From 8513b2dad0ec43678f17cca0510db4d1a938279a Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Fri, 22 Nov 2024 17:08:55 +0100 Subject: working moving camera, flip animations, resizing with animations, and black bars --- src/example/rendering_particle.cpp | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) (limited to 'src/example') diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 741c985..6a91c19 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -1,4 +1,6 @@ +#include "api/Animator.h" #include "api/Camera.h" +#include "system/AnimatorSystem.h" #include "system/ParticleSystem.h" #include #include @@ -15,7 +17,6 @@ #include #include -#include #include using namespace crepe; @@ -23,18 +24,21 @@ using namespace std; int main(int argc, char * argv[]) { ComponentManager mgr; - GameObject game_object = mgr.new_object("", "", Vector2{1000, 500}, 0, 2); + GameObject game_object = mgr.new_object("", "", Vector2{1000, 500}, 0, 1); RenderSystem sys{mgr}; ParticleSystem psys{mgr}; + AnimatorSystem asys{mgr}; Color color(255, 255, 255, 255); Sprite & test_sprite = game_object.add_component( - make_shared("asset/texture/test_ap43.png"), color, FlipSettings{false, false}); + make_shared("asset/spritesheet/spritesheet_test.png"), color, FlipSettings{true, true}); test_sprite.order_in_layer = 5; test_sprite.width = 1000; test_sprite.height = 500; + game_object.add_component(test_sprite, 4,1,0).active = true; + /* auto & test = game_object.add_component(ParticleEmitter::Data{ @@ -71,6 +75,7 @@ int main(int argc, char * argv[]) { auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { psys.update(); + asys.update(); sys.update(); SDL_Delay(10); } -- cgit v1.2.3