From d69f1642cb397d68d591718f83028e14620ab340 Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 13 Nov 2024 19:22:23 +0100 Subject: `make format` --- src/example/ecs.cpp | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'src/example/ecs.cpp') diff --git a/src/example/ecs.cpp b/src/example/ecs.cpp index 06fc563..5f83da1 100644 --- a/src/example/ecs.cpp +++ b/src/example/ecs.cpp @@ -14,10 +14,14 @@ int main() { // Create a few GameObjects try { GameObject body = mgr.new_object("body", "person", Vector2{0, 0}, 0, 1); - GameObject right_leg = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); - GameObject left_leg = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); - GameObject right_foot = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); - GameObject left_foot = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); + GameObject right_leg + = mgr.new_object("rightLeg", "person", Vector2{1, 1}, 0, 1); + GameObject left_leg + = mgr.new_object("leftLeg", "person", Vector2{1, 1}, 0, 1); + GameObject right_foot + = mgr.new_object("rightFoot", "person", Vector2{2, 2}, 0, 1); + GameObject left_foot + = mgr.new_object("leftFoot", "person", Vector2{2, 2}, 0, 1); // Set the parent of each GameObject right_foot.set_parent(right_leg); -- cgit v1.2.3