From b3e991afa5c3c362317616aad68e30889cf3ef40 Mon Sep 17 00:00:00 2001 From: max-001 Date: Tue, 5 Nov 2024 13:20:44 +0100 Subject: Changed examples a bit to work with new GameObject class --- src/example/rendering.cpp | 21 +++------------------ 1 file changed, 3 insertions(+), 18 deletions(-) (limited to 'src/example/rendering.cpp') diff --git a/src/example/rendering.cpp b/src/example/rendering.cpp index 1bf448c..9624093 100644 --- a/src/example/rendering.cpp +++ b/src/example/rendering.cpp @@ -23,19 +23,14 @@ int main() { dbg_trace(); - auto obj = GameObject(0, "name", "tag", 0); - auto obj1 = GameObject(1, "name", "tag", 0); - auto obj2 = GameObject(2, "name", "tag", 0); + auto obj = GameObject(0, "name", "tag", Point{0, 0}, 1, 1); + auto obj1 = GameObject(1, "name", "tag", Point{500, 0}, 1, 0.1); + auto obj2 = GameObject(2, "name", "tag", Point{800, 0}, 1, 0.1); auto & mgr = AssetManager::get_instance(); // Normal adding components { Color color(0, 0, 0, 0); - Point point = { - .x = 0, - .y = 0, - }; - obj.add_component(point, 1, 1); obj.add_component( make_shared("../asset/texture/img.png"), color, FlipSettings{true, true}); @@ -43,22 +38,12 @@ int main() { { Color color(0, 0, 0, 0); - Point point = { - .x = 500, - .y = 0, - }; - obj1.add_component(point, 0, 0.1); auto img = mgr.cache("../asset/texture/second.png"); obj1.add_component(img, color, FlipSettings{true, true}); } { Color color(0, 0, 0, 0); - Point point = { - .x = 800, - .y = 0, - }; - //obj.add_component(point, 0, 0.1); auto img = mgr.cache("../asset/texture/second.png"); obj2.add_component(img, color, FlipSettings{true, true}); } -- cgit v1.2.3