From 801be9bd006a5f9f24a76067113bf1fd756aabbd Mon Sep 17 00:00:00 2001 From: max-001 Date: Thu, 21 Nov 2024 08:47:36 +0100 Subject: Replaced Scene's name variable with get_name() method --- src/example/scene_manager.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'src/example/scene_manager.cpp') diff --git a/src/example/scene_manager.cpp b/src/example/scene_manager.cpp index accec7d..ac7f439 100644 --- a/src/example/scene_manager.cpp +++ b/src/example/scene_manager.cpp @@ -20,6 +20,8 @@ public: GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); } + + string get_name() { return "scene1"; } }; class ConcreteScene2 : public Scene { @@ -33,6 +35,8 @@ public: GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); } + + string get_name() { return "scene2"; } }; int main() { @@ -40,8 +44,8 @@ int main() { SceneManager scene_mgr{component_mgr}; // Add the scenes to the scene manager - scene_mgr.add_scene("scene1"); - scene_mgr.add_scene("scene2"); + scene_mgr.add_scene(); + scene_mgr.add_scene(); // There is no need to call set_next_scene() at the beginnen, because the first scene will be // automatically set as the next scene -- cgit v1.2.3