From a84ca09e97d466643f022acfffcf4c6a77f42052 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Mon, 2 Dec 2024 20:02:14 +0100 Subject: making struct constructors --- src/example/rendering_particle.cpp | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) (limited to 'src/example') diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 5a50d27..4fd4071 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -56,11 +56,24 @@ public: auto img = Texture("asset/spritesheet/pokemon_spritesheet.png"); Sprite & test_sprite = game_object.add_component( - img, color, Sprite::FlipSettings{false, false}, 1, 1, vec2{100, 100}); + img, Sprite::Data{ + .color = color, + .flip = Sprite::FlipSettings{false, false}, + .sorting_in_layer = 2, + .order_in_layer = 2, + .size = {0, 100}, + .angle_offset = 0, + .scale = 1, + }); - auto & anim = game_object.add_component(test_sprite, 4, 4, 0); + auto & anim = game_object.add_component(Animator::Data{ + .spritesheet = test_sprite, + .col = 4, + .row = 4, + .fps = 10, + }); - auto & cam = game_object.add_component(Color::, ivec2{720, 1280}, + auto & cam = game_object.add_component(Color::WHITE, ivec2{720, 1280}, vec2{400, 400}, 1.0); } -- cgit v1.2.3