From 35ef3ba91ce9e00466508f2388f4c1dd2321b505 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Thu, 31 Oct 2024 18:40:45 +0100 Subject: minor script system fixes --- src/example/script.cpp | 31 +++++++++++++++++++++---------- 1 file changed, 21 insertions(+), 10 deletions(-) (limited to 'src/example') diff --git a/src/example/script.cpp b/src/example/script.cpp index 43f1c22..cda9591 100644 --- a/src/example/script.cpp +++ b/src/example/script.cpp @@ -17,27 +17,38 @@ using namespace crepe; using namespace crepe::api; using namespace std; +// Unrelated stuff that is not part of this POC +int _ = [] () { + // Show dbg_trace() output + auto & cfg = api::Config::get_instance(); + cfg.log.level = util::LogLevel::TRACE; + + return 0; // satisfy compiler +}(); + + + +// User-defined script: class MyScript : public Script { void update() { + // Retrieve component from the same GameObject this script is on Transform & test = get_component(); dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); } }; int main() { - auto & cfg = api::Config::get_instance(); - cfg.log.level = util::LogLevel::TRACE; - + // Create game object with Transform and BehaviorScript components auto obj = GameObject(0, "name", "tag", 0); - Point point = { - .x = 1.2, - .y = 3.4, - }; - obj.add_component(point, 0, 0); + obj.add_component(Point { .x = 1.2, .y = 3.4, }, 0, 0); obj.add_component().set_script(); + // Get ScriptSystem singleton instance (this would normally be done from the + // game loop) auto & sys = ScriptSystem::get_instance(); - sys.update(); // -> MyScript::update + // Update all scripts. This should result in MyScript::update being called + sys.update(); - return 0; + return EXIT_SUCCESS; } + -- cgit v1.2.3