From d9a51069366650051e644453f5d3ac90f2ab29b5 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 20 Nov 2024 16:29:48 +0100 Subject: turn examples into unit tests --- src/example/script.cpp | 49 ------------------------------------------------- 1 file changed, 49 deletions(-) delete mode 100644 src/example/script.cpp (limited to 'src/example/script.cpp') diff --git a/src/example/script.cpp b/src/example/script.cpp deleted file mode 100644 index a23295b..0000000 --- a/src/example/script.cpp +++ /dev/null @@ -1,49 +0,0 @@ -/** \file - * - * Standalone example for usage of the script component and system - */ - -#include -#include -#include - -#include -#include -#include -#include -#include - -using namespace crepe; -using namespace std; - -// Unrelated stuff that is not part of this POC -int _ = []() { - // Show dbg_trace() output - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::TRACE; - - return 0; // satisfy compiler -}(); - -// User-defined script: -class MyScript : public Script { - void update() { - // Retrieve component from the same GameObject this script is on - Transform & test = get_component(); - dbg_logf("Transform({:.2f}, {:.2f})", test.position.x, test.position.y); - } -}; - -int main() { - ComponentManager component_manager{}; - ScriptSystem system{component_manager}; - - // Create game object with Transform and BehaviorScript components - GameObject obj = component_manager.new_object("name"); - obj.add_component().set_script(); - - // Update all scripts. This should result in MyScript::update being called - system.update(); - - return EXIT_SUCCESS; -} -- cgit v1.2.3