From 135af8b0e0eaf8a5a5b7e1a42bfb20bb14ec97e5 Mon Sep 17 00:00:00 2001 From: heavydemon21 Date: Mon, 2 Dec 2024 18:51:47 +0100 Subject: tmp commit --- src/example/rendering_particle.cpp | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) (limited to 'src/example') diff --git a/src/example/rendering_particle.cpp b/src/example/rendering_particle.cpp index 026c9ce..5a50d27 100644 --- a/src/example/rendering_particle.cpp +++ b/src/example/rendering_particle.cpp @@ -53,16 +53,15 @@ public: Color color(255, 255, 255, 255); - auto img = Texture("asset/spritesheet/spritesheet_test.png"); + auto img = Texture("asset/spritesheet/pokemon_spritesheet.png"); Sprite & test_sprite = game_object.add_component( - img, color, Sprite::FlipSettings{true, true}, 1, 1, vec2{1, 1}); + img, color, Sprite::FlipSettings{false, false}, 1, 1, vec2{100, 100}); - //game_object.add_component(test_sprite, 4, 1, 0).active = true; - game_object.add_component(test_sprite, 4, 1, 0).active = true; + auto & anim = game_object.add_component(test_sprite, 4, 4, 0); - auto & cam = game_object.add_component(Color::RED, ivec2{1280, 720}, - vec2{2.59, 1.95}, 2.0); + auto & cam = game_object.add_component(Color::, ivec2{720, 1280}, + vec2{400, 400}, 1.0); } string get_name() const { return "TestScene"; }; -- cgit v1.2.3