From fdf91122ddc1fa9942c8790d2c8c845f877df11d Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Wed, 20 Nov 2024 16:46:00 +0100 Subject: convert more examples to unit tests --- src/example/audio_internal.cpp | 56 ------------------------------------------ 1 file changed, 56 deletions(-) delete mode 100644 src/example/audio_internal.cpp (limited to 'src/example/audio_internal.cpp') diff --git a/src/example/audio_internal.cpp b/src/example/audio_internal.cpp deleted file mode 100644 index 661161a..0000000 --- a/src/example/audio_internal.cpp +++ /dev/null @@ -1,56 +0,0 @@ -/** \file - * - * Standalone example for usage of the internal \c Sound class. - */ - -#include -#include -#include - -#include - -using namespace crepe; -using namespace std; -using namespace std::chrono_literals; -using std::make_unique; - -// Unrelated stuff that is not part of this POC -int _ = []() { - // Show dbg_trace() output - auto & cfg = Config::get_instance(); - cfg.log.level = Log::Level::TRACE; - - return 0; // satisfy compiler -}(); - -int main() { - // Load a background track (Ogg Vorbis) - auto bgm = Sound("../mwe/audio/bgm.ogg"); - // Load three short samples (WAV) - auto sfx1 = Sound("../mwe/audio/sfx1.wav"); - auto sfx2 = Sound("../mwe/audio/sfx2.wav"); - auto sfx3 = Sound("../mwe/audio/sfx3.wav"); - - // Start the background track - bgm.play(); - - // Play each sample sequentially while pausing and resuming the background track - this_thread::sleep_for(500ms); - sfx1.play(); - this_thread::sleep_for(500ms); - sfx2.play(); - bgm.pause(); - this_thread::sleep_for(500ms); - sfx3.play(); - bgm.play(); - this_thread::sleep_for(500ms); - - // Play all samples simultaniously - sfx1.play(); - sfx2.play(); - sfx3.play(); - this_thread::sleep_for(1000ms); - - // Stop all audio and exit - return EXIT_SUCCESS; -} -- cgit v1.2.3