From 6570bf598a3b3768fe34827529df5ea0b4b26f0e Mon Sep 17 00:00:00 2001 From: Loek Le Blansch Date: Fri, 20 Dec 2024 12:52:15 +0100 Subject: move game files --- src/example/GameScene.cpp | 55 ----------------------------------------------- 1 file changed, 55 deletions(-) delete mode 100644 src/example/GameScene.cpp (limited to 'src/example/GameScene.cpp') diff --git a/src/example/GameScene.cpp b/src/example/GameScene.cpp deleted file mode 100644 index c280474..0000000 --- a/src/example/GameScene.cpp +++ /dev/null @@ -1,55 +0,0 @@ -#include "GameScene.h" -#include "BackgroundSubScene.h" -#include "MoveCameraManualyScript.h" -#include "PlayerSubScene.h" -#include "StartGameScript.h" - -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include -#include - -using namespace crepe; -using namespace std; - -void GameScene::load_scene() { - BackgroundSubScene background(*this); - - GameObject camera = new_object("camera", "camera", vec2(650, 0)); - camera.add_component(ivec2(990, 720), vec2(1100, 800), - Camera::Data{ - .bg_color = Color::RED, - }); - camera.add_component().set_script(); - camera.add_component(Rigidbody::Data{}); - - PlayerSubScene player(*this); - - GameObject floor = new_object("floor", "game_world", vec2(0, 325)); - floor.add_component(Rigidbody::Data{ - .body_type = Rigidbody::BodyType::STATIC, - }); - floor.add_component(vec2(INFINITY, 200)); - GameObject ceiling = new_object("ceiling", "game_world", vec2(0, -325)); - ceiling.add_component(Rigidbody::Data{ - .body_type = Rigidbody::BodyType::STATIC, - }); - ceiling.add_component(vec2(INFINITY, 200)); - - GameObject start_game_script = new_object("start_game_script", "script", vec2(0, 0)); - start_game_script.add_component().set_script(); -} - -string GameScene::get_name() const { return "scene1"; } -- cgit v1.2.3