From 8100a6ce6380e6efe701cffc0b628fc412f4e13b Mon Sep 17 00:00:00 2001 From: max-001 Date: Thu, 19 Dec 2024 10:54:37 +0100 Subject: Renamed classes (added correct suffix) --- src/example/Player.cpp | 68 -------------------------------------------------- 1 file changed, 68 deletions(-) delete mode 100644 src/example/Player.cpp (limited to 'src/example/Player.cpp') diff --git a/src/example/Player.cpp b/src/example/Player.cpp deleted file mode 100644 index 49dfa2d..0000000 --- a/src/example/Player.cpp +++ /dev/null @@ -1,68 +0,0 @@ -#include "Player.h" - -#include -#include -#include -#include -#include - -using namespace crepe; -using namespace std; - -class PlayerScript : public Script { -public: - void update() { - Rigidbody & rb = this->get_components_by_name("player").front(); - if (this->get_key_state(Keycode::SPACE)) rb.add_force_linear(vec2(0, -10)); - } -}; - -Player::Player(Scene & scn) { - GameObject player = scn.new_object("player", "player", vec2(-100, 200)); - Asset player_body_asset{"asset/jetpack_joyride/barry/defaultBody.png"}; - Sprite & player_body_sprite - = player.add_component(player_body_asset, Sprite::Data{ - .sorting_in_layer = 10, - .order_in_layer = 0, - .size = vec2(0, 50), - }); - player.add_component(player_body_sprite, ivec2(32, 32), uvec2(4, 8), - Animator::Data{ - .fps = 5, - .looping = true, - }); - Asset player_head_asset{"asset/jetpack_joyride/barry/defaultHead.png"}; - Sprite & player_head_sprite - = player.add_component(player_head_asset, Sprite::Data{ - .sorting_in_layer = 10, - .order_in_layer = 1, - .size = vec2(0, 50), - .position_offset = vec2(0, -20), - }); - player.add_component(player_head_sprite, ivec2(32, 32), uvec2(4, 8), - Animator::Data{ - .fps = 5, - .looping = true, - }); - Asset player_jetpack_asset{"asset/jetpack_joyride/barry/jetpackDefault.png"}; - Sprite & player_jetpack_sprite = player.add_component( - player_jetpack_asset, Sprite::Data{ - .sorting_in_layer = 10, - .order_in_layer = 2, - .size = vec2(0, 60), - .position_offset = vec2(-20, 0), - }); - player_jetpack_sprite.active = false; - player.add_component(player_jetpack_sprite, ivec2(32, 44), uvec2(4, 4), - Animator::Data{ - .fps = 5, - .looping = true, - }); - player.add_component(Rigidbody::Data{ - .gravity_scale = 20, - .body_type = Rigidbody::BodyType::DYNAMIC, - .linear_velocity = vec2(100, 0), - }); - player.add_component(vec2(50, 50)); - player.add_component().set_script().active = false; -} -- cgit v1.2.3