From 767f40a61952892d60d204ecaaffa07e7e396d28 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Thu, 14 Nov 2024 10:05:08 +0100 Subject: color paremeter in sprite works --- src/example/rendering.cpp | 2 +- src/example/rendering_particle.cpp | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/example') diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index a7cb5d6..f481f03 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -33,7 +33,7 @@ int main() { obj.add_component(Color::get_red()); } { - Color color(0, 0, 0, 0); + Color color(255, 0, 0, 0); obj1.add_component(make_shared("../asset/texture/second.png"), color, FlipSettings{true, true}); obj1.add_component(make_shared("../asset/texture/second.png"), color, FlipSettings{true, true}); } diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index dd08354..cb95ede 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -22,9 +22,9 @@ using namespace std; int main(int argc, char * argv[]) { GameObject game_object(0, "", "", Vector2{100, 100}, 0, 0.1); - Color color(0, 0, 0, 0); + Color color(255, 255, 255, 0); Sprite test_sprite = game_object.add_component( - make_shared("../asset/texture/img.png"), color, + make_shared("../asset/texture/img.png"), Color::get_red(), FlipSettings{false, false}); game_object.add_component(ParticleEmitter::Data{ .position = {0, 0}, -- cgit v1.2.3