From 61148c757a1f742ff09e40e5347e74e638c7371c Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Sun, 22 Dec 2024 12:32:22 +0100 Subject: update clang-format options --- src/example/AITest.cpp | 50 +++++++++++++++++++---------------- src/example/button.cpp | 16 ++++++----- src/example/loadfont.cpp | 12 +++++---- src/example/rendering_particle.cpp | 54 +++++++++++++++++++++----------------- src/example/replay.cpp | 19 +++++++++----- 5 files changed, 86 insertions(+), 65 deletions(-) (limited to 'src/example') diff --git a/src/example/AITest.cpp b/src/example/AITest.cpp index 93ba500..4c4e25e 100644 --- a/src/example/AITest.cpp +++ b/src/example/AITest.cpp @@ -30,10 +30,12 @@ class Script1 : public Script { } void init() { - subscribe( - [this](const ShutDownEvent & ev) -> bool { return this->shutdown(ev); }); - subscribe( - [this](const MouseMoveEvent & ev) -> bool { return this->mousemove(ev); }); + subscribe([this](const ShutDownEvent & ev) -> bool { + return this->shutdown(ev); + }); + subscribe([this](const MouseMoveEvent & ev) -> bool { + return this->mousemove(ev); + }); } }; @@ -43,21 +45,23 @@ public: Mediator & mediator = this->mediator; ComponentManager & mgr = mediator.component_manager; - GameObject game_object1 = mgr.new_object("", "", vec2{0, 0}, 0, 1); - GameObject game_object2 = mgr.new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object1 = mgr.new_object("", "", vec2 {0, 0}, 0, 1); + GameObject game_object2 = mgr.new_object("", "", vec2 {0, 0}, 0, 1); - Asset img{"asset/texture/test_ap43.png"}; + Asset img {"asset/texture/test_ap43.png"}; Sprite & test_sprite = game_object1.add_component( - img, Sprite::Data{ - .color = Color::MAGENTA, - .flip = Sprite::FlipSettings{false, false}, - .sorting_in_layer = 2, - .order_in_layer = 2, - .size = {0, 100}, - .angle_offset = 0, - .position_offset = {0, 0}, - }); + img, + Sprite::Data { + .color = Color::MAGENTA, + .flip = Sprite::FlipSettings {false, false}, + .sorting_in_layer = 2, + .order_in_layer = 2, + .size = {0, 100}, + .angle_offset = 0, + .position_offset = {0, 0}, + } + ); AI & ai = game_object1.add_component(3000); // ai.arrive_on(); @@ -65,17 +69,19 @@ public: ai.path_follow_on(); ai.make_oval_path(500, 1000, {0, -1000}, 1.5708, true); ai.make_oval_path(1000, 500, {0, 500}, 4.7124, false); - game_object1.add_component(Rigidbody::Data{ + game_object1.add_component(Rigidbody::Data { .mass = 0.1f, .max_linear_velocity = 40, }); game_object1.add_component().set_script(); - game_object2.add_component(ivec2{1080, 720}, vec2{5000, 5000}, - Camera::Data{ - .bg_color = Color::WHITE, - .zoom = 1, - }); + game_object2.add_component( + ivec2 {1080, 720}, vec2 {5000, 5000}, + Camera::Data { + .bg_color = Color::WHITE, + .zoom = 1, + } + ); } string get_name() const override { return "Scene1"; } diff --git a/src/example/button.cpp b/src/example/button.cpp index 4220588..ea7f528 100644 --- a/src/example/button.cpp +++ b/src/example/button.cpp @@ -21,14 +21,16 @@ using namespace std; int main(int argc, char * argv[]) { Mediator mediator; - ComponentManager mgr{mediator}; - RenderSystem sys{mediator}; - EventManager event_mgr{mediator}; - InputSystem input_sys{mediator}; - SDLContext sdl_context{mediator}; - GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); + ComponentManager mgr {mediator}; + RenderSystem sys {mediator}; + EventManager event_mgr {mediator}; + InputSystem input_sys {mediator}; + SDLContext sdl_context {mediator}; + GameObject obj = mgr.new_object("camera", "camera", vec2 {0, 0}, 0, 1); auto & camera = obj.add_component( - ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); + ivec2 {500, 500}, vec2 {500, 500}, + Camera::Data {.bg_color = Color::WHITE, .zoom = 1.0f} + ); auto start = std::chrono::steady_clock::now(); while (true) { const keyboard_state_t & keyboard_state = sdl_context.get_keyboard_state(); diff --git