem physicsSystem; + GameObject * game_object[1]; + game_object[0] = new GameObject(5, "Name", "Tag", 0); + game_object[0]->add_component(10, 11 , BodyType::Dynamic); + physicsSystem.update(); + return 0; +} -- cgit v1.2.3 From cead795b7ff7135e13caf9ad3b76628070391458 Mon Sep 17 00:00:00 2001 From: jaroWMR Date: Sun, 20 Oct 2024 16:58:13 +0200 Subject: added collision system and circlecollider --- src/crepe/CMakeLists.txt | 6 ++++++ src/crepe/CircleCollider.h | 12 ++++++++++++ src/crepe/Collider.cpp | 2 +- src/crepe/Collider.h | 2 +- src/crepe/CollisionSystem.cpp | 13 +++++++++++++ src/crepe/CollisionSystem.h | 15 +++++++++++++++ src/crepe/Component.h | 1 + src/crepe/Force.cpp | 14 ++++++++++++++ src/crepe/Force.h | 17 +++++++++++++++++ src/crepe/GameObject.cpp | 7 ++++++- src/crepe/PhysicsSystem.cpp | 37 ++++++++++++++++++++++++++++++++++++- src/crepe/Rigidbody.h | 3 ++- src/crepe/Transform.cpp | 4 ++-- src/crepe/Transform.h | 16 +++++++++++----- src/example/Physics.cpp | 8 ++++++-- 15 files changed, 143 insertions(+), 14 deletions(-) create mode 100644 src/crepe/CircleCollider.h create mode 100644 src/crepe/CollisionSystem.cpp create mode 100644 src/crepe/CollisionSystem.h create mode 100644 src/crepe/Force.cpp create mode 100644 src/crepe/Force.h (limited to 'src/example') diff --git a/src/crepe/CMakeLists.txt b/src/crepe/CMakeLists.txt index ae9d51d..cce25c4 100644 --- a/src/crepe/CMakeLists.txt +++ b/src/crepe/CMakeLists.txt @@ -16,6 +16,9 @@ target_sources(crepe PUBLIC ScriptSystem.cpp Script.cpp PhysicsSystem.cpp + Transform.cpp + Force.cpp + CollisionSystem.cpp ) target_sources(crepe PUBLIC FILE_SET HEADERS FILES @@ -37,6 +40,9 @@ target_sources(crepe PUBLIC FILE_SET HEADERS FILES System.h ScriptSystem.h PhysicsSystem.h + Transform.h + Force.h + CollisionSystem.h ) add_subdirectory(api) diff --git a/src/crepe/CircleCollider.h b/src/crepe/CircleCollider.h new file mode 100644 index 0000000..922477b --- /dev/null +++ b/src/crepe/CircleCollider.h @@ -0,0 +1,12 @@ +#pragma once +#include "Collider.h" + +namespace crepe { + +class CircleCollider : public Collider { +public: + CircleCollider(uint32_t gameObjectId,int radius) : Collider(gameObjectId), radius(radius) {} + int radius; +}; + +} // namespace crepe diff --git a/src/crepe/Collider.cpp b/src/crepe/Collider.cpp index 3d3f7cb..311ffb3 100644 --- a/src/crepe/Collider.cpp +++ b/src/crepe/Collider.cpp @@ -2,4 +2,4 @@ using namespace crepe; -Collider::Collider(uint32_t gameObjectId , int size) : Component(gameObjectId), size(size){} +Collider::Collider(uint32_t gameObjectId) : Component(gameObjectId){} diff --git a/src/crepe/Collider.h b/src/crepe/Collider.h index 69bb0c3..cfc044c 100644 --- a/src/crepe/Collider.h +++ b/src/crepe/Collider.h @@ -6,7 +6,7 @@ namespace crepe { class Collider : public Component { public: - Collider(uint32_t gameObjectId,int size); + Collider(uint32_t gameObjectId); int size; }; diff --git a/src/crepe/CollisionSystem.cpp b/src/crepe/CollisionSystem.cpp new file mode 100644 index 0000000..a0c6dca --- /dev/null +++ b/src/crepe/CollisionSystem.cpp @@ -0,0 +1,13 @@ +#include "CollisionSystem.h" +#include "ComponentManager.h" +#include + +using namespace