From a35b8998ec828877991c6da92879e37f28f64dc5 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Thu, 19 Dec 2024 15:50:55 +0100 Subject: fixed ( placedment --- src/example/rendering_particle.cpp | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) (limited to 'src/example') diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 07cfae2..b623596 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -23,7 +23,7 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - GameObject game_object = new_object("", "", vec2{0, 0}, 45, 1); + GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); @@ -38,22 +38,25 @@ public: .size = {1, 1}, .angle_offset = 0, .position_offset = {0, 1}, + .world_space = false, }); - auto & emitter - = game_object.add_component(test_sprite, ParticleEmitter::Data{}); + //auto & emitter = game_object.add_component(test_sprite, ParticleEmitter::Data{}); Sprite & test_sprite1 = game_object.add_component(img, Sprite::Data{ .color = color, .size = {1, 1}, .position_offset = {0, -1}, + .world_space = false, }); auto & cam = game_object.add_component(ivec2{1280, 720}, vec2{5, 5}, Camera::Data{ .bg_color = Color::WHITE, + .postion_offset = {1000,1000}, }); + /* game_object.add_component(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", Text::Data{.text_color = Color::RED}, "test TEST"); -- cgit v1.2.3