a/src/example/loadfont.cpp b/src/example/loadfont.cpp index e459332..dd7caff 100644 --- a/src/example/loadfont.cpp +++ b/src/example/loadfont.cpp @@ -15,19 +15,21 @@ int main() { // SDLFontContext font_facade; Mediator mediator; - FontFacade font_facade{}; - SDLContext sdl_context{mediator}; + FontFacade font_facade {}; + SDLContext sdl_context {mediator}; // ComponentManager component_manager{mediator}; - ResourceManager resource_manager{mediator}; + ResourceManager resource_manager {mediator}; try { // Correct way to create a unique pointer for Text std::unique_ptr label = std::make_unique( - 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data{}, "test text"); + 1, vec2(100, 100), vec2(0, 0), "OpenSymbol", Text::Data {}, "test text" + ); // std::cout << "Path: " << label->font.get_path() << std::endl; Asset asset1 = font_facade.get_font_asset("OpenSymbol"); std::cout << asset1.get_path() << std::endl; std::unique_ptr label2 = std::make_unique( - 1, vec2(100, 100), vec2(0, 0), "fsaafdafsdafsdafsdasfdds", Text::Data{}); + 1, vec2(100, 100), vec2(0, 0), "fsaafdafsdafsdafsdasfdds", Text::Data {} + ); Asset asset = Asset("test test"); label->font.emplace(asset); std::cout << label->font.value().get_path() << std::endl; diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 5440fdd..7942fce 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -23,38 +23,44 @@ using namespace std; class TestScene : public Scene { public: void load_scene() { - GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); + GameObject game_object = new_object("", "", vec2 {0, 0}, 0, 1); Color color(255, 255, 255, 255); - Asset img{"asset/texture/square.png"}; + Asset img {"asset/texture/square.png"}; Sprite & test_sprite = game_object.add_component( - img, Sprite::Data{ - .color = color, - .flip = Sprite::FlipSettings{false, false}, - .sorting_in_layer = 2, - .order_in_layer = 2, - .size = {1, 1}, - .angle_offset = 0, - .position_offset = {0, 1}, - .world_space = false, - }); + img, + Sprite::Data { + .color = color, + .flip = Sprite::FlipSettings {false, false}, + .sorting_in_layer = 2, + .order_in_layer = 2, + .size = {1, 1}, + .angle_offset = 0, + .position_offset = {0, 1}, + .world_space = false, + } + ); //auto & emitter = game_object.add_component(test_sprite, ParticleEmitter::Data{}); - Sprite & test_sprite1 - = game_object.add_component(img, Sprite::Data{ - .color = color, - .size = {1, 1}, - .position_offset = {0, -1}, - .world_space = false, - }); + Sprite & test_sprite1 = game_object.add_component( + img, + Sprite::Data { + .color = color, + .size = {1, 1}, + .position_offset = {0, -1}, + .world_space = false, + } + ); - auto & cam = game_object.add_component(ivec2{1280, 720}, vec2{5, 5}, - Camera::Data{ - .bg_color = Color::WHITE, - .postion_offset = {1000, 1000}, - }); + auto & cam = game_object.add_component( + ivec2 {1280, 720}, vec2 {5, 5}, + Camera::Data { + .bg_color = Color::WHITE, + .postion_offset = {1000, 1000}, + } + ); /* game_object.add_component(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", diff --git a/src/example/replay.cpp b/src/example/replay.cpp index 82fd478..00a6502 100644 --- a/src/example/replay.cpp +++ b/src/example/replay.cpp @@ -55,15 +55,20 @@ public: ComponentManager & mgr = mediator.component_manager; GameObject cam = mgr.new_object("cam"); - cam.add_component(ivec2{640, 480}, vec2{3, 3}, - Camera::Data{ - .bg_color = Color::WHITE, - }); + cam.add_component( + ivec2 {640, 480}, vec2 {3, 3}, + Camera::Data { + .bg_color = Color::WHITE, + } + ); GameObject square = mgr.new_object("square"); - square.add_component(Asset{"asset/texture/square.png"}, Sprite::Data{ - .size = {0.5, 0.5}, - }); + square.add_component( + Asset {"asset/texture/square.png"}, + Sprite::Data { + .size = {0.5, 0.5}, + } + ); square.add_component().set_script(); GameObject scapegoat = mgr.new_object(""); -- cgit v1.2.3