crepe; + +CollisionSystem::CollisionSystem() { + +} + +void CollisionSystem::update() { + +} diff --git a/src/crepe/CollisionSystem.h b/src/crepe/CollisionSystem.h new file mode 100644 index 0000000..70d7237 --- /dev/null +++ b/src/crepe/CollisionSystem.h @@ -0,0 +1,15 @@ +#pragma once + +namespace crepe { + +class CollisionSystem +{ + private: + /* data */ + public: + CollisionSystem(/* args */); + void update(); +}; + +} + diff --git a/src/crepe/Component.h b/src/crepe/Component.h index c8fb6bc..a23de61 100644 --- a/src/crepe/Component.h +++ b/src/crepe/Component.h @@ -6,6 +6,7 @@ namespace crepe { class Component { public: Component(uint32_t id); + virtual ~Component() {} // TODO: shouldn't this constructor be deleted because this class will never // directly be instantiated? //changed so it sets the id (jaro) diff --git a/src/crepe/Force.cpp b/src/crepe/Force.cpp new file mode 100644 index 0000000..b314f49 --- /dev/null +++ b/src/crepe/Force.cpp @@ -0,0 +1,14 @@ +#include "Force.h" +#include + +namespace crepe { + +Force::Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction): Component(gameObjectId) +{ + // Convert direction from degrees to radians + float radian_direction = static_cast(direction) * (M_PI / 180.0f); + force_x = static_cast(std::round(forceMagnitude * std::cos(radian_direction))); + force_y = static_cast(std::round(forceMagnitude * std::sin(radian_direction))); +} + +} // namespace crepe diff --git a/src/crepe/Force.h b/src/crepe/Force.h new file mode 100644 index 0000000..a121ec2 --- /dev/null +++ b/src/crepe/Force.h @@ -0,0 +1,17 @@ +#pragma once + +#include "Component.h" +#include +#include + +namespace crepe { + +class Force : public Component { +public: + Force(uint32_t gameObjectId, uint32_t forceMagnitude, uint32_t direction); + + int32_t force_x; + int32_t force_y; +}; + +} // namespace crepe diff --git a/src/crepe/GameObject.cpp b/src/crepe/GameObject.cpp index de3beb6..36eb886 100644 --- a/src/crepe/GameObject.cpp +++ b/src/crepe/GameObject.cpp @@ -1,7 +1,12 @@ #include "GameObject.h" +#include "Transform.h" using namespace crepe; GameObject::GameObject(uint32_t id, std::string name, std::string tag, int layer) - : id(id), name(name), tag(tag), active(true), layer(layer) {} + : id(id), name(name), tag(tag), active(true), layer(layer) +{ + Position pos = {0,0}; + this->add_component(pos, 0, 0); +} diff --git a/src/crepe/PhysicsSystem.cpp b/src/crepe/PhysicsSystem.cpp index c24afa2..7d16044 100644 --- a/src/crepe/PhysicsSystem.cpp +++ b/src/crepe/PhysicsSystem.cpp @@ -2,6 +2,7 @@ #include "ComponentManager.h" #include "Rigidbody.h" #include "Transform.h" +#include "Force.h" #include using namespace crepe; @@ -14,7 +15,41 @@ void PhysicsSystem::update() { ComponentManager& mgr = ComponentManager::get_instance(); std::vector> rigidbodies = mgr.get_components_by_type(); std::vector> transforms = mgr.get_components_by_type(); + for (Rigidbody& rigidbody : rigidbodies) { - std::cout << rigidbody.gameObjectId << std::endl; + + switch (rigidbody.body_type) + { + case BodyType::Dynamic : + for (Transform& transform : transforms) { + if(transform.gameObjectId == rigidbody.gameObjectId) + { + rigidbody.velocity_x = 0; + rigidbody.velocity_y = 0; + std::vector> Forces = mgr.get_components_by_id(rigidbody.gameObjectId); + rigidbody.velocity_y += rigidbody.gravity_scale * 1 * rigidbody.mass; + + for (Force& force : Forces) + { + rigidbody.velocity_x += force.force_x; + rigidbody.velocity_y += force.force_y; + } + + std::cout << "before transform.postion.x " << transform.postion.x << std::endl; + std::cout << "before transform.postion.y " << transform.postion.y << std::endl; + transform.postion.x += rigidbody.velocity_x; + transform.postion.y += rigidbody.velocity_y; + std::cout << "after transform.postion.x " << transform.postion.x << std::endl; + std::cout << "after transform.postion.y " << transform.postion.y << std::endl; + } + } + break; + case BodyType::Kinematic : + break; //(scripts) + case BodyType::Static : + break; //(unmoveable objects) + default: + break; + } } } diff --git a/src/crepe/Rigidbody.h b/src/crepe/Rigidbody.h index 7018e83..a03346f 100644 --- a/src/crepe/Rigidbody.h +++ b/src/crepe/Rigidbody.h @@ -14,7 +14,8 @@ enum class BodyType { class Rigidbody : public Component { public: Rigidbody(uint32_t gameObjectId,int mass, int gravityScale, BodyType bodyType); - + int32_t velocity_x; + int32_t velocity_y; int mass; int gravity_scale; BodyType body_type; diff --git a/src/crepe/Transform.cpp b/src/crepe/Transform.cpp index 2fde448..2c39523 100644 --- a/src/crepe/Transform.cpp +++ b/src/crepe/Transform.cpp @@ -2,5 +2,5 @@ using namespace crepe; -Transform::Transform(uint32_t gameObjectId,int mass, int gravityScale, int bodyType) - : Component(gameObjectId), mass(mass), gravity_scale(gravityScale), body_type(bodyType) {} +Transform::Transform(uint32_t gameObjectId,Position position, int rotation, int scale) + : Component(gameObjectId), postion(postion), rotation(rotation), scale(scale) {} diff --git a/src/crepe/Transform.h b/src/crepe/Transform.h index 96da1a4..3e8d142 100644 --- a/src/crepe/Transform.h +++ b/src/crepe/Transform.h @@ -4,13 +4,19 @@ namespace crepe { +struct Position +{ + int x; + int y; +}; + + class Transform : public Component { public: - Transform(uint32_t gameObjectId,int mass, int gravityScale, int bodyType); - - int mass; - int gravity_scale; - int body_type; + Transform(uint32_t gameObjectId,Position position, int rotation, int scale); + Position postion; + int rotation; + int scale; }; } // namespace crepe diff --git a/src/example/Physics.cpp b/src/example/Physics.cpp index 61a3bf2..9ad6da0 100644 --- a/src/example/Physics.cpp +++ b/src/example/Physics.cpp @@ -1,7 +1,9 @@ #include #include #include +#include "Transform.h" #include "Rigidbody.h" +#include "Force.h" #include "PhysicsSystem.h" #include #include @@ -13,9 +15,11 @@ using namespace std; int main(int argc, char* argv[]) { PhysicsSystem physicsSystem; - GameObject * game_object[1]; + GameObject * game_object[2]; + game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used game_object[0] = new GameObject(5, "Name", "Tag", 0); - game_object[0]->add_component(10, 11 , BodyType::Dynamic); + game_object[0]->add_component(1, 1 , BodyType::Dynamic); + game_object[0]->add_component(1 , 0); physicsSystem.update(); return 0; } -- cgit v1.2.3