From fdf91122ddc1fa9942c8790d2c8c845f877df11d Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 20 Nov 2024 16:46:00 +0100 Subject: convert more examples to unit tests --- src/example/particles.cpp | 43 ------------------------------------------- 1 file changed, 43 deletions(-) delete mode 100644 src/example/particles.cpp (limited to 'src/example/particles.cpp') diff --git a/src/example/particles.cpp b/src/example/particles.cpp deleted file mode 100644 index 3d5f676..0000000 --- a/src/example/particles.cpp +++ /dev/null @@ -1,43 +0,0 @@ -#include -#include - -#include -#include -#include -#include -#include -#include -#include -#include - -using namespace crepe; -using namespace std; - -int main(int argc, char * argv[]) { - ComponentManager mgr{}; - GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); - Color color(0, 0, 0, 0); - Sprite test_sprite = game_object.add_component( - make_shared("../asset/texture/img.png"), color, FlipSettings{true, true}); - game_object.add_component(ParticleEmitter::Data{ - .position = {0, 0}, - .max_particles = 100, - .emission_rate = 0, - .min_speed = 0, - .max_speed = 0, - .min_angle = 0, - .max_angle = 0, - .begin_lifespan = 0, - .end_lifespan = 0, - .force_over_time = Vector2{0, 0}, - .boundary{ - .width = 0, - .height = 0, - .offset = Vector2{0, 0}, - .reset_on_exit = false, - }, - .sprite = test_sprite, - }); - - return 0; -} -- cgit v1.2.3