From a0f39be4510665614d25d23d88fe1d0f0b5cc740 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Wed, 20 Nov 2024 15:16:06 +0100 Subject: rendering system bug --- src/example/rendering_particle.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/example') diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index bcf95b8..062f11f 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -27,12 +27,12 @@ int main(int argc, char * argv[]) { ParticleSystem psys{mgr}; Color color(255, 255, 255, 255); - game_object.add_component(make_shared("../asset/texture/img.png"), color, FlipSettings{false,false}); + //game_object.add_component(make_shared("../asset/texture/img.png"), color, FlipSettings{false,false}); Sprite test_sprite = game_object.add_component( make_shared("../asset/texture/img.png"), color, FlipSettings{false, false}); game_object.add_component(ParticleEmitter::Data{ - .position = {100, 0}, + .position = {0, 0}, .max_particles = 10, .emission_rate = 0.1, .min_speed = 6, @@ -49,8 +49,8 @@ int main(int argc, char * argv[]) { .reset_on_exit = false, }, .sprite = test_sprite, - }).active = false; - game_object.add_component(Color::get_white()); + }); + game_object.add_component(Color::WHITE); auto start = std::chrono::steady_clock::now(); -- cgit v1.2.3