From 385f19a8c896ec126c569f1e5337d6d370d20517 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Fri, 22 Nov 2024 13:54:13 +0100 Subject: working aspect ratio in world units. and add pillarboxing/letterboxing depending on ratio --- src/example/rendering_particle.cpp | 12 +++++++++--- 1 file changed, 9 insertions(+), 3 deletions(-) (limited to 'src/example') diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 4571afb..96ef3df 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -23,16 +23,18 @@ using namespace std; int main(int argc, char * argv[]) { ComponentManager mgr; - GameObject game_object = mgr.new_object("", "", Vector2{100, 100}, 0, 0.1); + GameObject game_object = mgr.new_object("", "", Vector2{400, 300}, 0, 0.1); RenderSystem sys{mgr}; ParticleSystem psys{mgr}; Color color(255, 255, 255, 255); Sprite & test_sprite = game_object.add_component( - make_shared("../asset/texture/img.png"), color, FlipSettings{false, false}); + make_shared("asset/texture/test_ap43.png"), color, FlipSettings{false, false}); test_sprite.order_in_layer = 5; + + /* auto & test = game_object.add_component(ParticleEmitter::Data{ .position = {0, 0}, .max_particles = 10, @@ -52,13 +54,17 @@ int main(int argc, char * argv[]) { }, .sprite = test_sprite, }); + */ + game_object.add_component(Color::WHITE); + /* game_object - .add_component(make_shared("../asset/texture/img.png"), color, + .add_component(make_shared("asset/texture/img.png"), color, FlipSettings{false, false}) .order_in_layer = 6; + */ auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { -- cgit v1.2.3